Will we see Imperial shield regeneration?

By Shraken, in X-Wing

Just curious, Scum has Gonk and Rebels have at least 2 ways to regenerate shields not counting Miranda.

Will Imperials ever get it?

Maybe a shield projector as a cannon slot? counts as an attack, 2 dice. Defender rolls defence dice, if it hits they get the difference in hits vs miss.
Just an amusing idea, defenders now as support ships lol :D .

Jokes aside, what would this go in as? a Tech slot? Comm slot?

And IG88A!

Imperials have lots of green dice, Evades, and Comm Relay on some ships. Unless they did a one-off (like Miranda), regeneration would be super powerful. Imagine it on Vader, or Ryad.

I think if Imps get a regen trick, its probably gonna be limited to one ship, like Miranda's ability on the K-Wing.

Empire should NEVER get shield regen. Empire basis its ships on mass attacks and pilots being disposable.

Yep, once every faction has every other factions stuff the game loses diversity and becomes less interesting.

Unfortunately I think the Empires reliance on evade dice has made it less competitive lately with all these 4-5 dice attacks and Zuckuss floating around. Defenders are about the only competitive thing right now other than RAC +

Yep, once every faction has every other factions stuff the game loses diversity and becomes less interesting.

Edited by JJFDVORAK

Agreed with others in that I think it could only work as a specific pilot ability (like Miranda). Doubt it'll happen, though guess the Lambda can use reinforced deflectors...

Rebels get regen

imperials get Palp Aces

Scum get Dengaroo

seems fair

Ship-specific, yeah it could easily happen. Another large ship based on being a prick rather than damage, doesnt do much more than a lowly TIE in damage but is a royal pain in the ass to kill for one reason or another.

If we just got access to a mod or EPT that lets us repair, Defenders/Vader/SFs would be insane. Even if it was a straight up action, meaning no mods in case something goes wrong (solid eyeballs on defense), Quickdraw would just disengage, action 2-3 times away from everyone, come back and doubletap more.

It does seem like a red dice meta right now, what's the max we are up to now? 8 Dice for scum (Fenn/W Fearlessness and Advanced Torps)

7 with Rebels, 7 with Empire (after striker)

X7 basically is shield Regen.

Gaining a Shield and an Evade token are, 90% of the time, functionally the same: they both give you one more hit that turn.

The difference is R2D2 costs 4 points, prevents you from flipping around, and forces you go slow while also being unique. X7 is not unique, is negative points, and allows you flip around or go fast. So, X7 is vastly superior to R2D2, especially since it goes on a ship with 3 Agility and stacks with Palpatine (who is, when used on Green Dice, functionally the same as Regen).


Regen's only edge is that if you can get entirely out of the fight (a big if with the slow greens required by R2D2), you can spend a few turns going all the way back up to 3 Shields, whereas X7 is max'ing out at 1 Shield since you can't bank the Evade token. Still, given all the other advantages of X7 over R2D2, I think it's better. I'd give anything for the T70 to have gotten the X7 title, and it doesn't even have the white K-Turn to really exploit it, and would gladly trade the Imperials R2D2's unique ability in exchange for X7 as X-Wing only.

It does seem like a red dice meta right now, what's the max we are up to now? 8 Dice for scum (Fenn/W Fearlessness and Advanced Torps)

7 with Rebels, 7 with Empire (after striker)

Possibilities do not a meta make. That Fenn Rau hasn't even made a failed splash in the meta. Defense is still the name of the main game, with Attani Mindlink Scum Aces, Manaroo, X7s, Latts Crew, Palpatine, Lone Wolf OC'ed Dengar, and other Defense-minded lists being very prominent and successful in the meta right now. Fenn is popular, but he's always got Mindlink or Push and never Fearlessness or Torpedoes.

There have always been gimmick lists capable of throwing a ton of red dice in a single attack (e.g. Opportunist Keyan with Jan Ors for 6 Dice) but they've never been viable, let alone the meta.

