We need the 7th fleet...

By Gottmituns205, in Star Wars: Armada

So guys....I'm sure I'm not the only one wondering if the Empire is going to get any goodies. I mean Phoenix Home and Sato can do some really awesome stuff, and I'm not complaining in the least...yet I think it's fair to say the Empire needs some goodies...and they need em soon because I doubt a light cruiser is really gonna make things balanced when you've got Reb squadron daisy chains throwing blacks at red range :P

So Yeah.....Death Star 2? SSD? Eclipse? The Pimp hand of Thrawn?

I agree, imps need something substantial to keep up with the coming squad swarms.

You're getting Phantoms, Defenders and Decimators.

I think those defender are going to be a major problem. 6 hull...5 Speed... and bomber. UGH! I'm sure they are going to be more expensive, but I would not want to face a swarm of them.

As for goodies, I think we are going to see the Interdictor come into its own with these new objectives.

The Pimp hand of Thrawn?

According to Rebels, the Defender is Thrawn's Project....

And would qualify as a Pimp-hand.

The Empire is getting Jerrjerrod, who should single-handedly reinvigorate VSDs and bring ISD-Is so more lovin' as well. Big ship Imperials are back, baby (at least with jerrjerrod but hey it still counts)!

The Arquitens also finally offers the Empire some long-ranged dice and broadsides at what we can assume is a reasonable points cost. That alone provides a lot of new options for many current archetypes/commanders/fleets. Vader and Tagge both become substantially more appealing with the Arquitens.

Finally all those new squadrons seem pretty shiny.

In short, I feel like wave five overall should offer more additions to the Empire than the Rebels in terms of new fleet archetypes and flavoring for current archetypes. Given Rebels have a much wider field right now of legitimate builds, this seems fair to me.

The Empire is getting Jerrjerrod, who should single-handedly reinvigorate VSDs and bring ISD-Is so more lovin' as well. Big ship Imperials are back, baby (at least with jerrjerrod but hey it still counts)!

The Arquitens also finally offers the Empire some long-ranged dice and broadsides at what we can assume is a reasonable points cost. That alone provides a lot of new options for many current archetypes/commanders/fleets. Vader and Tagge both become substantially more appealing with the Arquitens.

Finally all those new squadrons seem pretty shiny.

In short, I feel like wave five overall should offer more additions to the Empire than the Rebels in terms of new fleet archetypes and flavoring for current archetypes. Given Rebels have a much wider field right now of legitimate builds, this seems fair to me.

Dual Turbolaser Batteries :D

well, Imps have 1 large base ship and two medium base ships; Rebels have 2 large base ships and 1 medium. I'd take a shot in the dark and guess the next wave will have something nice for Imperials.

As a rebel, I've been reveling in these days of my flotillas being usable, because I know those days are numbered.

Swm25-captain-jonus.png

Tector class or Secutor class...

Give the rebellion another medium (a mon-cal medium, there has to be some, maybe an old separatist ship), even the numbers of ship sizes up....

As a rebel, I've been reveling in these days of my flotillas being usable, because I know those days are numbered.Swm25-captain-jonus.png

So excited for the little baby home one, Glad two's will FEAST on flotillas!

As a rebel, I've been reveling in these days of my flotillas being usable, because I know those days are numbered.

Swm25-captain-jonus.png

Don't ruin the surprise....

I'm not gonna lie, I can't wait to play Whack-a-GR75 with gunnery teams and this guy.

Tector class or Secutor class...

Give the rebellion another medium (a mon-cal medium, there has to be some, maybe an old separatist ship), even the numbers of ship sizes up....

I'd put money on the Venator...now more than ever as this game is seriously shifting towards squadrons....

Oh lord:

whack a gr75
Author: GottMituns205

Faction: Galactic Empire
Points: 391/400

Commander: Admiral Motti

Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Relentless ( 3 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Redundant Shields ( 8 points)
= 167 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Redundant Shields ( 8 points)
= 140 total ship cost

1 Captain Jonus ( 16 points)
4 TIE Advanced Squadrons ( 48 points)
1 Dengar ( 20 points)

You could be even more cheeky and put in Jerry and basically get free nav tokens a round....take a damage/recover the shield.

Oh now there's a combo I haven't considered. Mayhaps we will see redundant shields make its first real appearance with jerjyy

So guys....I'm sure I'm not the only one wondering if the Empire is going to get any goodies. I mean Phoenix Home and Sato can do some really awesome stuff, and I'm not complaining in the least...yet I think it's fair to say the Empire needs some goodies...and they need em soon because I doubt a light cruiser is really gonna make things balanced when you've got Reb squadron daisy chains throwing blacks at red range :P

So Yeah.....Death Star 2? SSD? Eclipse? The Pimp hand of Thrawn?

