Hey everyone. I love the 100 vs 100 format and I have a great time playing competitively but...I would love to mix it up more by having more epic tournaments. Is there a way we could group together to petition FFG?
Hey everyone. I love the 100 vs 100 format and I have a great time playing competitively but...I would love to mix it up more by having more epic tournaments. Is there a way we could group together to petition FFG?
Signed.
But I will say, FFG probably did the profit-loss analysis and decided you're not buying enough Epic product to warrant (more?) prize support for it.
Edited by Rinzler in a TieI'm sure there's a reason for why they don't. I honestly don't see that tournament format taking off.
I'd like to use my epic ships, but I just don't have the room at home to do so. I'm already using a custom made table topper to convert our kitchen table into a large enough table when I want to play with my sons. It doubles as a nice wall decoration when not in use. Selling the wife on storing a 6x3 topper would not fly.
I've used the transport at one team epic tournament, and it was a blast. We also did the first few Gozanti missions at home. Other than that, they've been safely stored away.
I'm planning on running a 3 round of Swiss Epic tourney after the holidays. Obviously going with W-L record isn't going to be enough to determine a winner if more than 8 people show up, so I'm toying with alternate scoring, and I think I've come up with the following:
Win-Loss Record
Epic Points Destroyed*
Margin of Victory
I want to encourage people to use epic ships, so I'm going to cap the epic points destroyed at whatever the player brought. In other words, if you brought 5 epic points, and you destroyed your opponents 4 epic points, then you would earn 4 points. But if you only brought 3 epic points, you would only earn 3 points.
My one concern about that is if you match up against someone who didn't bring epic ships (or a limited number of them), then your earning potential is reduced. Perhaps it should be more of a net epic points where you give your opponent the points you didn't bring...
So, player 1 brings 5 points, and player 2 only brings 3 points. Player 1 starts the game with 2 Net Epic points. Player 2 ends up tabling player 1, destroying all 5 points without losing his 3. However, he ends up only gaining 3 Net Epic Point from this transaction since he essentially counts the 2 points he didn't bring as 2 points lost. On the other hand, Player 1 wipes player 2 from the table. He ends up earning all 5 epic points. Herm, yes, I like this system better. It encourages players to bring epic ships and to gun the epic ships down.
And since Scum doesn't have epic ships, I have previously developed the following rules to allow players to use Scum. They can bring ANY of the 4 epic ships, but they cannot epic any unique upgrades to those ships. That includes unique titles as well as unique scum crew. This way you don't have a CR-90 taking 5 shots, using Zuckuss to reroll 28 dice for no downside. And if players think that this change makes scum too powerful, then they can either exploit it by running Scum, or if they think it hampers Scum too much, they can stick with Rebels/Imps.
I'd love to see more OP support for Epic. My FLGS is running its first Epic event in January,but it's just as a casual event with no prize support. I'm pretty hyped regardless. ![]()
Am I right in thinking that there are some Epic alt-art cards out there from some FFG events?
It's a different game above 150 points I love it. Petition signed
Yeah I know the game takes longer so the classic 6 rounds of swiss with a cut would be pretty overwhelming but you're right Khyros the scoring could be tweaked to make it work. Prize support could be a real draw for players to come in for a tournament. Imagine an acrylic range 5 ruler or huge ship maneuver template! Every nerd in earshot would swarm! ![]()
#Acrylic=Glitterstim
Seems to me getting local stores to hold more Epic events that are well attended would get more attention from FFG than a petition would. Showing people actually playing the format makes much more of a statement than a list of people saying they would play the format.
Seems to me getting local stores to hold more Epic events that are well attended would get more attention from FFG than a petition would. Showing people actually playing the format makes much more of a statement than a list of people saying they would play the format.
This.
There is an Epic tournament at a nearby store coming up next week - but I can't go! (Son's birthday party). That's nearly as frustrating as not having any. I hope that enough people go to make it a success and they hold more.
If you want Epic you gotta do the leg work at the local level. Talk to your fellow players. If there is interest, talk to the stores. If they are willing, spread the word.
Not every tournament needs official FFG Prize support. Usually a store will offer it's own prizes. Gift cards, home-grown prizes, etc. I know some stores that contract people to create nice templates, or even paint ships and raffle those off.
I've started making enquirers to run an epic tournament at the local shop. There are some issues I need to work out...
I do love the idea of Epic tournament.
I can only imagine what kind of crazy beta would develop for large-scale games.
Table size is the issue. Even FFG had to hobble two tables and two play mates together for the worlds final in Armada.
