So I am thinking of bringing a Wes/Jess combo to an upcoming regional. Here are the lists I'm considering.
B-Wing Control:
X-Wing: •Wes Janson (32)
Integrated Astromech (0)
Veteran Instincts (1)
•R3-A2 (2)
B-Wing: Dagger Squadron Pilot (27)
Collision detector (0)
Ion Cannon (3)
Z-95 Headhunter: Tala Squadron Pilot (13)
T-70 X-Wing: •Jess Pava (28)
Integrated Astromech (0)
•M9-G8 (3)
Total: 100/100
With this, the plan is obvious. Stress and strip with Wes, then slap them with an ion token for a nice attack next round. This should be able to take out a Defender in 2 rounds of fire baring odd dice results. Variation: drop M9 for R2 and put FCS on the B for the 2nd shot. Concern: Wes will die quick, probably during the 2nd pass if I'm lucky.
Biggs:
X-Wing: •Wes Janson (34)
Integrated Astromech (0)
Veteran Instincts (1)
Flechette Torpedoes (2)
•R3-A2 (2)
T-70 X-Wing: •Jess Pava (27)
Integrated Astromech (0)
•R2-D6 (1)
Veteran Instincts (1)
X-Wing: •Biggs Darklighter (26)
Integrated Astromech (0)
•R4-D6 (1)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Total: 99/100
Biggs will provide protection, and Jess is bumped to PS for Ryan and any PS4. Variation: drop torps on Wes and put M9 on Jess to boost Wes.
Drop Wes?
T-70 X-Wing: •Jess Pava (26)
Integrated Astromech (0)
R2 Astromech (1)
X-Wing: •Tarn Mison (25)
Integrated Astromech (0)
R7 Astromech (2)
T-70 X-Wing: Blue Squadron Novice (25)
Integrated Astromech (0)
R2 Astromech (1)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Total: 100/100
Without Wes, I lose some control, but with good flying, I should be able to get 4+ shots into a ship at least once. Tarn gives a decent end game 1 on 1. Concern: Low PS might lead to dead ships before the chance to shoot, flying these in formation takes more practice and isn't very forgiving with their dials.
So which is less likely to be totally destroyed?
Edited by Mrk1984