And, especially imps Will excell at this task, and once you are done with the fighters, you Just start using rhymers ability and Take those scumms out, one by one, savoring their fear for their inevatable death. I wouldnt Even mind not Getting anything this Wave, we can deal with sato without Getting sweaty.

Hi, my name's Wayne and I'm an Imperial player. <Hi Wayne>

So I'm as biased as the day is long … potentially. I've felt for awhile that Reb ships have better combos, more potential synergies and are cheaper than Imperial ships (an MC30 with no red dice that carries a TL upgrade slot, really?!?!). Yes, we Imps have some doozies (ISD, Demo are great examples) but our ships tend to be more expensive and therefore you end up with fewer activations. The Empire probably has better aces, but I feel that Johnny Reb's generic squadrons are much better than Imp generics. Let's not forget, squadrons can only be a third of your fleet while ships can be 100%. So, back to the OP, I agree that the Arquitens needs to bring something awesome or needs to be cheap (or both) to help counter what I think is a slide in advantage towards the rebels. But I'm not changing sides so there! IMHO

Oh now there's a combo I haven't considered. Mayhaps we will see redundant shields make its first real appearance with jerjyy

No you wont. Defensive retrofits are designated for E.C.M. only. That use of brace even once can be a game changer.

Oh now there's a combo I haven't considered. Mayhaps we will see redundant shields make its first real appearance with jerjyy

No you wont. Defensive retrofits are designated for E.C.M. only. That use of brace even once can be a game changer.

Oh now there's a combo I haven't considered. Mayhaps we will see redundant shields make its first real appearance with jerjyy

It's certainly a lot more appealing with Jerrjerrod because you can ensure it will start doing something consistently from turn 2 on, unlike the current situation with Redundant Shields. Whether that's worth ditching ECMs for, however, remains to be seen.

Wait? Intel Officers are a thing again?

Wait? Intel Officers are a thing again?

Intel officer has ALWAYS been a thing in my area. It's an upgrade I LOVE playing myself, but HATE seeing across the table from me (unless i have Tagge)

Wait? Intel Officers are a thing again?

Intel officer has ALWAYS been a thing in my area. It's an upgrade I LOVE playing myself, but HATE seeing across the table from me (unless i have Tagge)

Yes if I have the points for it Intel Officer goes on all of my mainline combat ships.

The Empire is getting Jerrjerrod, who should single-handedly reinvigorate VSDs and bring ISD-Is so more lovin' as well. Big ship Imperials are back, baby (at least with jerrjerrod but hey it still counts)!

The Arquitens also finally offers the Empire some long-ranged dice and broadsides at what we can assume is a reasonable points cost. That alone provides a lot of new options for many current archetypes/commanders/fleets. Vader and Tagge both become substantially more appealing with the Arquitens.

Finally all those new squadrons seem pretty shiny.

In short, I feel like wave five overall should offer more additions to the Empire than the Rebels in terms of new fleet archetypes and flavoring for current archetypes. Given Rebels have a much wider field right now of legitimate builds, this seems fair to me.

Every time I see someone mention Jerjerrod as a bonus, I keep thinking he isn't as big of a help as everyone thinks he is. Sato can enhance shots at long range and trigger criticals. Jerjerrod works if the enemy is only trying to get around you, or you have a speedster list. For VSDs, he does not:

1. Increase the defensive potential of the VSD, it is still going to be in a bad space if swarmed by fighters or bombarded at long range. Moreover, if you and your opponent are clashing your large/medium ships in the center of the board, you're never turning, so Jerjerrod is useless.

2. Increase the speed of the VSDs... again, preserving the range that other red-dice shooters are going to be hitting you with (Like Sato on Salvation when he charges you with fighters).

Jerjerrod in a pinch can help these ships, but not in general conditions, and once again it's more appealing for rush lists that don't have VSDs. That one point of unspecified damage can end up on a RDR's non-facing arc for example.

Frankly I'd rather have Sato on the Imperial side. I'm getting tired of these watered-down Imperial admirals not making an impact. Wave 3 and it feels like we're still falling back on Screed and Motti for the most reliable options. Tagge is too sensitive on getting his timing right, and Konstantine demands bigger ships that are either Expensive, or VSDs.

The ARQ on the other hand is a nice godsend for folks like me who like Gunships. I look at my fleet options, and if I have to start taking fighter clouds, I want something cheaper that has some ranged guns. I know I want two ARQs already, and I can't wait to experiment with their usage in the fleet. DTTs are going to be coming as standard equipment.

Likewise, I want some Imperial fighters that have Rebel staying power without being Bounty Hunter scum (or Rogue, making activations redundant). I'm already a TIE Defender fan... I am sorely tempted to buy three fighter packs just to have six defender squadrons available for listbuilding. I don't care if they end up being expensive, just as long as they hit like X-Wings and I can shred things under activation 6. One of my local opponents runs a Yavaris B-Wing swarm, and I want generic fighters that are confident in mulching it.