Nope. Everybody else can steal our toys, but we're not allowed to play with theirs.
Will we see Imperial shield regeneration?
QuickDraw, Soonts, and X/7s make it very unlikely.
However! Give the empire sheild regen on a big ship (since theirs are not the most competitive) sounds great!
QuickDraw, Soonts, and X/7s make it very unlikely.
However! Give the empire shield regen on a big ship (since theirs are not the most competitive) sounds great!
Reinforced Deflectors.
QuickDraw, Soonts, and X/7s make it very unlikely.
However! Give the empire sheild regen on a big ship (since theirs are not the most competitive) sounds great!
You think Fel would give up both of his mod slots to buy Shields and shield regen over stealth device and autothrusters? No way is he giving those up for one point of regenerating shields.
X7 basically is shield Regen.
I've seen people use this logic, but it's really not even close. The biggest advantage of shield regeneration is not simply disregarding one hit per round but actually building back from a point where you were down multiple, maybe because you took one hit over several rounds or because you took one big hit. On top of that, ships like Corran Horn and Red Ace actually have the ability to do BOTH.
Actually, it is very close. You'll note the caveat that you're mentioning here is something I acknowledged in my post.
It's rare that a Rebel fighter with R2D2 can have the opportunity to build all the way back up to multiple shields, and if this happens it's because the opponent has allowed the ship with R2D2 to escape the fight whilst doing sub-par green maneuvers.
If you let Corran or Poe choose between R2D2 at 4 points and x7 at -2 points, I think they'd take the X7 more often than not.
Regen's biggest strength is not that, in games you already had the advantage you can regain all the way back up, but rather than you gain the HP directly which can be useful against bombs. Though, the Evade token makes you more immune to I Will Show You The Dark Side, Tractor Beams, and the like.
I just don't agree with most of this. First, there's more than just R2D2 to consider -- he's not the only rebel option. Evades are only "useful" if you are being shot at, something you don't want (or if you pay for another upgrade like Juke, which, while a card I like, still isn't always doing something). Regen can be useful in either case. I've also seen/had plenty of Corran Horn/Poe regen their full shields back either through arc dodging or while under fire because they simply evade the hits.
I get the efficiency of the X7 title and it's certainly showing itself to be more efficient on a Defender than Regen either X-wing type, but I think that's more to do with the basic ship than to do with the power of either upgrade. Personally, I'd much rather face either ship you mention with X7 than with regen (assuming it filled the droid slot). I think the title would be a lot more limiting that you think. Either way it's moot at this point.
Edited by AlexWI'll echo what others have said in this thread: x7 Defenders are very similar to shield regen. And TIE f/o with Comm Relay is basically also doing regen.
They aren't _quite_ the same as shield regen, but they are broadly similar.
NO NO NO NO NO
Until FFG ever puts a limit on how many times you can regen in a game, adding more regen options just makes the game worse IMO.
As to the evade vs regen debate: yes they are similar in practice, but as others have mentioned sometimes you don't need the evade, but you can always regen (unless you're at full health already). Plus you can run away and regen as many times as needed to get full shields again.
Personally I hope the Imperials never get full regen. Most imperial small ships have a high enough agility that regen would break them. People complain all day about Corran but he takes up half your list and can die to one shot. A Palp backed defender with regen would be WAY WAY worse. I wish that regen didn't exist at all and I mainly play rebels. If you take regen from Rebels then maybe people would realize how far behind most of their small ships are. In the era of super accurate 3-4 die attacks non regen rebels are dying faster that lab rats at an Ebola research center.
Personally I hope the Imperials never get full regen. Most imperial small ships have a high enough agility that regen would break them. People complain all day about Corran but he takes up half your list and can die to one shot. A Palp backed defender with regen would be WAY WAY worse. I wish that regen didn't exist at all and I mainly play rebels. If you take regen from Rebels then maybe people would realize how far behind most of their small ships are. In the era of super accurate 3-4 die attacks non regen rebels are dying faster that lab rats at an Ebola research center.
And that's because the only way to get past focus+evade+Palp is maximum offense. Otherwise you do hardly to no damage.
Imps already have regen.
Reinforced Deflectors on Lambdas and Upsilons
Indeed. Some individual pilots make certain iconic faction abilities a bad idea to share around.
Shara Bey w/Weapons Engineer and M9-G8 is....so so (not bad, but thane does it better for a couple of points less).
Since friendly ships can treat her target locks as their own when attacking, FFG have to be very careful when giving rebels any ability which resembles omega leader or advanced targeting computer.
Frankly, I'm waiting for the Empire to get anything with a Turret slot!
What if they released:
Imperial Large Ship Only - Tech Slot - 2 points (or maybe system slot?)
Shield Projector:
Action: Choose a friendly ship at range 1 and place a shield token on it's pilot card. This can exceed its starting value. At the end of the end phase, remove all shield tokens exceeding its shield value.
Put that on the Upsilon Shuttle and other future large base ships with Tech / System Slot.
Could then release a Imperial Firespray title - Imperial Overhaul - 0 points - Add the tech slot to your upgrade bar.
Yep, once every faction has every other factions stuff the game loses diversity and becomes less interesting.
This. I never want to see regen on imps. And scum shouldn't get more than they already have (gonk).
Rebels had PWT, now everyone does.
Imperials had bombs, now both other factions do it better.
Imperials had cloaking, cloaking for everyone! (Yes not reliable!).
Rebels had 2 kinds of double tap...imperials and scum can too!
Imperials had rear arc... Rebels literally have ARCs!
Scum had illicits...guess who else just got them?
It's a myth. It's always been a myth. It's like when they tried to keep the Magic pie from diluting and realized identity was way more than abilities.
