Rebel Swarm Leader

By Schu81, in X-Wing

Hello everyone!

Unfortunately they made Lightweight Frame "Tie Only", even though it would have been very helpful for a lot of Rebel Ships (X-Wings, B-Wings etc).

So, let's find a way, how to abuse the "Swarm Leader" Card for Rebels instead :)

Any ideas?

It's a rubbish combo but first thought is a Y-wing with autoblaster turret (4 dice but range 1).

Then I thought a bit more and well...

Dash Rendar - Swarm Leader, Outrider Title, HLC (thats 6 dice potential at range 2-3), Cluster Missile (only be able to use the evade bonus on the first roll (i think) but it covers the donut hole a bit), Tactican (because why not) - 57 points

2 x Green Sqn A's, Chaardan Refit, Snapshot, Autothrusters - 21 (x2)

99 point total.

Probably not the best but even Fel has to take notice of a 6 dice secondary attack...

Unfortunately "Swarm Leader" only works with a Primary Weapon, so the HLC can't be supported by this card.

Unfortunately isn't the card only for primary attacks only?

"When performing a primary weapon attack.... EDIT... Get Ninja'd"

Edited by Flipmode

Even if it did work on secondary, the hell would you do that to an HLC for?

You REALLY want that single hit apparently.

Because of Palp Defenders, pretty much everyone assumes any attack roll of less than eleventy-billion dice is just going to miss.

Its pretty much shoot the Death Star at something or go home.

Edited by kris40k

Any ship with 3 red dice and an EpT; I think Prototype pilots are OK to give the Evade. You can use any beefy ace / PTW (5 dice falcon anyone?) up to 55pts and add 3 A-wings.

Unfortunately that's the truth... its going to miss.

My thought was just throw in a bunch of A-wings with a Rebel regen ship:

Prototype Pilot (17)
Chardaan Refit (-2)
Autothrusters (2)

Prototype Pilot (17)
Chardaan Refit (-2)
Autothrusters (2)

Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Autothrusters (2)

Poe Dameron (PS9) (33)
Swarm Leader (3)
R2-D2 (4)
Pattern Analyzer (2)
Autothrusters (2)
Black One (1)

Total: 100

Edited by Jo Jo

Even if it did work on secondary, the hell would you do that to an HLC for?

You REALLY want that single hit apparently.

I love coming here for all the helpful comments and the number of people that seem to do nothing other than score internet cookie points for correcting an idiot (me). Why do you want that big shot... because people notice when you wipe things off the table. You could throw it on a Ghost for a 7 dice range 1 but then Scum can get that with Fenn Rau much more easily. Stick it on Corran who, unless you have 4 other ships all with evades and 2 of those still have one at the end of the round can throw 6 dice range 1 twice. Stick it on an X-Wing (Wedge) 5 dice primary, which means everyone will drag old mustache out again to keep wedge alive but still need either A-wings or E-wings to generate the evades (Jan can get you 1 per round when she crews I suppose).

Or stick it on an A-Wing, Jake or Tyco for the 4/5 dice primary with a-wing swarm. (4 ship)

I want it to work for rebels but the lack of natural evade ships makes it harder for rebels than even Scum..

Edited by boomaster

Primary weapon only, but primary weapon turret still works. How about a 7 die shot from Rey:

Rey Squad Leader (99)

Rey (57) - YT-1300

Squad Leader (3), Finn (5), Kanan Jarrus (3), Millennium Falcon(HotR) (1)

Green Squadron Pilot (21) - A-Wing

Push The Limit (3), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1)

Green Squadron Pilot (21) - A-Wing

Push The Limit (3), Chardaan Refit (-2), A-Wing Test Pilot (0), Crack Shot (1)

You could throw it on a Ghost for a 7 dice range 1 but then Scum can get that with Fenn Rau much more easily. Stick it on Corran who, unless you have 4 other ships all with evades and 2 of those still have one at the end of the round can throw 6 dice range 1 twice. Stick it on an X-Wing (Wedge) 5 dice primary, which means everyone will drag old mustache out again to keep wedge alive but still need either A-wings or E-wings to generate the evades (Jan can get you 1 per round when she crews I suppose).

