[CCL S2] Repurposed Advancements

By Tailsgod, in X-Wing

Ship 1: E-Wing Aces

New Republic Recruit:

PS 1 27 Points

Phantom Squadron Pilot:

PS 3 29 Points

EPT

Joph Seastriker (unique)

Ps 3 29

After you perform a maneuver who’s template overlaps an obstacle assign yourself one focus or evade token.

Kirney Slane (unique)

Ps 4 31

EPT

You may choose an enemy ship at range 1-2 and look at their dial. If you do you may take a stress token to adjust your maneuver.

Garik Loran (unique)

Ps 6 33

EPT

After you acquire a Target Lock you may choose a friendly ship at range 1-2 of the locked ship, that ship may immediately perform a free action

Greer Sonnel (unique)

Ps 7 34

EPT

After you execute a maneuver you may suffer one damage to choose and execute a second maneuver.

New Republic Retrofits

Title

0 Points

E-Wing Only

Ship Gains a Tech slot, If you equip a tech upgrade its total points is reduced by 3

Droid Computer

System Upgrade

1 points

Ewing Only

This ship gains an extra droid slot

Edit: You can not equip a droid more than 3 points

Integrated Droid

Droid Upgrade

0 points

Ship gains an extra System Upgrade

Whistler (unique)

Droid Upgrade

3 points

After you perform a primary weapon attack you may roll one attack dice. On a {hit} result you may recover one shield

Vape (unique)

Droid Upgrade

2 points

After you acquire a target lock on a ship you may assign your ship an evade token

Tonin (unique)

Droid Upgrade

3 poins

This ship gets the Jam Action

Flares

Torpedo Upgrade

2 points

After you perform a maneuver you may discard this card, if you do increase your agility by 2 points for the turn

I was going for an E-Wing that drew upon both old and new canon as well as didn't improve Corran too much if at all

Corran R2D2 and FCS are still just as powerful but now you really don't have to worry too much about extra stuff on him

the droid computer and the system upgrade both give up something to use and you can't pull an R2 R2D2 combo this way.

And the retrofit gives the E-wing even more in its toolbox of terrors as I always imagined it as mainly a toolbox ship.

The droids are all droids from the old EU that I love

Whistler being Corran's droid works well with him but is not as consistent as his other two counterparts for droid shield regen

Vape being Garik's I wanted to work well with his ability and give something extra so i had him base off of target locking and give an evade, also fun for a fcs droid combo if you have a high enough pilot skill (or give Garik VI)

Tonin was my favorite since this little droid is known for completely messing with imperial computers and hijacking an entire ship I figured giving him the Jam action was fitting, and terrifying.

Now the pilots

New Republic Recruit: Straight forward rename

Phantom Squadron Pilot: There was no reason blackmoon shouldn't of had an ept to begin with, so I fixed that with the modern canon's equivalent to Wraith Squadron

Joph Seastriker: Bloodline pilot. He flies through tight cooridors in the book to help leia out so I figured his ability should make him more survivable in obstacles.

Kirney Slane: Aka Gara Petothel, Aka Lara Nostil. A wraith squadron (ex imperial spy) I figured her ability should have an intelligence agent feel to it because of the whole spy thing

Garik Loran: FAAAAAAACE one of my favorite EU characters Garik was known for his Squad Leading. I Figured his ability should feel like a plan coming to action, by target locking he's giving another ship an opening to attack the first ship. (I also left it so he could taka an action too, keeping with the whole toolbox thing)

Greer Sonnel: Oh Greer. She has bloodburn which to those who don't know means that flying at high velocities can actually boil your blood. Yikes. That said she's an ex racer who trained under Han Solo.... She's used to taking risks

edit:

I forgot about Flares

Well I'm just shocked they aren't in the game already.

Edit 2: instead of flares or whistler

Blood Burn

EPT

-2 Points

Increase your PS by 1

Whenever you perform a red maneuver suffer 1 damage

Edited by Tailsgod

One thing I'm a little confused over is the generic pilots - I'm not sure why you are making a new PS1 pilot that is identical to the Knave Squadron Pilot (except for the name), and the PS3 pilot flat-out replaces the Blackmoon Squadron pilot, since it is the same cost but includes an EPT slot. I would have just included a PS4-5 pilot with an EPT slot that costed a little more than the Blackmoon, personally.

I like the concept of negative point cost EPTs

Flares is going to be a problem when you take into account the capability to take this card on other ships. For example you can have an agi-3 Ghost that can pop flares twice. I'm not sure that's cool. I think you should go back and tone down this card a bit.

Thank you Babaganoosh

I increased the point value

New Republic Recruit:

PS 2 28 Points

Phantom Squadron Pilot:
PS 3 30 Points

EPT

Joph Seastriker (unique)

Ps 3 30
After you perform a maneuver who’s template overlaps an obstacle assign yourself one focus or evade token.

Also I reduced flares to basically one off free increase evade dice

Flares

Torpedo Upgrade
2 points
After you perform a maneuver you may discard this card, if you do increase your agility by 1 points for the turn

New-Republic-Recruit-Front-Face_zpspa5te Phantom-Squadron-Pilot-Front-Face_zpse4h Joph-Seastriker-Front-Face_zpsstlqmf7a.p Kirney-Slane-Front-Face_zpsydbntgrg.png Garik-Loran-Front-Face_zpsaujs4aga.png Greer-Sonnel-Front-Face_zps9qiwmgkm.png

New-Republic-Retrofits-Front-Face_zpsool Nose-Cone-Sensor-Array-Front-Face_zpsrxf Sealed-Astromech-Front-Face_zpshad8rz9m. BB-Unit-Front-Face_zpse47jmqkn.png Vape-Front-Face_zpscrliu6yg.png Tonin-Front-Face_zpsmeexq5fa.png Blood-Burn-Front-Face_zpsdrfe98qx.png

Sorry for the double post i just wanted to post the cards I made and didn't just want to edit again lol

EDIT: CRUD! Tonin is supposed to be 3 points btw not 2.... My mistake

Edit 2: Side note, how can I upload images on the website I had to use photobucket and would like to not do so again lol

Edit 3: I got rid of flares and the droid computer to instead add more to the tech slot choices for the E-wing, I also gave the sealed astromech an additional hull value, while that does help Corran it mostly helps the other E-wing pilots die less
Nose cone sensors just was added because I felt it fit better with the expansion and would make for some interesting flying that rewards close range combat. Again also helps other pilots more than Corran but anything you do with the E-wing does make corran better

The only thing I'm thinking is for bloodburn making it so when you recieve a stress token you suffer one damage but I'm not sure if that would do much better or not

Edited by Tailsgod