Paul Heaver's new card.

By Rogue3, in X-Wing

Trying to tell that the rotate was only one maneuver over, merely by looking at the angular rotation, would not neccesarily be trivial.

Maybe requires a FAQ but I'd insist on seeing the dial before it's changed if it were me. There's no reason for them not to show it at that point.

Until there is something that the non-activating player can do that takes place between BoShek causing the dial to change and the maneuver being performed there is nothing to be gained from that being hidden information. Not having the originally selected maneuver become open information is just asking for accusations of cheating.

Different dials have to be physically rotated different amounts. An A-wing has many more maneuvers than a K-wing, for example. So different maneuver dials would be rotated a different amount by BoShek. Trying to tell that the rotate was only one maneuver over, merely by looking at the angular rotation, would not neccesarily be trivial.

And there's nothing stopping the player changing the dial from going back and forth between the maneuvers or giving it a couple of complete spins. The only thing that matters is that the dial ends up being set to one of the adjacent maneuvers, how it gets there isn't important.

Trying to tell that the rotate was only one maneuver over, merely by looking at the angular rotation, would not neccesarily be trivial.

Maybe requires a FAQ but I'd insist on seeing the dial before it's changed if it were me. There's no reason for them not to show it at that point.

Until there is something that the non-activating player can do that takes place between BoShek causing the dial to change and the maneuver being performed there is nothing to be gained from that being hidden information. Not having the originally selected maneuver become open information is just asking for accusations of cheating.

Double BoShek?

Double BoShek?

I'll call BoShek on anyone who moves the dial before showing it to me. ;)

MJ, you make a good point. Of course you need to show the opponent the dial: I would avoid the magic word "reveal" since there's so many cards with that text on it, and people would start asking if they could use those effects when being BoSheked. Probably "show to all opponents" or something would be better.

Double BoShek?

I'll call BoShek on anyone who moves the dial before showing it to me. ;)

My BoShek, and your BoShek, sittin' by the fire

I would avoid the magic word "reveal" since there's so many cards with that text on it

That's a good point, and thin show to all opponents would be better for that reason.

As an aside... I know you don't post here a lot, but FFG should really give you some sort of unique avatar.

Something like X-Wing World Champ with 3 stars on it or something.

Bo Shek isn't limited to triggering once per round. I don't know that it will be a common occurrence but he can affect every ship that activate while he is touching them.

Spacetug tractor array in the same expansion. Theoretically you could bump your Bo shek carrier into an enemy ship, resolving Bo Shek when the enemy moves. Then a Quadjumper with the array bumps the Bo Shek carrier into another enemy, resolving Bo Shek once more when enemy moves - right?. But really fiddly, would not trigger/happen often. You could though maybe bump an enemy and one of your of own (or other way round, one of your own and then an enemy), still a ton of points invested for questionable value.

Edit: Stand corrected - does not work. See comments below :)

Edited by Managarmr

Tractor wouldnt work as it denies you from bumping. It only removes obstacle restrictions when moving a ship.

Only way you'd get multiple BoShek's a turn is if you passed a free action to the ship hes on and he has Daredevil or something, which can bump as its a maneuver.

Bo Shek isn't limited to triggering once per round. I don't know that it will be a common occurrence but he can affect every ship that activate while he is touching them.

Spacetug tractor array in the same expansion. Theoretically you could bump your Bo shek carrier into an enemy ship, resolving Bo Shek when the enemy moves. Then a Quadjumper with the array bumps the Bo Shek carrier into another enemy, resolving Bo Shek once more when enemy moves - right?. But really fiddly, would not trigger/happen often. You could though maybe bump an enemy and one of your of own (or other way round, one of your own and then an enemy), still a ton of points invested for questionable value.

You aren't actually touching if you barrel-roll, T-Roll, or decloak so that bases are physically touching. You'll only be touching if one of the ships overlapped when performing a maneuver.

Getting more than one use of BoShek a round is usually going to happen with a large base ship (where being bumped by multiple ships isn't uncommon) or when the ship with BoShek starts the round touching a lower PS ship and then having BoShek bump a higher PS ship before it moves.

Edited by WWHSD

Trying to tell that the rotate was only one maneuver over, merely by looking at the angular rotation, would not neccesarily be trivial.

Maybe requires a FAQ but I'd insist on seeing the dial before it's changed if it were me. There's no reason for them not to show it at that point.

Until there is something that the non-activating player can do that takes place between BoShek causing the dial to change and the maneuver being performed there is nothing to be gained from that being hidden information. Not having the originally selected maneuver become open information is just asking for accusations of cheating.

Double BoShek?

BoShizzle.

Tractor wouldnt work as it denies you from bumping. It only removes obstacle restrictions when moving a ship.

Only way you'd get multiple BoShek's a turn is if you passed a free action to the ship hes on and he has Daredevil or something, which can bump as its a maneuver.

Nah, bump into lower PS, it activates, you activate and bump into higher PS, it activates.

Tractor wouldnt work as it denies you from bumping. It only removes obstacle restrictions when moving a ship.

