Arquitens Preview

By connivingmole, in Star Wars: Armada

Motti ISDs with Reinforced Blast Doors...

Definitely giving the big Star Destroyer some love. Effectively 17 hull...nice...

Remember to bring Tua unboard for the ECM, or that brace might not be used when needed ;)

Motti ISDs with Reinforced Blast Doors...

Definitely giving the big Star Destroyer some love. Effectively 17 hull...nice...

Remember to bring Tua unboard for the ECM, or that brace might not be used when needed ;)

Well, you can either have ECM or Blast Doors. It's a tough choice.

Motti ISDs with Reinforced Blast Doors...

Definitely giving the big Star Destroyer some love. Effectively 17 hull...nice...

Remember to bring Tua unboard for the ECM, or that brace might not be used when needed ;)

Well, you can either have ECM or Blast Doors. It's a tough choice.

I think ECM might be better because you have the potential to mitigate more damage in the long run. Unless IO takes it away, then that sucks and Blast Doors would have been better.

Also, Blast Doors are better when facing a Yav activated B-Wing swarm.

I am really not a fan of the idea of a Blast Door or ECM Demolisher.

The only thing that made them tolerable to see on the table was their ability to die quickly so their "overpower-ness" at least didn't last too long.

Edited by SirDave

Either or? Not with an ISD II; then you can have both!

Either or? Not with an ISD II; then you can have both!

Nah sadly you cannot.

Either or? Not with an ISD II; then you can have both!

You cannot.

An MC80 Assault Cruiser however...

It's to spread the bombing threat. I hold back Instigator until some of the enemy bombers are activated. Then Instigator jumps in preventing the second bomber activation from hitting the same target. I went to two Raiders because I felt like the TIEs were really just becoming a points sink that didn't do anything for me if I didn't have a significant bombing threat to worry about. The Raiders are completely expendable against a large bombing force. They're there to make sure the ISD hits home.

I see. I think that you're overestimating the effect this sacrifice would give you, but I hope to be wrong there. In 6 activations fleet I would also think about Slicer tools flotilla for a similar effect.

I've been working on the maneuvering and formation for about a month now. The end goal isn't to prevent damage, but to keep everyone alive for one more turn. At that point, the Raiders can die at the beginning of the next turn for all I care. The flaw usually is if someone goes straight for Instigator, which I'm OK with. Objectives go a long way to making the Raider sacrifice worthwhile. Close-Range Intel Scan, Fire Lanes, and Sensor Net provide a fuckton of points for this list. Now that I've got the full points on the Arquitens, I'll have to see how the list does outside the test chamber and in the wild. I expect a lot of Vassal in my near future.

I can see myself dropping down to one Raider, getting some upgrades, and maybe taking a couple TIE Defenders. I really don't want to use a Gozanti. Too many flotillas out there as is. I'd like to do something different.

I am really not a fan of the idea of a Blast Door or ECM Demolisher.

The only thing that made them tolerable to see on the table was their ability to die quickly so their "overpower-ness" at least didn't last too long.

What about AP Demo? I frequently kill them and they still have shields.

I am really not a fan of the idea of a Blast Door or ECM Demolisher.

The only thing that made them tolerable to see on the table was their ability to die quickly so their "overpower-ness" at least didn't last too long.

What about AP Demo? I frequently kill them and they still have shields.

Thanks... what I needed was another annoying thought. Happy Friday to ME. <_<

I am really not a fan of the idea of a Blast Door or ECM Demolisher.

The only thing that made them tolerable to see on the table was their ability to die quickly so their "overpower-ness" at least didn't last too long.

What about AP Demo? I frequently kill them and they still have shields.

Thanks... what I needed was another annoying thought. Happy Friday to ME. <_<

The good news is it can't have AP and IO at the same time.

Either or? Not with an ISD II; then you can have both!

Nah sadly you cannot.

Oops. I forgot about the bottom half of Tua.

I am really not a fan of the idea of a Blast Door or ECM Demolisher.

The only thing that made them tolerable to see on the table was their ability to die quickly so their "overpower-ness" at least didn't last too long.

What about AP Demo? I frequently kill them and they still have shields.

All true, however I feel that his attack is weak compared to a gunnery team ISD.

What Isn't?

Gunnery Team Liberty! ;P

I am really not a fan of the idea of a Blast Door or ECM Demolisher.

The only thing that made them tolerable to see on the table was their ability to die quickly so their "overpower-ness" at least didn't last too long.

What about AP Demo? I frequently kill them and they still have shields.

Thanks... what I needed was another annoying thought. Happy Friday to ME. <_<

Seriously though, ISD usually just Acc their Brace & use X17s... and they die along with the squadron activation.

Now? Can't Acc that Brace & it just sucks. I've got to re-think this whole thing for a bit before I am willing to accept they made Demo stronger. They won't even be too scared to get in to the ISD's main arc now. :angry:

Edited by SirDave

I've got to re-think this whole thing for a bit before I am willing to accept they made Demo stronger. They won't even be too scared to get in to the ISD's main arc now. :angry:

You're forgetting that now it's much harder for Demo to kill someone with a triple-tap.

I've got to re-think this whole thing for a bit before I am willing to accept they made Demo stronger. They won't even be too scared to get in to the ISD's main arc now. :angry:

You're forgetting that now it's much harder for Demo to kill someone with a triple-tap.

At least an Imp ship. Still the same for a Rebel ship.

I've got to re-think this whole thing for a bit before I am willing to accept they made Demo stronger. They won't even be too scared to get in to the ISD's main arc now. :angry:

You're forgetting that now it's much harder for Demo to kill someone with a triple-tap.

At least an Imp ship. Still the same for a Rebel ship.

I've got to re-think this whole thing for a bit before I am willing to accept they made Demo stronger. They won't even be too scared to get in to the ISD's main arc now. :angry:

You're forgetting that now it's much harder for Demo to kill someone with a triple-tap.

At least an Imp ship. Still the same for a Rebel ship.

Rebel ships can also equip Reinforced Blast Doors. Demo won't kill a Guppy or MC80 with blast doors (especially if it doesn't have Intel officer anymore)

Oh Blast Doors is at the start of the ship phase. I thought it was on activation of the ship. Hmmmm I suppose you are right. Would still need to survive the initial attack before the next round.

I've got to re-think this whole thing for a bit before I am willing to accept they made Demo stronger. They won't even be too scared to get in to the ISD's main arc now. :angry:

You're forgetting that now it's much harder for Demo to kill someone with a triple-tap.

At least an Imp ship. Still the same for a Rebel ship.

Oh right! I should just be happy that I generally play Imperial... :lol:

Time to go have some Bourbon and start the weekend.

two clicks on the first yaw on my ISD or VSD1 for one damage card (especially with blast doors)? Yes please!

You don't even need blast doors necessarily since you can choose where to suffer that damage which means you can suffer it on a hull zone that still has shields. No need for a damage card! Makes Jerry even better imho :)

I need seven of these.

And Vader.

Edit: maybe 5 and Demo.

The maneuver chart is really off putting for me considering I was really looking forward to owning 4 of these. Now just 3.

9 point ECM for ISD-Is seem really good.