Can someone please sell me on Admiral Sato?
I like the idea of him and there are certainly some good combos that you can throw, but the more I think of it the less I think it will translate well to the table.
For example: an MC-30 Scout with Sato and APT. Assuming you have a squadron in position you can throw 2 black dice at long range potentially triggering APTs. Seems amazing. Seems really unreliable too. You have to get the crit on 2 dice, which is tricky even with OE re-rolls. If the target has an Evade token you need 2 crits on 2 dice to get the APT to work. Sure you can Con Fire for another die, but you might have needed a Squadron Command to get a squadron in position. It seems like a combo that looks good on paper, but will rarely work out on the table.
Aside from long range crit shenanigans what do you see Sato helping with on the table?