Edited by Rakky WistolMaybe the way to have your cake and eat it too, would be to kill two birds with one stone. Issue a Punisher Title that gives her auto Extra Munitions and a regen shield ability like Miranda. I think a Punisher that could "either spend 1 shield token to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield" might just put them on the mat....plus, it would be specific to that sad, weird little ship stuck in the foam. Remember, unlike Miranda, you couldn't put that stinking TLT on him, so no whining.
Edited by clanofwolvesRebels had PWT, now everyone does.
Imperials had bombs, now both other factions do it better.
Imperials had cloaking, cloaking for everyone! (Yes not reliable!).
Rebels had 2 kinds of double tap...imperials and scum can too!
Imperials had rear arc... Rebels literally have ARCs!
Scum had illicits...guess who else just got them?
It's a myth. It's always been a myth. It's like when they tried to keep the Magic pie from diluting and realized identity was way more than abilities.
problem is regen is really **** strong
apart from the Y, who can't really abuse r2-d2 with its stunning two green manuevers, r2-d2 actually takes some ****, overpriced as hell ships and makes them competitive provided they got a pilot with a good enough ability to stack the regen with
E-wing? hah
T-70? worse than the T-65 (Apart from thrusters)
ARCs? Lovely, but taken for raw stats they are absolute garbage; little better than B-wings with a hull upgrade
to have regen on imperial ships, you'd need a similarly sh*tty ship to put it on without breaking the game
Edited by ficklegreendiceIf Imperials ever do get it, aside from Huge ships that is, then I'm predicting that it will be either Large-ship only or "other friendly ship" only.
Rebels had PWT, now everyone does.
Imperials had bombs, now both other factions do it better.
Imperials had cloaking, cloaking for everyone! (Yes not reliable!).
Rebels had 2 kinds of double tap...imperials and scum can too!
Imperials had rear arc... Rebels literally have ARCs!
Scum had illicits...guess who else just got them?
It's a myth. It's always been a myth. It's like when they tried to keep the Magic pie from diluting and realized identity was way more than abilities.
problem is regen is really **** strong
apart from the Y, who can't really abuse r2-d2 with its stunning two green manuevers, r2-d2 actually takes some ****, overpriced as hell ships and makes them competitive provided they got a pilot with a good enough ability to stack the regen with
E-wing? hah
T-70? worse than the T-65 (Apart from thrusters)
ARCs? Lovely, but taken for raw stats they are absolute garbage; little better than B-wings with a hull upgrade
to have regen on imperial ships, you'd need a similarly sh*tty ship to put it on without breaking the game
Oh I agree...That's why I listed the biggest offenders fore the Imperials earlier...You'd have to keep them from getting it; the easiest solution would probably be large ship only for the Imperials to keep their, typically, much better aces in check and bring up their struggling large based ships.
None of the imperial large ships would be overly broken with a regen, especially if its action based.
UPS would probably be a major pain in the ass but not broken, since it has access to the most shiny toys (crew, tech, sensor) of the large ships.
Decimator might actually be seen more often
Lambda...will just be a palpmobile still
Firespray if its an action, i doubt it will return. if its non-action, it might come back. I think the abilities hinder that ship more than anything else imperial-side though (god they are awful...)
X7 basically is shield Regen.
Gaining a Shield and an Evade token are, 90% of the time, functionally the same: they both give you one more hit that turn.
The difference is R2D2 costs 4 points, prevents you from flipping around, and forces you go slow while also being unique. X7 is not unique, is negative points, and allows you flip around or go fast. So, X7 is vastly superior to R2D2, especially since it goes on a ship with 3 Agility and stacks with Palpatine (who is, when used on Green Dice, functionally the same as Regen).
Regen's only edge is that if you can get entirely out of the fight (a big if with the slow greens required by R2D2), you can spend a few turns going all the way back up to 3 Shields, whereas X7 is max'ing out at 1 Shield since you can't bank the Evade token. Still, given all the other advantages of X7 over R2D2, I think it's better. I'd give anything for the T70 to have gotten the X7 title, and it doesn't even have the white K-Turn to really exploit it, and would gladly trade the Imperials R2D2's unique ability in exchange for X7 as X-Wing only.
Not really, the big, big difference is that shields regen every turn, meaning that you have to chase a wounded target or face the consequences of regeneration multiple turns.
i love it when people say evade = shield regen.
It is NOT the same. There are 2 major differences:
1) If you have 3shields 2 hull and take 5 hits, but have an evade token, youre alive. If you have regen, youre dead. Not the same.
2) If you lose your shields and end up in a disengage position for a round or two, evades dont stack between turns but shields do. Not the same.
Long time Imperial only player here (Kessel Run -> Now).
I really hope that we never get Regen.
Even with the many counters to it now - it is a mechanic that should never have been in the game to begin with, imho.
In a game that is supposed to be about intense dog-fighting it is an instant deal-breaker and NPE.
Those are my 2 blaster bolts
No-bodies mentioned GUNBOAT as a vector for Imperial Regen yet?
First...
I think a neat pilot ability would be to take a shield token away from a friendly craft at close range during the End Phase. Useless with most Imperial ships. Dependent on your wingman being close and having shields, and doesn't rely on being attacked like DTF or Xizor. Have a Phantom on the ropes and a close by undamaged Defender? Yank one of his shields and try to stay in the game an extra turn.
But that ability sounds really Scummy and they have enough ways to regen as is.
No-bodies mentioned GUNBOAT as a vector for Imperial Regen yet?
First...
That's because it's never coming.
#nevergunboat
now missile boat... that I can get behind.