All right, I know it has been mentioned in the various Wave 10 and Preview Threads, but Inspiring Recruit and Rage make a cheap, powerful combo that I think we've barely touched on. As a longtime Psycho Tycho fan, I'm downright giddy. And unless the search function has failed me (for the last time...again...), there's a whole lot to chew through.
On top of streamlined powerhouses like the 40 point Contracted Scout/Unhinged/Rage/Recruit someone pointed out, there's a whole lot of wondrous interactions even excluding the possibility of plopping the recruit on a dedicated support ship:
Ships with the System Slot can grab Electronic Baffle (also dirt cheap) to expand their maneuverability options before/after raging since the triggers permit Recruit to clear both stress for one damage. There may be errata on this or exact card wording might change (or I might just be wrong), but until then, it's nasty. Advanced Sensors also opens up some intriguing possibilities with pilots/other ships that grant combat-phase bonus actions, (rage, green, clear both, unstressed for bonus options or other ability triggers). Might be too expensive but could work well in a few niche situations.
Sadly B-Wings lack EPT generics, but this could be a huge boon to the Gand Findsman and G1A in general, whose Illicit and open Mod slots allow for further shenanigans (Range 1 Zuckuss Dampeners/Baffle, Rage Baffle again, nuclear facepunch/tractor out of having a shot, K-Turn and repeat). The native Evade could also make a couple Findsmen good companions for a Swarm Leader, which could then deliver some significant punishment on their own. I could also see some devastating and thematically appropriate Kylo Ren murder-buses (depending on Dial) given the wealth of other potent upgrade slots they can leverage.
Could also be versatile if not a little pricey on a Shadowcaster, which could threaten enemy moves with a powerful Damp/Stim deterrent on top of its decent primary attack, or Cassian to make a Raging Support U-Wing (Kanan, Recruit, Rage, Baffle) with serious bite for a measly 33 points. Plus some moderately fierce Attack Shuttles (Ezra being of particular note).
Plus simple buffs to existing standbys. Hera-wearing Lothal Rebels that might someday take another action (especially if the YT1850+/-550 next to them doesn't need it's Kanan that turn)! Zuckuss crew leaving options open! A cheap way to use Mandalorian Mercs! Downright horrifying RAC! Not to mention Rage has no primary limitation, and so can punch up Ordnance and Cannon carriers as well.
I'm sure only a couple of these concept will survive the competitive efficiency grinder, but I would be surprised if at least one of them didn't claw its way into the meta in a couple weeks.
So how wrong am I? How DoA is Wave 10 and everything in it? Alternatively, what brutal builds or full squadron combos are you working on? Do you think the Recruit will find his home on a cheap support platform worked into a more conventional squad, small semi-efficient Rage cannons, or tweaks to existing 'fat' ships?