In a recent game, after the OL’s turn was finished, one hero was left alive with one heart (drat!), and two bleed tokens resulted as part of that round of attacks. When the hero’s next turn started, there was a debate about order of applying start of the round affects. The hero had a card (crystal of tival) that said “Discard after equipping at the start of your turn to recover 6 wounds and restore your fatigue to its maximum value”. The instructions for the bleed tokens say to apply the bleed effect at the beginning of the hero’s turn. What we did was allow the hero to exhaust the card and get the six hearts back, then have him roll the two white die for the bleed effects. Is this the correct order?
Or should the hero apply the bleed effects before he can use a treasure card. As OL I was thinking the bleed should be applied first, since it states the treasure card is used after equipping.
Your thoughts? Thanks.