It would not work on the Ghost, because it doesn't have an Elite Skill Slot.

But you brought up a great idea.....! Corran Horn!

7-dice Rey sounds pretty nice!

Because of Palp Defenders, pretty much everyone assumes any attack roll of less than eleventy-billion dice is just going to miss.

Its pretty much shoot the Death Star at something or go home.

So, what would you prefer? The imperials have more 3 dice evade ships than either of the other factions, you could throw 2 or 3 dice primaries at them and well, everytime you shoot they still have all those dice. Or you can overwhelm your opponent even with Palp, does (despite it not working on secondaries) Fel want to come inside range 3 of a 6 dice attack, that doesn't need a target lock?

Reality is, people will put it on Poe or Wedge, maybe Corran (but without push it will hurt him) and maybe the Falcon, 3 dice primary turret. Stick it on an A-wing and you can get a tidy 4 dice primary but is Fel at range 2 or greater (or Defenders, or any autothruster ship with 3 agility) worried about that or just wary?

Corran Horn — E-Wing 35

Swarm Leader 3

Fire-Control System 2

R2-D2 4

Ship Total: 44

Biggs Darklighter — X-Wing 25

R4-D6 1

Integrated Astromech 0

Ship Total: 26

Prototype Pilot — A-Wing 17

Chardaan Refit -2

Ship Total: 15

Prototype Pilot — A-Wing 17

Chardaan Refit -2

Ship Total: 15

100 / 100 Points

The idea is: Corran takes focus action. Biggs takes focus and both A-Wings take evade.

Corran fires the first time but he doesn't modify. He gets a TL through Fire Control System this way. He stays alive through the whole round because of Biggs. Then he double - taps with 2 additional dice plus focus plus TL. Fully modded to kill a ship.

Edited by Schu81

I've been thinking about something like this:

Wedge Antilles + R2-D2 + Swarm Leader + Vectored Thrusters (38)

Biggs Darklighter + R4-D6 + Integrated Astromech (26)

Ahsoka Tano + Veteran Instincts + Sabine's Masterpiece + Captured TIE + Rey (22)

Captain Rex (14)

(100)

Two games so far, mixed results, but five dice TL+Focus (from Ahsoka) Wedge really hurts. I will probably change Ahsoka's loadout, get rid of the Captured TIE and VI which aren't needed in a list with two Biggses and a regen ship, and take BDMS BMST and maybe crackshot.

This won't be meta for sure, but fun to play. kinda like the superlaser lists of the days of old, but easier to pull off, and you have more than one shot.

Edited by eMeM

Because of Palp Defenders, pretty much everyone assumes any attack roll of less than eleventy-billion dice is just going to miss.

Its pretty much shoot the Death Star at something or go home.

So, what would you prefer? The imperials have more 3 dice evade ships than either of the other factions, you could throw 2 or 3 dice primaries at them and well, everytime you shoot they still have all those dice. Or you can overwhelm your opponent even with Palp, does (despite it not working on secondaries) Fel want to come inside range 3 of a 6 dice attack, that doesn't need a target lock?

Reality is, people will put it on Poe or Wedge, maybe Corran (but without push it will hurt him) and maybe the Falcon, 3 dice primary turret. Stick it on an A-wing and you can get a tidy 4 dice primary but is Fel at range 2 or greater (or Defenders, or any autothruster ship with 3 agility) worried about that or just wary?

The problem with Swarm Leader going after something like Palp Aces/Defenders is that if you can consistently catch your target in 3 arcs, you'd probably be better off with three modified 3 dice attacks than with two unmodified two dice attacks and a modified 5 dice attack.

