Vectored Thrusters if I already have BR: Theoretical

By Rakky Wistol, in X-Wing

I got into the game just before wave 2 and there were only 3 of us playing. When the interceptor PTL madness hit me I was in love with Turr. Now he could BR twice!

[Except he couldn't, well at least he wasn't supposed to]

It didn't take us long to realize the error but it did make for some ultra crazy flying for a few games.

Anyway... We have vectored thrusters which grants an action to your action bar. What would be the implications of not only having 2 of the same actions but being able to do them both in a single round? Especially if you're paying to be able to do it?

At the least it's an interesting thought exercise and a potential cool pilot ability. At best? Well, would it warp the game in a meaningful way? We have mechanisms to focus and even evade stack, striker gives us theoretical double boost potential, and weapons engineer already breaks the single TL rule.

So there's my thoughts.

What are yours?

Edited by Rakky Wistol

The rule is you cannot do the same action twice a round - the source of the action doesn't matter. I am afraid Vectored Thrusters on a ship which already has barrel roll is a 2-point blank card.

I think he knows that but is asking the theoretical question as to what would it mean if you could take the same action twice... Personally, I think it would be a bit broken.

Big ship boost boost!

Well aware of the rule since early in wave 2.

Since we can already do everything else (including attack) twice in a round (and can actually attack 3 times a round with snap shot and tie D), why should we not be able to BR twice? Or really anything twice?

As mentioned the interaction is just like a ship with the Boost Action getting its own Engine Upgrade as well.

If you're looking to make a lemon squadron it is a great way to spend points without providing any functional benefit to a ship that already has the BR action.

Well aware of the rule since early in wave 2.

Since we can already do everything else (including attack) twice in a round (and can actually attack 3 times a round with snap shot and tie D), why should we not be able to BR twice? Or really anything twice?

In that case, we actually had that back in Wave 1. The original wording on Expert Handling did not specify that it was a barrel roll action; it just told you to perform a barrel roll. Quite quickly some players cottoned on to the fact that Darth Vader could therefore perform this free barrel roll, then perform his own barrel roll action.

It was completely, utterly broken, stronger than even a pre-nerf decloak, and I don't think FFG will ever allow it to happen again. Maybe, maybe you might see it as a pilot ability so you can control what it can be done with, but certainly never widely available.

Edited by DR4CO

Yeah, double BR or Boost is not good.

I think it'd be an interesting concept for a pilot ability, but it'd need to be a low to mid PS and on a mediocre chassis.

"Corkscrew" Tie/SF - PS 6, 26 pts

If your first action this round is a barrel roll, you may immediately perform a second barrel roll. If you do, you may not perform any other actions this round.

A double action should result with a 'weapons disabled' token.

Edited by dewbie420

As a pilot ability, it might work, like "after you perform an action, you may perform that action again. Then, receive 1 stress token.", so it's basically PtL for the same action (tho I guess you could nest it inside PtL for 2 stress).

Man, I guess I gotta quit running Soontir with Engine Upgrade and Vectored Thrusters.

Can you imagine ZETA ACE* doing a 1 hard turn and then BR twice to move 5 sideways and 1 backward to end up next to you shooting you in the ear.

*When performing a barrel roll, you may use the [sTRAIGHT 2] (instead of the [sTRAIGHT 1] template).

EDIT: It might be a fun mechanic to add ZETA's use of the 2 Straight template to anyone who wants it. Have Double BR in your action bar --> use a 2 Straight template instead

Edited by ghotio

It would be an interesting EPT!

Double Down (4): Perform an action twice, then assign two stress tokens to your ship.

Can you imagine ZETA ACE* doing a 1 hard turn and then BR twice to move 5 sideways and 1 backward to end up next to you shooting you in the ear.

*When performing a barrel roll, you may use the [sTRAIGHT 2] (instead of the [sTRAIGHT 1] template).

EDIT: It might be a fun mechanic to add ZETA's use of the 2 Straight template to anyone who wants it. Have Double BR in your action bar --> use a 2 Straight template instead

Zeta Ace was exactly who I was thinking about as a pretty broken example.

Yeah, double BR or Boost is not good.

We're getting the ability to "double boost" on a small base ship in the striker. We already have slam on the Kwing.

We've had better than double BR on the phantom and Zeta Ace gets almost a double BR.

Big ships already get "double boost"

Maybe if we get to see Kylo Ren in a fighter in Episode 8 or 9 it would be neat for him to have an ability that echoes his grand dad's. Like: "During your perform action step, you may choose an action on your action bar and perform it twice. You cannot perform any more actions this round."

And he woud be PS6 (like on the Upsilon) so it wouldn't be too broken.

i always felt that EU should let you use the 2F or 1Turn template if you already had boost. VTs should let you BR with a 2S or 1Bank, as you are amplifying the effect of something you got already.

I really want a banked barrelroll, but the only one that can do it atm is also stressed from it for some stupid reason which makes him unplayable in my eyes.

Maybe if Vectored thrusters had said "If the ship this upgrade is equipped to already has the barrel roll action, it may use the range 2 template when performing the barrel roll action." it would be something to consider for any ship.

i always felt that EU should let you use the 2F or 1Turn template if you already had boost. VTs should let you BR with a 2S or 1Bank, as you are amplifying the effect of something you got already.

I really want a banked barrelroll, but the only one that can do it atm is also stressed from it for some stupid reason which makes him unplayable in my eyes.

I second the motion for these to be made official rules. If not I might house rule it to work that way anyways. If my ship can boost already it makes perfect sense that an engine upgrade would still provide some sort of benefit.

As mentioned the interaction is just like a ship with the Boost Action getting its own Engine Upgrade as well.

If you're looking to make a lemon squadron it is a great way to spend points without providing any functional benefit to a ship that already has the BR action.

<cough> Tie Striker with Adaptive Ailerons and Engine Upgrade <cough>

And yes, I know that the pre-move from the title ISN'T a boost action, but that's why you could fit it and use it..... think it would then move the same speed as an Interceptor boosting. Need to get my rulers out..

<cough> Tie Striker with Adaptive Ailerons and Engine Upgrade <cough>

And yes, I know that the pre-move from the title ISN'T a boost action, but that's why you could fit it and use it..... think it would then move the same speed as an Interceptor boosting. Need to get my rulers out..

Probably faster. I've seen an image comparing a 5 straight to the Striker doing an Aileron maneuver for a 1 bank and then a 3 bank back the other way for it's actual maneuver, and the base comes out slightly forward. So if you boosted again you'd probably be a smidge ahead.

It would be interesting if it were a case if you added an action that was already on the action bar, you can perform that action as a free action.

How about testing it as a housrule with a few friends and telling us how it plays (badum tsch) out? :)

How about testing it as a housrule with a few friends and telling us how it plays (badum tsch) out? :)

That's the plan. I was just wondering what others thought would happen if you could double up on this action- just like all the others- no matter how you get it.

I think it would need to be small ship only... Turr and Zeta Ace will likely be the squirelliest.

Edited by Rakky Wistol

Of coirse small ship only.

Large ship would be broken a f.