Hey, so as an upfront statement, I will say I don't have a copy of the game yet. FLGS didn't have it last Friday, but they ordered some copies and I'm looking to pick it up around Thursday. Reading through the PDFs of the Quick Start and Rules Reference guide, and thought I would make a thread with my general questions on the rules.
1.) With Action Cards, there is a rule (2.6) stating
Players cannot tell each other which cards they have in their hands.
Obviously at the very least this means I can't show someone a card in my hand without it being in play, but can I lie and say I have a certain card, or that I have a card that does some specific action? I assume the intent of this rule is to force players to doubt the statements of other players; that someone can't say "I have card XYZ, so let me counter-offer with that card we actually need played right now" and other players legitimately know the player has XYZ. But surely it falls within the spirit of the game to claim you have a certain Action Card and to advise (or threaten) others. If I just don't say the name of the card, could I describe its affects when attempting to sway a Counter-Offer my way (and thus prevent having to pay extra cards to override an existing Counter-Offer)?
2.) Can players communicate secretly from other players? Could I text someone at the table, pass secret notes, meet in private away from the board, or otherwise plot and plan with others?
3.) If a Main Offer is not opposed by a Counteroffer (I assume this is unlikely due to the quality of Assets, but arguably couldn't a player bribe others with an exchange of Capital during each step pass of Step 3?), what happens during Step 4 - Support? I would assume with no Counteroffer on the table, players can only support the Main Offer, and since ties go to the Main Offer, there would be no need to expend Action Cards in support. Or could a Supporting Player "support" a non-existent Counteroffer, and just leverage Action Cards against the current Main Offer? Clearly that isn't meant to be possible, as it would result in a situation where nobody wins a Deal, but the rules speak of putting cards in boxes on the board.
4) Does 33.1 really mean a player can't double check or otherwise look at their Investment Card during the turn? Seems a bit strict of a rule for what seems to just be for keeping that info secret.
5.) Trading - with regards to promises. To be certain, is it possible to, in a binding way, offer a promise of resolving some immediate action one way, and in return, get an asset/capital that some other player is willing to agree to trade (e.g. I promise someone to trade an asset to them if they target me with a currently-in-the-process-of-being-resolved Action Card). I get that future results are non-binding, and I get that trading more tangible things like Assets or Capital is clearly binding. I just want to make sure that a player could offer Capital or an Asset for a less tangible result such as an Asset for supporting an Offer to a certain degree or not.
All in all, I'm actually pretty impressed with the rules. For a while I actually had more questions, but as I worked through the Rules Reference booklet (as well as looking at some of the spoiled cards on the FFG news articles), a lot of those went away. Can't wait to actually play the game.
Edited by KommissarK