Hi guys, i have a few questions regarding the finale :
first a general question regarding movement, sure zaltyre may help out here ! ![]()
Situation :
All 4 heroes on the entry -> 2 in front and Bard Augur grisom on one of the spaces in the back. Bard has elven boots -> +1MP into his pool at the start of his turn. Bard has wanderer skill -> if i chose to set a melody or accord marker on a class card i may move 1 space.
question A :
can i use the 1MP to enter a space of one of the other heroes in the front and meanwhile put the melody marker on one class card so that i may move one space, in a way that i can get with these two different moving styles out of that entry tile?
i think i can, because the active player is always allowed to chose what to do first while things happen the same time and since im allowed to put a melody/accord marker in my turn anytime i want, i can also do this while entering a space with friendly figures, correct?
furthermore question B :
can i also walk through friendly heroes that way by simply chosing to put one melody marker and one accord marker on class cards -> so 2 times one space of movement and if done the same way as before, using the ruling about chosing which thing to do first if things happen the same time...so is that correct?
now back to the finale
in encounter 1 :
1.) OL may summon these "evil spirits"? to build a possible 5x5 field that is "cursed ground"? (dont know the exact english used words) ..anyway:
1.1) Is the OL allowed to summon these spirits also into a treasure room?
1.2) if yes, and the room is discarded, do these spirits still count to limit? cause his reinforces trigger by setting the 2nd marker, so question is, do lost spirits still add to the value? (pretty sure that this will be a yes)
2.) in the german version the questbook mentions, that a hero entering cursed ground ends its turn
2.1) if i use a rest action while having 2 fatigue on syndrael, then use 1 fatigue to gain 1MP, then use that 1MP to go from a normal space into a space with cursed ground -> it ends my turn, but do i still get my 3 used fatigue back due to rest action, which triggers at the end of my turn? (pretty sure its a yes here, since its quite similar to the bard standing up alone and still granting possible +1 life for all within his skill range, but maybe i oversea something?)
2.2) ineterestingly it mentions "entering cursed ground" and not "entering a space with cursed ground" in the german questbook (dont ´know the case for the english one) but the question is : is it that way?, so in other words...OL ends his turn, places one spirit behind syndrael, which makes her beeing on cursed ground -> if she starts her turn, she already is on cursed ground and while moving away from the spirit 1 field, she still is on cursed ground and therefore not entering cursed ground -> so she is NOT forced to end her turn in that situation, correct?
2.3) Situation : Augur is on a normal space...right infront of him starts the 5x5 field of cursed ground. -> syndrael, in her turn, uses her heroic feat giving him a moveaction in her turn. So augur gets 3MP and walks onto the field of cursed ground -> since he is not in his turn, he is not affected by it, right..so he is able to walk all 3 MP onto the field? And when he starts his turn after syndrael, he can normally fullfill his 2 actions and stuff, correct?
3.) Heroes do have to place this "standard/flag" on either the ruins or the hill. if the heroes decide to place it on the hills, but still keep playing and not deciding to trigger the end of the encounter. And If they all reach the ruins, are the heroes then allowed to place the standard/flag again on that maptile?
if yes -> does the one on the hills disappear? And in case they have 2 flags then -> do they get guard 5 tokens? (unfortunately there is no real limitaation mentioned in the german questbook with respect to these standards/flags though it makes the most sense, that tehre is only one...but well...wording is important here..maybe the heroes have 4 or 5 flags with them and they want to place them all over the whole land^^
now encounter 2A, which will be ours:
1.) u guys already answered my relic question
2.)there are 4 special tiles on the map which allow movement. In the german questbook it usually mentions, that if these spaces are occupied, that u can still place ur figure into the space which is the nearest not occupied one. Since that is not the case here :
2.1) is it correct, that cou cant use 1MP to place ur figure onto the other side, if both marked spaces are occupied?
2.2) if 2.1) is yes, and if the figures on the other side are friendly ones, then am i allowed to use 2MP to walk past by them? well...this will only get important with respect to tyraels movement and the point of trying to block his walking with heroes and stones and stuff
now encounter 3:
1.) if the heroes won shadow mountain quest, the questbook says that the OL doesnt place shadow dragons -> can he still chose to play them as an open group? (well i dont think so, becuase they are already chosen, but simply not on the map..but im not sure here either)
Already thanks again for all people answering ! ![]()