I was wondering what happens when you do use side quests (as active quest) and the main quest has addional effects like Forced or Defense. Also, I think there are quests which say that the first revealed treachery gains surge and such...
Are you keeping effects from the main quest "active", while side quest are active, or do you ignore them completly? Any house rules here? e.g. keeping the "Defense keyword" active.
In the first rule book of the pack which introduced the side quests I did not find anything that answers this clearly (at least to me). Is there somewhere a official rule to this? I found the two topics .../234467-side-quests-nightmare-conflict-at-the-carrock/ and .../234111-side-quests-in-helms-deep/ which are very similar to my questions, but are specific to two missions. Also, what is kind of bugging me, when adding a side quest to e.g. Helms Deep you more or less destroy the thematic point of the mission and the urge of questing "the right way" (that is why I ask for house rules).