[Imperial] Captain BoShek

By ObiWonka, in X-Wing Squad Lists

Captain Oicunn (42)

+ Engine Upgrade (4)

+ Daredevil (3)

+ BoShek (2)

+ Dauntless (2)

+ Inspiring Recruit (1)

+ Intelligence Agent (1)

3x Black Squadron Pilot (14)

+ Crack Shot (1)

We've all been thinking about BoShek and Captain Oicunn being buddies, so I threw this together. Oicunn rams something, then uses Dauntelss + Daredevil to do it again, for two damage. Then BoShek forces that ship to move somewhere else (hopefully disadvantageous), or not depending on the Agent's Intel. Inspiring Recruit means one less turn clearing stress.

Meanwhile, the BSP's help apply a bit of damage with Crack Shot, since the list will often be rolling unmodified dice. Then, at the same PS as Oicunn, they can help set up blocks, rams, and BoSheks. You can even find Oicunn in a situation where his 2-speed maneuver would clear an enemy ship... until your BSP flies up to block Oicunn himself, forcing/allowing him to hit that enemy yet again, even while clearing two stress!

I like it. Shenanigans abound! What do you think about changing Daredevil to Swarm Leader? I know it would kill the heart of the combo, but 6 dice at range one, modified or not is pretty sweet. Plus, I would think after getting hit with the Daredevil/Dauntless once would make it hard to do again. Though you do have a mess of blockers...

I've been thinking about that exact Oicunn and I think he's going to be amazing, but I suspect the wingmen could be better. Three black cracks without Howl isn't a lot.

Yeah, I wasn't sure on the wingmen. 3 Black Cracks just happened to fit perfectly.

As for setting up Daredevil/Dauntless for multiple runs, I imagine you'll be making liberal use of Engine Upgrade to come about for a second pass.

I've been thinking about that exact Oicunn and I think he's going to be amazing, but I suspect the wingmen could be better. Three black cracks without Howl isn't a lot.

I'm on this. I'd rather go for a long term ship, as the three BlackCracks all die easily, and Decimators can be focused down.

45 Imperial squad points buys a whole ton of options. A Phantom, with their decloak, could even help set up blocks AND move, if you wanted to get all clever with it.

You could replace DD for Swarm Leader... And if you dropped EU as well, you could then give the blacks Juke, allowing them to shoot w/ their evade and juke, then spend it on Oicunn's 5-6 dice primary. And with EU and DD now dropped, you can spend your action for TL to modify the shot. Sure, you lose the second auto damage from DD, but you also gain a powerful ability, and Juke is reusable.

You could replace DD for Swarm Leader... And if you dropped EU as well, you could then give the blacks Juke, allowing them to shoot w/ their evade and juke, then spend it on Oicunn's 5-6 dice primary. And with EU and DD now dropped, you can spend your action for TL to modify the shot. Sure, you lose the second auto damage from DD, but you also gain a powerful ability, and Juke is reusable.

This isn't a bad option at all. Also frees up a crew slot, as you don't have any real use for the Recruits anymore.