I had a bit of an idea today for perhaps an upgrade card reflecting the 'optimum range' a ships lasers/guns were set up to.
Star Wars dog fights obviously lean heavily on WWII dogfights. In WWII an ace would have his aricrafts guns set up or calibrated to converge at a certain distance... any close or further from the optimum and you would lose accuracy and the amount of damage that could be caused. If for example the cannons were set so that all the bullets converged at 300 meters then you needed to be that close to get the most effective burst.
Could this convert to an xwing upgrade card?
Essentially it would let you 'rejig' the range mods. Like 'adaptability' you could chose how 'calibrated guns' would be set up pre game. You could opt for mid range (+0 at R1, +1 at R2 an +0 at R3) or long ranger (-1 at R1, +0 at R2 and +1 at R3).
While superficially it might seem to benefit some ships too much its worth thinking that as its a total 'flip' setting your cannons for long range is going to be disastrous to you if someone can stick at close range etc.
Any thoughts. I've pretty much just woke up with this as a thought after reading the book on WWII aircraft last night and neither play tested this or thought it through so if its got a major flaw... be gentle