^ Tell us how you really feel...
A lot of this game's inspiration - and even ships - have come directly from the video games, in which opening and closing the S-foils to gain speed at a sacrifice of firing was not only something you could do while in combat, it was also one of the best ways of either bugging out of a bad situation, or re-positioning for another run on a target.
You mean in bad arcade video games? Never saw that in any good SW piloting simulation
But you get Energy Management, which is way cooler.
Thou dare question the greatness of the Tie fighter video game?!?