Paul Heaver's new card.

By Rogue3, in X-Wing

im confused. The ship he is on is touching a ship that activates, and that ship's dial must change 1 to the left or 1 to the right of the dial including red moves even if stressed.

What benefit is this? Except on a few specific ships it would be unlikely to cause doublestress as the owning player chooses, and unless both were red he has no reason to pick a red.

This is one of those cards i feel like has some super hidden tactic im not seeing atm. I...really dont get it

Let's say your opponent dialed in a K-Turn. You bump them with a lower PS ship. Now they have to change that K-Turn to a maneuver that doesn't turn them around. They'll end up facing away from the battle and out of position, which means you can either shoot them with impunity or ignore them to focus on jucier targets.

It makes Ryad just all that much more powerful. Bump into a Defender who has a 4K dialed in, and you change it to a 4 straight or 5 straight. Obviously that's a concern for any K turn, but the Defenders do it the most. It'll also make clearing stress interesting. Do you do a 2 straight with a T-70 out of your K turn now, or do you play it safe and go 1 straight so you can ensure you can rotate to a green?

im confused. The ship he is on is touching a ship that activates, and that ship's dial must change 1 to the left or 1 to the right of the dial including red moves even if stressed.

What benefit is this? Except on a few specific ships it would be unlikely to cause doublestress as the owning player chooses, and unless both were red he has no reason to pick a red.

This is one of those cards i feel like has some super hidden tactic im not seeing atm. I...really dont get it

A couple of examples off the top of my head:

You bump (or start the round touching a lower PS ship) a ship that needs to go straight to not land on an asteroid or bump. If you use the ability the owner of the ship won't be able to perform a straight maneuver if he set one.

A ship that is near the edge of the board that needs to pull a hard turn to stay on the board, if you hit them they'll need to run off the board.

Edited by WWHSD

im confused. The ship he is on is touching a ship that activates, and that ship's dial must change 1 to the left or 1 to the right of the dial including red moves even if stressed.

What benefit is this? Except on a few specific ships it would be unlikely to cause doublestress as the owning player chooses, and unless both were red he has no reason to pick a red.

This is one of those cards i feel like has some super hidden tactic im not seeing atm. I...really dont get it

Let's say your opponent dialed in a K-Turn. You bump them with a lower PS ship. Now they have to change that K-Turn to a maneuver that doesn't turn them around. They'll end up facing away from the battle and out of position, which means you can either shoot them with impunity or ignore them to focus on jucier targets.

Hmm, touche i didnt think about bumping a higher PS with a lower PS BoShek is on. That is actually pretty potent.

Oddly enough, unless you were somehow in a position where a rev would bump, BoShek is probably really bad on the tugboat. No action tractor unless you werent going to get it anyway (out of arc)

No "once per round"? No "enemy" ship? Intentional self-bumping to allow reactive weirdness the following round?

You can also ram into a higher PS ship and mess them up later that phase when they activate. Crazy.

Edit: Now we need a nice reference of all the dials to see what maneuvers are "adjacent."

Switch a Defender's 4K to a 4 straight or 5 straight?

Switch Soontir's 2 left hard for a right 1 hard? 2 right turn becomes a 3 left? You could run him off the board!

Edit #2: The sloops on the Jumpmaster dial are adjacent! That white sloop is now a red to the wrong direction...

Am I reading this wrong or could you crash into someone and then send them completely the wrong way?

Remember that every maneuver will have TWO adjacent maneuvers, and the owner of the dial gets to choose which one will actually be executed. In the Soontir examples you gave, Soontir would be able to choose a 2 bank in the same direction as his dialed turn, which is not nearly as bad.

Derp. Not sure what I was thinking. So best use is to force someone off of a K-turn, sloop, etc.

