I really like all of this, I've been excited to see this ship and the cards are a super bonus. I don't see a big problem with the maneuvering as it's a sniper ship. Start speed 3, with maneuver command, bank the token, turn two do a second maneuver and spend the token to drop to speed 1, and then cf away for the rest of the game. I might consider ap's a decent card on these to make up for the brace. Hoping the titles are good.
Arquitens Preview
What I find interesting is that Minister Tau cannot grant a defensive retro to a MEDIUM ship that already has one...even though there are zero in the game currently (for the empire anyway).
What I find interesting is that Minister Tau cannot grant a defensive retro to a MEDIUM ship that already has one...even though there are zero in the game currently (for the empire anyway).
Ohhhh foreshadowing maybe?
What I find interesting is that Minister Tau cannot grant a defensive retro to a MEDIUM ship that already has one...even though there are zero in the game currently (for the empire anyway).
Ohhhh foreshadowing maybe?
I already brought this up in the Make VSD great again hahaha
What I find interesting is that Minister Tau cannot grant a defensive retro to a MEDIUM ship that already has one...even though there are zero in the game currently (for the empire anyway).
Ohhhh foreshadowing maybe?
I already brought this up in the Make VSD great again hahaha
And that was after the explanation I had to do for it in Rules Questions ![]()
Light Cruiser Wolf Pack!
What I find interesting is that Minister Tau cannot grant a defensive retro to a MEDIUM ship that already has one...even though there are zero in the game currently (for the empire anyway).
Ohhhh foreshadowing maybe?
I already brought this up in the Make VSD great again hahaha
And that was after the explanation I had to do for it in Rules Questions
I didn't see that.
If someone says something you said in a different thread, its probably safe to assume they didnt see that thread.
I don't see a major issue with the Nav chart to be honest. Sure, it's nice to natively have manoeuvrability, but there are plenty of ways to make this ship turn tightly. People have already mentioned Jerjerrod and Engine techs, but nav teams mean that this ship can have essentially the same manoeuvrability as a CR90 up to speed 3. If you can guarantee nav tokens, all the better; Tarkin's a decent shout with this in your fleet, and with Wulff you can always have a nav token handy.
The worst that can happen is you're spamming nav commands, and that's what you end up doing for a lot of ships anyway to be honest. I ofren regret an engineering or squadron command, but it's rare that I can't find use for a navigate.
What if they made non unique titles for VSDs that added a defense retrofit?
What I find interesting is that Minister Tau cannot grant a defensive retro to a MEDIUM ship that already has one...even though there are zero in the game currently (for the empire anyway).
Ohhhh foreshadowing maybe?
Could also just be a leftover artifact from playtesting.
IE., given proximity of the waves, Tua was almost certainly being playtested alongside the Interdictor. Maybe earlier versions of the Interdictor had a defensive retrofit...before FFG decided it was too powerful on the ship to have natively, and they dropped it...
(I like the 'hint of things to come' theory more, myself, but...just sayin'...)
What if they made non unique titles for VSDs that added a defense retrofit?
then we would have gotten an article last Wednesday ![]()
Question, why is the Arquitens a broadside ship?
It has 4 turbolasers, these guns all have a forward facing arc but are only capable of port or starboard fire, not both. Yet it has a stronger broadside.
Are there guns on it I'm missing?
Fluff wise, it doesn't match to me either as the two main instances of it I can remember in the show was of it facing right at the enemy shooting away.
I think this is just a game over fluff thing. Putting it as a broadside ship gave it a nice role in the empire lineup. Added variety to play styles and options.
Thankfully, I don't have enough of an attachment to the show for this to bother me and in fact I'm glad they did.
If you look at the arcs on the cardboard, they face pretty far forwards, and my guess is the broadside heavy nature is more about how many guns collectively can be brought to bear on the target.
Shape-wise the Arquitens can only bring the four turbolaser turrets to bear on a terget more or less directly in front (very narrow target cone in real terms), due to the elevated spine in the middle. Targets not directly in front in the dorsi-ventral axis could have two turrets aiming at them max, and at times only one could come to a bearing due to the spine of the ship running between them. On the lateral axis the ship can more often bring two of the turrets to bear, plus any smaller guns we can't see that are hidden in the sides of the ship.
In the Clone Wars TV show, the Arquitens is often seen with gun muzzles sticking from those narrow slides of the ship between the top and bottom halves (2 x 2 barrels on each side). With those guns facing broadside only, the total number in broadside arcs is 4 dual barreled turbo-lasers that will often have sight on a target, vs the typically 1-2 in the prow of the ship.
Edited by TheBastirousIf someone says something you said in a different thread, its probably safe to assume they didnt see that thread.
Funny thing is I posted it after. So I didn't see it.
Edited by UndeadguyQuestion, why is the Arquitens a broadside ship?
It has 4 turbolasers, these guns all have a forward facing arc but are only capable of port or starboard fire, not both. Yet it has a stronger broadside.
Are there guns on it I'm missing?
All the guns on the sides. Presumably, between the Clone Wars and Civil War era, these got replaced with smaller batteries, but...

The card art for the light cruiser has those side gun implacements.
https://www.fantasyflightgames.com/en/news/2016/12/9/the-empires-interests/
Are they stationary? I'd assume they move the 5 degrees necessary to point them forward.
The Arquitens was portrayed as a broadside focused ship in the Clone Wars. While the venators pound the enemy from afar these guys dash in and blast them up close.
If 5 Degrees is involved, "Forward" is relative.
We've seen TRC Tagge, and Vanilla Vader on the Arquitens, but now I present:
The Tarquitens!
Arquitens Command- 59
Dual Turbs- 5
Nav Team- 4
(And Tarkin somewhere else)
For 68 points you get decent turning with nav tokens, reliable reds with concentrate fire tokens! Wowee!
....
And then you relise that it has the same problem as its admiral- pretty good, but too expensive.
Vanilla Vader Arqs just seem better.
I'll give it a go anyway, just for the fact the name works.
Re: the Tarquitens
Why not Ozzel? Use that Nav token to change speed by 1 AND add 1 yaw with the Nav Team. Seems reasonable to me.
Re: the Tarquitens
Why not Ozzel? Use that Nav token to change speed by 1 AND add 1 yaw with the Nav Team. Seems reasonable to me.
Where will the Nav token come from? Using a Nav command would be better. Tarkin allows you to generate Nav tokens so you can still CF to get 4 reds.
Re: the Tarquitens
Why not Ozzel? Use that Nav token to change speed by 1 AND add 1 yaw with the Nav Team. Seems reasonable to me.
I actually really like Ozzel as an Admiral for the Arquietens, at least at first blush.