Only way you'd get multiple BoShek's a turn is if you passed a free action to the ship hes on and he has Daredevil or something, which can bump as its a maneuver.

Nah, bump into lower PS, it activates, you activate and bump into higher PS, it activates.

Exactly... I think.

Your ship has BoShek:

#1. You activate and bump a ship that hasn't activated yet. When that ship activates, BoShek triggers.

#2. You activate and bump a ship that has already activated. Next round when they activate before you, BoShek triggers.

In order to activate twice in the same round you need to be touching two ships when they activate.

That means the leading edge of both their ships is exactly flush, and you approach that plane head-on. Or more commonly you set up #2 followed by #1 in that next round. This assumes your opponent has ships of varying PS both higher and lower than yours (or one equal to your PS and the other higher or lower depending on initiative).

I look at Frank and start rocking Ace of Spades in my head.

RIP Lemmy.

Double BoShek?

I'll call BoShek on anyone who moves the dial before showing it to me. ;)

My BoShek, and your BoShek, sittin' by the fire

My BoShek told your BoSheck "I'm gonna set your Dial on Fire"

This idea could be used by any faction, but I like the title for the Ups.

It all really depends on the dial:

Bumpsilon

Starkiller Base Pilot (30)
Rebel Captive (3) or Mara Jade (3)
Anti-Pursuit Lasers (2) or Ion Projectors (2)
Kylo Ren's Shuttle (2)
BoShek (2)
Fly this ship as a heavy-hitting blocker.
Then, you stress or double-stress anyone who comes within range 1 or 2 of you and (with BoShek) force them to do a white* maneuver the next turn, staying stressed (and potentially bumping again!).
You could throw Engine on instead of APL / Ion Projectors but I think you'd want to keep this build cheap.
39 points
*Not all ships have only white or red maneuver adjacent to every green maneuver

I'm trying to figure out what ships have dials that could really benefit from using this on your own ship. It is pretty powerful to allow your high PS ships to rotate their dials after seeing the entire board state.

I think the real reason for this card is to push sales on the maneuver dial upgrade kits.

Force a 4K even though youre stressed. Bout it that i can think of considering how the dial is changed to benefit your own ships.

Or stops, but same idea as a 4k.

I'm trying to figure out what ships have dials that could really benefit from using this on your own ship. It is pretty powerful to allow your high PS ships to rotate their dials after seeing the entire board state.

I think the real reason for this card is to push sales on the maneuver dial upgrade kits.

I think the most effective ships to target are going to be those that have hard turns adjacent to one another - i.e. A-Wings and Protectorates have hard 1-turns that are adjacent. Also, anything that has a sloop (and you believe that ship is doing that sloop - Jumpmasters, maybe?). Defenders. Any day.

Edited by Rinzler in a Tie

If you set a Defender to 5 straight you can switch between 4Kturn or hard left 1, not an insignificant change.

Set your Hound's Tooth to a hard 3 left, BoShek it to a hard 2 right, Maneuver Fin it to a bank 2 right, Navigate it to a bank 1 right. Or Boshek to hard 2 right, Navigate to hard 3 right, Maneuver Fin to bank 3 right.

Shenanigans.

Should be fun to try:

Captain Oicunn (42)
Expert Handling (2)
Hotshot Co-pilot (4)
Navigator (3)
Kylo Ren (3)
Ion Projector (2)
Dauntless (2)
"Whisper" (32)
Veteran Instincts (1)
Collision Detector (0)
BoShek (2)
Advanced Cloaking Device (4)
Total: 97

Should be fun to try:

Captain Oicunn (42)
Expert Handling (2)
Hotshot Co-pilot (4)
Navigator (3)
Kylo Ren (3)
Ion Projector (2)
Dauntless (2)
"Whisper" (32)
Veteran Instincts (1)
Collision Detector (0)
BoShek (2)
Advanced Cloaking Device (4)
Total: 97

Do you really want to run the risk of an action-less Wisper.... Oh the horror.

Or do you think BoSHek on whisper will activate when Oicunn bumps?

Should be fun to try:

Captain Oicunn (42)
Expert Handling (2)
Hotshot Co-pilot (4)
Navigator (3)
Kylo Ren (3)
Ion Projector (2)
Dauntless (2)
"Whisper" (32)
Veteran Instincts (1)
Collision Detector (0)
BoShek (2)
Advanced Cloaking Device (4)
Total: 97

Do you really want to run the risk of an action-less Wisper.... Oh the horror.

Or do you think BoSHek on whisper will activate when Oicunn bumps?

At PS9 you can run Whisper into Oicunn, shoot, cloak and focus before pretty much anyone else.

You could AdvSensor her though.

Not that it would matter, you'd have to remain cloaked or else you wouldn't be touching.

Back to the drawing board!

(Making Wedge work, attempt number 327)

Sabines Tie with Boshek and BB-8 Wedge.

Wedge takes green 1 straight. Tie bumps. Wedge can then choose between the 3 speed 1 green maneuvers with or without premove barrel roll. Or Artoo Wedge to regen but still with a little unpredictability.

Edited by pickirk01