I think it's a bit of a horse and cart, chicken and egg thing. People don't like to deviate from the standard or official way to play. There was a thread the other day where a player lamented the fact that playing casual games with his friends meant he wasn't playing against 'real' lists.
Like anything other than 100/6 isn't 'real' X Wing. And this is a subconscious attitude that's very prevalent among X Wing players; 100/6 is the standard, and therefore the only 'real' way to play X Wing.
I think if FFG made a deliberate effort to promote other ways to play, and took some of the emphasis away from the strict 100/6 tournament format, that we might see those other formats grow in popularity, which in turn increases diversity in the playing community and is only a good thing for everyone, IMO.
Do a team EPIC event. Individual takes up real estate like crazy. With 4 players per table, you can get more players per tournament that way.
3 rounds and then ranking, unless you have amazing turnout then 4 rounds.
/signed, if only to promote the format.
I've talked about this with my friends at our FLGS. The reason why they don't run more epic events is multi-faceted. Longer playing times, less interested players, more organisatorial overhead, a less balanced game experience, and personal preferences of those handling the tournaments, all play into them currently not offering epic tournaments.
I can live with that. If I really wanted more epic stuff, I'd have to help organize it. I guess it's the same for everybody. FLGS are, as their name says, friendly (or they're just LGS, which is sad).
/signed, if only to promote the format.
+1 - I love Epic, and more support from FFG would be great!
I'm planning on running a 3 round of Swiss Epic tourney after the holidays. Obviously going with W-L record isn't going to be enough to determine a winner if more than 8 people show up, so I'm toying with alternate scoring, and I think I've come up with the following:
Win-Loss Record
Epic Points Destroyed*
Margin of Victory
I want to encourage people to use epic ships, so I'm going to cap the epic points destroyed at whatever the player brought. In other words, if you brought 5 epic points, and you destroyed your opponents 4 epic points, then you would earn 4 points. But if you only brought 3 epic points, you would only earn 3 points.
My one concern about that is if you match up against someone who didn't bring epic ships (or a limited number of them), then your earning potential is reduced. Perhaps it should be more of a net epic points where you give your opponent the points you didn't bring...
So, player 1 brings 5 points, and player 2 only brings 3 points. Player 1 starts the game with 2 Net Epic points. Player 2 ends up tabling player 1, destroying all 5 points without losing his 3. However, he ends up only gaining 3 Net Epic Point from this transaction since he essentially counts the 2 points he didn't bring as 2 points lost. On the other hand, Player 1 wipes player 2 from the table. He ends up earning all 5 epic points. Herm, yes, I like this system better. It encourages players to bring epic ships and to gun the epic ships down.
And since Scum doesn't have epic ships, I have previously developed the following rules to allow players to use Scum. They can bring ANY of the 4 epic ships, but they cannot epic any unique upgrades to those ships. That includes unique titles as well as unique scum crew. This way you don't have a CR-90 taking 5 shots, using Zuckuss to reroll 28 dice for no downside. And if players think that this change makes scum too powerful, then they can either exploit it by running Scum, or if they think it hampers Scum too much, they can stick with Rebels/Imps.
I like your scum rules. I plan to run a Team Epic tournament after Regionals next year and may incorporate your scum suggestion. Another idea I had was requiring each team to collectively field at least 3 epic points. This prevents teams from just bringing 2 TIE swarms, as well as running a 30-point Transport with no upgrades (since its only worth 2 epic points).
If I don't have the minimum epic point requirement, maybe I'll try and include a special Epic-themed prize for the team that destroys the most Epic points (tie breakers being Tournament points and then MOV). The only way to qualify for the prize is by having at least 1 Epic ship in your teams' list.
Man, I have got to finish my online CR90 campaign.
These missions have to be rewritten in the wake of the new ships, destroying the balance in painful ways. The easiest is to just restrict the squad building to what was available then.
I'm planning on running a 3 round of Swiss Epic tourney after the holidays. Obviously going with W-L record isn't going to be enough to determine a winner if more than 8 people show up, so I'm toying with alternate scoring, and I think I've come up with the following:
Win-Loss Record
Epic Points Destroyed*
Margin of Victory
I want to encourage people to use epic ships, so I'm going to cap the epic points destroyed at whatever the player brought. In other words, if you brought 5 epic points, and you destroyed your opponents 4 epic points, then you would earn 4 points. But if you only brought 3 epic points, you would only earn 3 points.