Edited by WWHSD

I was thinking about Wedge maybe getting table time. 5 red, potential six at range one, is pretty awesome with his ability. Problem is that once more you're taking Biggs or Wedge dies first. And if you take Wedge and Biggs you don't have much for evading fighters so odds are you're not going to make use of the swarm leader long. It all sorta comes apart from there.

List building is not my strength though. Somebody will likely find a way to make it work... Though Rey-Finn looks like a frightening combo... You'd need to run it pretty lean otherwise to get your evading fighters.

I wanna try either

(99)

Corran Horn (47) - E-Wing

Swarm leader (3), R2-D2 (4), Fire Control System (2), Hull Upgrade (3)

Tycho Celchu (29) - A-Wing

Rage (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Experimental Interface (3), Veteran Instincts (1)

Ahsoka Tano (23) - TIE Fighter

Push The Limit (3), Sabine's Masterpiece (1), Jyn Erso (2)

Or

(100)

Tycho Celchu (31) - A-Wing

Rage (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Experimental Interface (3), Swarm leader (3)

Green Squadron Pilot (23) - A-Wing

Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Green Squadron Pilot (23) - A-Wing

Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Green Squadron Pilot (23) - A-Wing

Crack Shot (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3)

Both lists seem fun,

1st list corran can get the action economy for Ahsoka and FCS when he needs it probably waiting for the double tap to use swarm leader for the extra dice, rage tycho just because

2nd list rage tycho gets mods plus re rolls and is no longer shooting with a puny 2 dice gun when he can get the help from his wingmen

Ehhh not exactly.

2die attacks are pretty hard to push damage through even a measly 2die defense. You might go "Thats because of mods" but ive had it happen numerous times where he just got plain lucky and rolled 2 natural evades 2-3 times in a row when i had him pincored down between my ships. Going for the single modded 4die and 2 unmodded 2die is bound to get SOMETHING through no matter how lucky his defense is, because im rolling more red than he has green.

This is something ive wanted in the game for awhile. Often i wish i could just consolidate my firepower, even at a loss of overall dice, just to overpower a 3die defense that my 2die attacks just cannot get lucky against.

If you want to throw tons of dice:

Biggs Darklighter (25)
R2-D6 (1)
Swarm Leader (3)
Integrated Astromech (0)
Lothal Rebel (35)
Collision Detector (0)
Hera Syndulla (1)
Lothal Rebel (35)
Collision Detector (0)
Total: 100


But probably a better source for the second evade token is an A-Wing.

Biggs Darklighter (25)
R2-D6 (1)
Swarm Leader (3)
Integrated Astromech (0)
Kanan Jarrus (38)
Fire-Control System (2)
Autoblaster Turret (2)
Recon Specialist (3)
Jan Ors (2)
Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Push the Limit (3)
Autothrusters (2)
A-Wing Test Pilot (0)
Total: 100
Edited by Daniel Beaver

3 PTL + Snapshot green squad is 66pts... whatcha got that's 34pts? Bonus points if you can fit in Jan Ors so that you can change focus to evades if needed.

3 PTL + Snapshot green squad is 66pts... whatcha got that's 34pts? Bonus points if you can fit in Jan Ors so that you can change focus to evades if needed.

Might as well save 3 points and take Juke instead. That gives you 37 (31 if you give the Greens Autothrusters) points to spend. You'll want something PS 3 or lower so that the Greens can use their Evade tokens for Juke. As much as I hate paying the EPT droid tax, either Jess Pava or Braylen Stram could do the job. Tarn could work as well but for 2 points for Jess gets you a better dial, a better stat-line, and an ability that will work better with Swarm Leader.

Edited by WWHSD

Hadn't considered the low PS route and juke. I'd worry that you wouldn't end up with an evade for juke or swarm or both by PS 2-3. I'd think snapshot + swarm leader shot + positioning or your own modified shot would have a better chance.