I swear they'll find a way to make Paragon usable with one of these waves. Until they do, I'm going to keep trying it at the beginning of every one. :/
My plan with this fleet is pretty simple: strip tokens at range with Paragon and Salvation while drawing my quarry into shrimp range. Feed A-wings into the machine, hopefully keeping them alive a little longer with JF, and keeping them mobile with the HWK. Tycho does Tycho things. Comm Net to keep squadron tokens fed to the ships as much as possible.
It's got a lot of potential weaknesses, so please tear it apart. I don't have an efficient answer for flotillas, I don't have a safe place for Sato to live, and I don't have XI7 on everything. I could find myself facing a Sophie's choice of using my squadrons for offense or defense against heavy bomber wings. And I'm using Paragon...
Sato Ideas (399/400)
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Assault Frigate Mk.II A (81 + 23)
+ Intel Officer (7)
+ Ordnance Experts (4)
+ Electronic Countermeasures (7)
+ Paragon (5)
Nebulon-B Support Refit (51 + 53)
+ Commander Sato (32)
+ Intel Officer (7)
+ Turbolaser Reroute Circuits (7)
+ Salvation (7)
MC30c Torpedo Frigate (63 + 16)
+ Skilled First Officer (1)
+ Ordnance Experts (4)
+ Assault Proton Torpedoes (5)
+ XI7 Turbolasers (6)
GR-75 Medium Transports (18 + 2)
+ Jamming Field (2)
GR-75 Medium Transports (18 + 2)
+ Comms Net (2)
Tycho Celchu (16)
HWK-290 (12)
4 x A-wing Squadron (11)
Most Wanted
Hyperspace assault
Solar Corona