So BoShek can do a Jedi Mind Trick: *waves hand* "You will fly a different direction." This makes even less sense than Boba Fett taking out piece of equipment on a different ship zooming past him through space. I cannot be grateful enough Paul Heaver did not win again. I will be sorely disappointed if Nand Torfs cannot achieve better.

good thing gameplay > fluff

sacrificing interesting gameplay mechanics for something that trivial would be a real tragedy

You make a fair point, but this is a Star Wars game. The source material matters to some players more than others.

Better to say that the collision forces the other craft off course. BoShek is just really good at bumper cars.

My Star Wars source material loyalism accepts this answer.

Thematic arguments aside, I like this BoShek card. It explores new territory in the game. Anything that diversifies available strategies is healthy for gameplay.

It makes Ryad just all that much more powerful. Bump into a Defender who has a 4K dialed in, and you change it to a 4 straight or 5 straight. Obviously that's a concern for any K turn, but the Defenders do it the most. It'll also make clearing stress interesting. Do you do a 2 straight with a T-70 out of your K turn now, or do you play it safe and go 1 straight so you can ensure you can rotate to a green?

It's not that scary, he'll have to ram into you before you activate. You know it might happen when you are setting your dial.

It'll be hard to consistently pull this off to an advantage.

It'll be fun to see what people come up with to use it.

i think your derp was thinking of other maneuver altering rules. This is the only one that specifically references the dial itself, as in physically next to the chosen maneuver. In the past its all been bearing or speed, which has nothing to do with the dial other than what maneuvers with that bearing or speed you can even attempt.

Bumping a defender doing an obvious 4k would force it to 4FWD or 5FWD iirc the dial positions correctly. Which would really, really piss him off lol

Would severely piss off Ryad as any of her green straights she assigns suddenly becomes a white bank. Except the 4/5 of course, have to look at the dial again to see what theyre next to.

Great card! Brings a new dynamic into the game which will be useless some games (vs PWTs for example) but will be devasting in others (k turning X7s).

Personally I see it on a low PS Decimator, Oicunn most likely. It really shakes up the PS race and that's got to be good!

So BoShek can do a Jedi Mind Trick: *waves hand* "You will fly a different direction." This makes even less sense than Boba Fett taking out piece of equipment on a different ship zooming past him through space. I cannot be grateful enough Paul Heaver did not win again. I will be sorely disappointed if Nand Torfs cannot achieve better.

good thing gameplay > fluff

sacrificing interesting gameplay mechanics for something that trivial would be a real tragedy

You make a fair point, but this is a Star Wars game. The source material matters to some players more than others.

that's what the gorgeous to scale models are for

Oh hang on....

It works on your own ships.

Is this broken?

Especially for 2 points...

ner, because it doesn't interact with dice mods

meaning good flying is the deciding factor moreso than it just offering a stupid benefit

Good flying matters not when your opponent can use low-PS blockers to negate any plans you had.

I'm personally not a fan of a mechanic that allows your opponent to force you to change your dial. Cassian is fine, let him adjust to me.

Setting maneuver dials was the last thing you could count on your opponent not being able to Zuckuss (yes, just used that as a verb). Oh well. Guess we didn't have enough mechanics in this game. I'll go back to my silent grumbling.

Is this broken?

Especially for 2 points...

ner, because it doesn't interact with dice mods

meaning good flying is the deciding factor moreso than it just offering a stupid benefit

Good flying matters not when your opponent can use low-PS blockers to negate any plans you had.

your opponent using low-PS blockers to screw your plans is an example of good flying

just not on your part :P

Awesome card, awesome effect. Really liking this one. I think it might be Paul's best yet.

Great card! Brings a new dynamic into the game which will be useless some games (vs PWTs for example) but will be devasting in others (k turning X7s).

Personally I see it on a low PS Decimator, Oicunn most likely. It really shakes up the PS race and that's got to be good!

pffft HAHAHA omg thats hilarious. Slap him on Oicunn. im so doing that

Is this broken?