My one concern about that is if you match up against someone who didn't bring epic ships (or a limited number of them), then your earning potential is reduced. Perhaps it should be more of a net epic points where you give your opponent the points you didn't bring...
So, player 1 brings 5 points, and player 2 only brings 3 points. Player 1 starts the game with 2 Net Epic points. Player 2 ends up tabling player 1, destroying all 5 points without losing his 3. However, he ends up only gaining 3 Net Epic Point from this transaction since he essentially counts the 2 points he didn't bring as 2 points lost. On the other hand, Player 1 wipes player 2 from the table. He ends up earning all 5 epic points. Herm, yes, I like this system better. It encourages players to bring epic ships and to gun the epic ships down.
And since Scum doesn't have epic ships, I have previously developed the following rules to allow players to use Scum. They can bring ANY of the 4 epic ships, but they cannot epic any unique upgrades to those ships. That includes unique titles as well as unique scum crew. This way you don't have a CR-90 taking 5 shots, using Zuckuss to reroll 28 dice for no downside. And if players think that this change makes scum too powerful, then they can either exploit it by running Scum, or if they think it hampers Scum too much, they can stick with Rebels/Imps.
I like your scum rules. I plan to run a Team Epic tournament after Regionals next year and may incorporate your scum suggestion. Another idea I had was requiring each team to collectively field at least 3 epic points. This prevents teams from just bringing 2 TIE swarms, as well as running a 30-point Transport with no upgrades (since its only worth 2 epic points).
If I don't have the minimum epic point requirement, maybe I'll try and include a special Epic-themed prize for the team that destroys the most Epic points (tie breakers being Tournament points and then MOV). The only way to qualify for the prize is by having at least 1 Epic ship in your teams' list.
Well, the idea behind the Net Epic Points thing was to encourage people to bring Epic ships, and the full 5 points of them at that. By limiting the number of rounds (due to time constraints), the tie breakers are going to play into your standings much more than normal. So with 16 players, 3 rounds means that there will be 2 undefeated, and 6 at 2-1. If you have a top 4 prize, that means that those 2 2-1 players will be decided based off of their net epic points destroyed.
On the Epic Tourney I'm organizing for MI for the end of January, I did refined the wording a bit - "Net Epic Points will be calculated by starting at 5, adding the points you have remaining, and subtracting the points your opponent has remaining." I tried to mimic the MOV ruling as much as possible, but I had to rephrase it slightly so someone playing against an opponent who did not bring epic ships doesn't get shafted, thus the change for subtracting points remaining instead of adding points killed.
Edited by KhyrosGreat responses everyone. They have me thinking. It really is a tough spot where FFG must see that there is less interest but on the flip side, there is likely less interest because it gets so little love in articles, tournaments, prize support, ect. I really think prize support would draw people in. I like to play with friends but offer me a chance at a coin or a cool card (not to mention acrylic) and I am at my local game store paying money and hanging out with the community in my area. I would love to hear numbers from tournaments tht have been offered in people's LGS. Also, what list won the epic tournament at worlds? I heard podcasts talking a bit about individual games but didn't catch what the best lists were.
Why does FFG have to do anything about it? If you want mor Epic... Play more Epic!
If you want more Epic tourneys... host an Epic tournament at your FLGS.
It's your game... your fun... do what you want and stop waiting for a game manufacturer to officially endorse, sponsor and run what you want. The little trinkets are nice and all but... jeesh... don't let them hold your fun hostage. Unless, of course, that is what you want out of the game.
I would like to see more local and player support for Epic but I don't expect FFG to do anything about it.
Am I just wrong in my thinking here?
Why does FFG have to do anything about it? If you want mor Epic... Play more Epic!
If you want more Epic tourneys... host an Epic tournament at your FLGS.
It's your game... your fun... do what you want and stop waiting for a game manufacturer to officially endorse, sponsor and run what you want. The little trinkets are nice and all but... jeesh... don't let them hold your fun hostage. Unless, of course, that is what you want out of the game.
I would like to see more local and player support for Epic but I don't expect FFG to do anything about it.
Am I just wrong in my thinking here?
Only partly. In my experience, playing a game of epic usually results in too much beer and not enough playing. And hosting an epic tourney requires a whole lot more effort since you have to dedicate a day to it and you can't just slap a 5 dollar entry fee and play with an OP kit.
For the event I'm hosting, I'm talking with a local artist for some non-official alt art cards, as well as working with a 3rd party token supplier to create a prize pool. Not only is it more work, but I niw have to charge $10 entry fee to cover the additional costs.