HoB Finale

By Andi1066, in Descent: Journeys in the Dark

Hi guys, i have a few questions regarding the finale :

first a general question regarding movement, sure zaltyre may help out here ! :P
Situation :
All 4 heroes on the entry -> 2 in front and Bard Augur grisom on one of the spaces in the back. Bard has elven boots -> +1MP into his pool at the start of his turn. Bard has wanderer skill -> if i chose to set a melody or accord marker on a class card i may move 1 space.

question A :

can i use the 1MP to enter a space of one of the other heroes in the front and meanwhile put the melody marker on one class card so that i may move one space, in a way that i can get with these two different moving styles out of that entry tile?
i think i can, because the active player is always allowed to chose what to do first while things happen the same time and since im allowed to put a melody/accord marker in my turn anytime i want, i can also do this while entering a space with friendly figures, correct?

furthermore question B :

can i also walk through friendly heroes that way by simply chosing to put one melody marker and one accord marker on class cards -> so 2 times one space of movement and if done the same way as before, using the ruling about chosing which thing to do first if things happen the same time...so is that correct?


now back to the finale

in encounter 1 :


1.) OL may summon these "evil spirits"? to build a possible 5x5 field that is "cursed ground"? (dont know the exact english used words) ..anyway:

1.1) Is the OL allowed to summon these spirits also into a treasure room?

1.2) if yes, and the room is discarded, do these spirits still count to limit? cause his reinforces trigger by setting the 2nd marker, so question is, do lost spirits still add to the value? (pretty sure that this will be a yes)

2.) in the german version the questbook mentions, that a hero entering cursed ground ends its turn

2.1) if i use a rest action while having 2 fatigue on syndrael, then use 1 fatigue to gain 1MP, then use that 1MP to go from a normal space into a space with cursed ground -> it ends my turn, but do i still get my 3 used fatigue back due to rest action, which triggers at the end of my turn? (pretty sure its a yes here, since its quite similar to the bard standing up alone and still granting possible +1 life for all within his skill range, but maybe i oversea something?)

2.2) ineterestingly it mentions "entering cursed ground" and not "entering a space with cursed ground" in the german questbook (dont ´know the case for the english one) but the question is : is it that way?, so in other words...OL ends his turn, places one spirit behind syndrael, which makes her beeing on cursed ground -> if she starts her turn, she already is on cursed ground and while moving away from the spirit 1 field, she still is on cursed ground and therefore not entering cursed ground -> so she is NOT forced to end her turn in that situation, correct?

2.3) Situation : Augur is on a normal space...right infront of him starts the 5x5 field of cursed ground. -> syndrael, in her turn, uses her heroic feat giving him a moveaction in her turn. So augur gets 3MP and walks onto the field of cursed ground -> since he is not in his turn, he is not affected by it, right..so he is able to walk all 3 MP onto the field? And when he starts his turn after syndrael, he can normally fullfill his 2 actions and stuff, correct?

3.) Heroes do have to place this "standard/flag" on either the ruins or the hill. if the heroes decide to place it on the hills, but still keep playing and not deciding to trigger the end of the encounter. And If they all reach the ruins, are the heroes then allowed to place the standard/flag again on that maptile?
if yes -> does the one on the hills disappear? And in case they have 2 flags then -> do they get guard 5 tokens? (unfortunately there is no real limitaation mentioned in the german questbook with respect to these standards/flags though it makes the most sense, that tehre is only one...but well...wording is important here..maybe the heroes have 4 or 5 flags with them and they want to place them all over the whole land^^

now encounter 2A, which will be ours:

1.) u guys already answered my relic question

2.)there are 4 special tiles on the map which allow movement. In the german questbook it usually mentions, that if these spaces are occupied, that u can still place ur figure into the space which is the nearest not occupied one. Since that is not the case here :

2.1) is it correct, that cou cant use 1MP to place ur figure onto the other side, if both marked spaces are occupied?
2.2) if 2.1) is yes, and if the figures on the other side are friendly ones, then am i allowed to use 2MP to walk past by them? well...this will only get important with respect to tyraels movement and the point of trying to block his walking with heroes and stones and stuff


now encounter 3:

1.) if the heroes won shadow mountain quest, the questbook says that the OL doesnt place shadow dragons -> can he still chose to play them as an open group? (well i dont think so, becuase they are already chosen, but simply not on the map..but im not sure here either)



Already thanks again for all people answering ! :)

Edited by Andi1066

I am not Zaltyre, but I can answer that any ability that grants movement points give you a pool of such that you can use to move, so if you get 1 MP from the boots and 1 MP from your bard skill, you could indeed move through your ally and out of the entrance...HOWEVER, remember that you cannot interrupt/perform an "action" while in an invalid space, so you would have to have used your bard skill before entering the space containing your ally.

Right. With elven boots and suffering a fatigue for another movement point, you can definitely move past your fellow heroes. Use of wanderer is a little weird because it does not grant a MP. Neither ability on its own us sufficient, but neither is an action, either.

I don't think you would be able to use elven boots, then place a song token while in a hero space because atthe moment you move into the hero space, you do not have the means to get out- similarly, you couldn't use the boots, then while in the hero space suffer a fatigue to gain a MP.

However, I can't find a really good reason that you couldn't move the space from wanderer and then use the boots MP to get out of the space EXCEPT that they are two fundamentally different types of movement. Since they're separate, technically one type has to "end" in the hero space no matter what you do, which is not OK. However, that might be a bit too picky.

Gotta dig out my quest guide for the other answers.

Edited by Zaltyre

thanks so far guys!

and yeh...thats my current problem!!

situation :

Augur grisom with stoneplate armor -> +2 black def dice, speed reduced to 3 and no fatigue can be spent to get MP

well..augur has a speed of 3 anyway, and with wanderer skill he can even walk onto water terrain by just investing one fatigue for a cheap melody affect with wanderer skill...quite the unstoppable bard tbh ^^...and immobilization?..haha screw this...moving with cheap skills :D...and he has furthermore elven boots :D

but i fear a web trap from the OL as soon as we start encounter 3

since this AoE effect from Eliza for maptiles will hit us badly if we are stuck at start and on the same maptile, i would like to have rehearsel for a possible direct reroll if attribute test went bad for augur and/or syndrael in case of web trap...both strength 4...but u never know what happen, esp with these infector cards..sure we will be at infect of 5-10 per hero again already in the second encounter >____<..not to think about 3rd encounter..so a reroll might help a lot. Augur should start at back in my best first round so far....and i was indeed confused about the optimal and correct use of wanderer skill in addition to spending MP from the MPpool

so as you stated out..these are technically different kinds of movements...one moves me 1 space, and the boots give me 1MP ....and currently im stuck at the same question...would it be allowed to use wanderer skill (so that possible reroll of one die is active for all!) lifts me to the space syndrael stands while im allowed to move out of that space with the 1 MP from elvenboots. well i hope its possible ^^

and as you explained the other situation (if i understood correctly) you say its not possible to use that wanderer to walk 2 spaces by getting a melody+accord marker on any of my class cards? ...so moving spaces in case of wanderer skill do neither stack, nor is it possible to place one of these song markers on any of my class cards while on a space occupied by another friendly figure, right?

Edited by Andi1066

hmmm but i might aswell tend to say, that i have to finish the "move one space" from wanderer skill, before doing anything else. So well...guess another best first round has to be found here in case its really that way^^

still hope so that its allowed :D

Edited by Andi1066

anyone could double check my assumptions reagrding the different encounters in the finale? :)

thanks in advance ! :)

Edited by Andi1066