Especially for 2 points...

ner, because it doesn't interact with dice mods

meaning good flying is the deciding factor moreso than it just offering a stupid benefit

Good flying matters not when your opponent can use low-PS blockers to negate any plans you had.

your opponent using low-PS blockers to screw your plans is an example of good flying

just not on your part :P

Remind me how a player is "bad at flying" when another ship runs into it before it activates...

That's a stupid argument.

Is this broken?

Especially for 2 points...

ner, because it doesn't interact with dice mods

meaning good flying is the deciding factor moreso than it just offering a stupid benefit

Good flying matters not when your opponent can use low-PS blockers to negate any plans you had.

I'm personally not a fan of a mechanic that allows your opponent to force you to change your dial. Cassian is fine, let him adjust to me.

Setting maneuver dials was the last thing you could count on your opponent not being able to Zuckuss (yes, just used that as a verb). Oh well. Guess we didn't have enough mechanics in this game. I'll go back to my silent grumbling.

I might agree with you if this was an effect that could be on multiple ships. As it is, it will be on a single ship and is restricted to ships that can take crew. There are so many other good crew choices that I can't see this card being very popular. When you do see it, it will be up to the player that brought it to try to create situations that will get more value out of the card than just being inconvenient and annoying. That makes it a more interesting but harder to use choice than most of the crews that they opted to not bring.

This is the kind of card that someone like KineticOperator will bring to a big tournament and wreck faces with and that a lot of people will then netlist and fail with.

Edited by WWHSD

Is this broken?

Especially for 2 points...

ner, because it doesn't interact with dice mods

meaning good flying is the deciding factor moreso than it just offering a stupid benefit

Good flying matters not when your opponent can use low-PS blockers to negate any plans you had.

your opponent using low-PS blockers to screw your plans is an example of good flying

just not on your part :P

Remind me how a player is "bad at flying" when another ship runs into it before it activates...

That's a stupid argument.

because you could have predicted that and simply dialed a manuever adjacent to the one you want to perform

the OWNER of the ship selects the manuever, after all

Stopping the quote train.

WWHSD: Agreed. I'm just peeved that people consider the ship that got bumped a "bad player" or "bad at flying"

Dials were the last bastion of control. Sure your opponent could look at them, but now they can force you to change yours. I'm not a fan.

Edited by Rinzler in a Tie

Ha, have you not realised what Heaver has done here? He is trying to get more people to use Stay on target (another one of his cards)

Well played Sir, well played.

Mindgames.

If you notice your opponent is expecting BoShek bump, dont bump him sometimes. If he dialed in a bad maneuver intending to shift to a good one, welp hes stuck with the bad one.

Stopping the quote train.

WWHSD: Agreed. I'm just peeved that people consider the ship that got bumped a "bad player" or "bad at flying"

Dials were the last bastion of control. Sure your opponent could look at them, but now they can force you to change yours. I'm not a fan.

turbine.png

-xkcd

Great card! Brings a new dynamic into the game which will be useless some games (vs PWTs for example) but will be devasting in others (k turning X7s).

Personally I see it on a low PS Decimator, Oicunn most likely. It really shakes up the PS race and that's got to be good!

I disagree with saying it will be useless against PWTs, for two reasons.

  1. Forcing them to change their maneuver might be enough to land them on an asteroid or another ship, keep them out of range of a ship you want to protect, or keep them in range of a ship you want to shoot them with.
  2. More and more PWT ships are caring about arc these days. Forcing Rey or Dengar to turn or go straight instead of doing a Sloop is a big deal.

Oicunn for the Empire, obviously. But maybe a Scimitar squadron TIE Shuttle. I think having one of these behind a Palpshuttle for infinite 0 maneuvers would be hilariously obnoxious. Talk about fortressing.

Ha, have you not realised what Heaver has done here? He is trying to get more people to use Stay on target (another one of his cards)

Well played Sir, well played.

No, no. You do not realize what Heaver has done. He wants people to use Boba Fett to assassinate Bo-Shek!

Edited by varthanna

Oicunn with Mara Jade and BoShek...