Edited by AllWingsStandyingBy

Never say never! I was hit (literally) with 7 dice from a torpedo from Fenn this past regional :P

I'm not arguing for Empire to have regen, was just curious if other people thought it would happen and if so how would it be implemented.

Honestly, open-ended regeneration is probably a bit of a miss by FFG, so I hope they don't extend it any further.

Honestly, open-ended regeneration is probably a bit of a miss by FFG, so I hope they don't extend it any further.

You think it would have been better if it was something like Take 5 shield tokes, place them on R2D2. blablabla green move regen 1 shield?. At least Miranda is a give and take mechanic,

X7 basically is shield Regen.

I've seen people use this logic, but it's really not even close. The biggest advantage of shield regeneration is not simply disregarding one hit per round but actually building back from a point where you were down multiple, maybe because you took one hit over several rounds or because you took one big hit. On top of that, ships like Corran Horn and Red Ace actually have the ability to do BOTH.

At minimum, i could see a Shield Battery mechanic.

4pt mod: place 3 shield tokens on this card. At the end of the Planning Phase, if you are not stressed, you may move one shield from this card to your ship up to your maximum shield value.

Grants 3 extra shields if you can survive 3 rounds and dont stress, giving SOME regen but not abusive levels. Most imperial ships tend to go poof when they take damage at all, so odds are they wont use all these and if they do they deserve it.

Quickdraw says no.

Quickdraw says no.

X7 basically is shield Regen.

I've seen people use this logic, but it's really not even close. The biggest advantage of shield regeneration is not simply disregarding one hit per round but actually building back from a point where you were down multiple, maybe because you took one hit over several rounds or because you took one big hit. On top of that, ships like Corran Horn and Red Ace actually have the ability to do BOTH.

Actually, it is very close. You'll note the caveat that you're mentioning here is something I acknowledged in my post.

It's rare that a Rebel fighter with R2D2 can have the opportunity to build all the way back up to multiple shields, and if this happens it's because the opponent has allowed the ship with R2D2 to escape the fight whilst doing sub-par green maneuvers.

If you let Corran or Poe choose between R2D2 at 4 points and x7 at -2 points, I think they'd take the X7 more often than not.

Regen's biggest strength is not that, in games you already had the advantage you can regain all the way back up, but rather than you gain the HP directly which can be useful against bombs. Though, the Evade token makes you more immune to I Will Show You The Dark Side, Tractor Beams, and the like.

It does seem like a red dice meta right now, what's the max we are up to now? 8 Dice for scum (Fenn/W Fearlessness and Advanced Torps)

7 with Rebels, 7 with Empire (after striker)

7 for rebels?! Try 9 ;)

I already posted this in the Striker preview thread but I'll post the list here. Too bad it only works once and you have to rely on R3 proxing on the same turn... and the list has a HWK without a turret. It's totally gimmicky and a terrible list but I'll probably try it sometime just for fun anyway:

Shara Bey — ARC-170 28

Adaptability 0

R3 Astromech 2

Alliance Overhaul 0

Ship Total: 30

Norra Wexley — ARC-170 29

Swarm Leader 3

Finn 5

R7-T1 3

Experimental Interface 3

Alliance Overhaul 0

Ship Total: 43

Jan Ors — HWK-290 25

Cool Hand 1

Ship Total: 26

Edited by darthlurker

Honestly, open-ended regeneration is probably a bit of a miss by FFG, so I hope they don't extend it any further.

You think it would have been better if it was something like Take 5 shield tokes, place them on R2D2. blablabla green move regen 1 shield?. At least Miranda is a give and take mechanic,

Yeah, but then they´d have been obliged to give you an extra five shields tokens in the original boxed set, only for use with the one upgrade card. The way it was was perfect for Luke´s X-wing as his greens meant he´d have to be safe to pull them off without getting massacred. Then along came the Engine Upgrade and Corran....

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