wondering if this looks a little too `rube goldberg`
ryad first shot with a juke.....the the wampa palp a crit, cancel thing
then colzet....and end of turn colzet pulls the handle on colzet ability.
wondering if this looks a little too `rube goldberg`
ryad first shot with a juke.....the the wampa palp a crit, cancel thing
then colzet....and end of turn colzet pulls the handle on colzet ability.
I've tried Wampa/Colzet. I love the idea on paper. Unfortunately one or both of them gets PS killed every time. I can never keep them both alive long enough for the conbo to work.
Wampa/Colzet is a LOT of points for what will probably be a relatively marginal benefit in most cases.
Consider that very few people use Advanced Homing Missiles and Saboteur is terrible, then consider how many points you want to throw at getting a random face up damage card through shields.
Friend of mine used Wampa Colzet combo with good success but you need two named TIEs for this combo. That way if enemy targets combo it gets some good hurt from 3-4 attack ties (scourge and backstabber) and other way enemy gets a lot of crits. You need to play aggressive palp to maximize damage.
Or you could go the other way. Change Palp mobile to Jendon and add the title. That way you can throw a target lock over to Colzet in the first turn. Better yet, grab OL in place of Ryad, then you can have someone to take the heat off of your combo, since no one wants to face OL in the end game. He would be a better throw of the TL on the first turn anyway. That way OL can just evade the first turn and get his focus the next for a good shot. Colzet gets his TL throw to him at the beginning of the second round. Hopefully it's someone Wampa has in his sites. Even if Colzet isn't able to attack the person he has locked, he can still spend his ability during the end phase. It's a really low power list though, so when facing guys with a lot of hull, you might be fighting an uphill battle.