Release date?

By Ranker, in Star Wars: Armada

Squad heroes : blount gives another reroll ontop of swarm, corran gets rogue and snipe 4, ketsu slows every enemy squad within 1 by 2 down to 1 at most (most useful if you ask me).

Only partial infos about the empire squads.

Phantom 14pts 4blue, 2 red cloak (can move 1 at the end of squad phase even when engaged)

Defenders 16 pts 2blue 2noir, 1 blue bomber

Lambda 15 pts 2 black, 1blue relay and strategic

Decimator 3 black, 3 blue heavy counter rogue

Could you Translate Strategic and Relay for us?

Strategic is something like "when you complete your move at distance 1 of 1 of an objective token, you may move it within distance 1 of you

Squad heroes : blount gives another reroll ontop of swarm, corran gets rogue and snipe 4, ketsu slows every enemy squad within 1 by 2 down to 1 at most (most useful if you ask me).

Only partial infos about the empire squads.

Phantom 14pts 4blue, 2 red cloak (can move 1 at the end of squad phase even when engaged)

Defenders 16 pts 2blue 2noir, 1 blue bomber

Lambda 15 pts 2 black, 1blue relay and strategic

Decimator 3 black, 3 blue heavy counter rogue

Could you Translate Strategic and Relay for us?

Strategic is something like "when you complete your move at distance 1 of 1 of an objective token, you may move it within distance 1 of you

That's what I get. At distance one of one or more objective tokens,

Relay x is "when a friendly ship resolves a squad command, up to x of the squadrons it activates can be at distance 1-3 of you"

Which apparently means you can have squads getting commands way on the other side of the map. .. intersting with fighter ambush

Edited by SkyCake

Flechette: Spend a black crit to toggle a squadron slider of an active squadron to inactive. That's pretty much what's been expected. 3 points is going to make for some pretty useful anti-squadron fire from ships. Wondering what you might want to use that Assault variant of the Pelta for? Large flak barge. And we have already seen from Dutch that shutting down squadrons may be more significant than others. Of course, Raiders should be good for this card, too, and AS is already one of their strong suites. I'm sure Rapid Launch will find some uses. I think the community has been hung up on placement at the start of the game, and only a handful have looked at where it might not matter so much.

Super excited. .. hopefully they post more cards

Squad heroes : blount gives another reroll ontop of swarm, corran gets rogue and snipe 4, ketsu slows every enemy squad at 1 by 2 down to 1 at most (most useful if you ask me).

Only partial infos about the empire squads.

Phantom 14pts 4blue, 2 red cloak (can move 1 at the end of squad phase even when engaged)

Defenders 16 pts 2blue 2noir, 1 blue bomber

Lambda 15 pts 2 black, 1blue relay and strategic

Decimator 3 black, 3 blue heavy counter rogue

Phantoms have 2 red antiship die??

Strategic is amazing fun!

You can:

* Tow Mines around from Minefields

* Tow Hyperspace becons around

* Move Intel Sweep tokens

* Move Fire Lanes tokens under ships/to you

* Sooo..much...more!

Edited by Trizzo2

Wow, E-wings are kinda interesting. If it weren't for Jan/Biggs, I think the good 'ole X might've been rendered obsolete.

z-95's appear to be equipped with slingshots.

gowtah you;re our only hope!

does anyone have cc info?

Wow, E-wings are kinda interesting. If it weren't for Jan/Biggs, I think the good 'ole X might've been rendered obsolete.

z-95's appear to be equipped with slingshots.

Kinda. They have the highest potential AS damage on a single roll of any of generic squads.

Wow, E-wings are kinda interesting. If it weren't for Jan/Biggs, I think the good 'ole X might've been rendered obsolete.

z-95's appear to be equipped with slingshots.

Kinda. They have the highest potential AS damage on a single roll of any of generic squads.

Yeah, sure... Potential for 6 Damage... That's... What... 1/512 ?

Seems like they'll be garbage without the rerolls from Swarm/Blount. However with that combo and in mass, I'm interested in seeing what they'll do.

Wow, E-wings are kinda interesting. If it weren't for Jan/Biggs, I think the good 'ole X might've been rendered obsolete.

z-95's appear to be equipped with slingshots.

Kinda. They have the highest potential AS damage on a single roll of any of generic squads.

Yeah, sure... Potential for 6 Damage... That's... What... 1/512 ?

Never tell me the odds!

Never tell me the odds!

Hey, Madaghmire....

ITS ABOUT 1 / 256 IF YOU USE SWARM.

Never tell me the odds!

Hey, Madaghmire....

ITS ABOUT 1 / 256 IF YOU USE SWARM.

its only 1 in 2 for me ;)

I think Ketsu is gonna be great for squadron light MSUs to be able to better avoid the squadron swarms that have been having a field day lately. I think it'll be a good companion unit to Tycho. Paging Ginkapo ;)

do we have photos of the imperial fighter cards?

Yoda, please help me to avoid buying 10 Rebel Fighter 2 packs to field 19 Z-95s. There is great foolishness in my mind!!!!!

:blink:

Thankfully Mauler will keep me from buying 10. I'll probably only get ........

8? <_<

Anyone know how much the Decimator costs? Can't be cheap.

Sorry.

Ran out of Bothans.

Z-95s should on average do as much damage as TIE Fighters, it will just be WAY more swingy. That re-roll will be huge. I am sure it is intentional that Toryn can't boost them.

For 7 points a squad they are pretty solid. They will go great with Jan and her X's. I mean it's basically one point less for a slightly slower TIE Fighter. I am okay with that.

Given how frequently I am playing X-wings, 14 points for a pair of them seems solid.

Cheap placement for those Z-95s, too. You can't really complain about a 14 point placement.

How the heck did a Z-95 become cheaper than tie fighter....

Edit:

JUST FOUND MY NEW STAND IN FOR MY TRI-DROID SWARM

droid_tri-fighter.jpg

Edited by Gottmituns205