[CCL] Salvage-mechs: Need Feedback.

By sf1raptor, in X-Wing

So, I've run into the problem of coming up with too many upgrades for a ship and have to choose two of three salvage-mechs. So I want to hear y'all's feedback on these three.

*R3-J20: salvage-mech, 1 squad point, "When you are attacking or defending, you and your opponent must ignore all range bonuses."

S19 Astromech: salvage-mech, 2 squad points, "When you overlap and obstacle you may receive a free focus token."

*G3-D9 "Jee": salvage-mech, 1 squad point, small ship only, "Your action bar gains the <evade> action."

So...what do y'all think?

Soooo...
R3-J20 look cool and his cost seem reasonable. I want to put it on a Ywing with a dorsal, autoblaster or ion turret :)
I think G3-D9 is fine, but undercosted by 1pt or lack a counter-effect like many other scummy upgrade (maybe put the " action: " trigger, "add a evade token. Then roll a dice, on a eye, receive a stress token" to keep the cost at 1pt).

And for S19, i'm not convinced. I see what you design : an astromech to reduce the effect of tractor beam tokens, Bumper ships and Rigged cargo chute. But what i thinking when i read the card is "free focus when a made mistake (or when i don't care)". That's a little bite odd to take advantage from your own misplays. The initial idea to mitigate the bad effect of being push in an obstacle is cool but i don't like your solution

Soooo...

R3-J20 look cool and his cost seem reasonable. I want to put it on a Ywing with a dorsal, autoblaster or ion turret :)

I think G3-D9 is fine, but undercosted by 1pt or lack a counter-effect like many other scummy upgrade (maybe put the " action: " trigger, "add a evade token. Then roll a dice, on a eye, receive a stress token" to keep the cost at 1pt).

And for S19, i'm not convinced. I see what you design : an astromech to reduce the effect of tractor beam tokens, Bumper ships and Rigged cargo chute. But what i thinking when i read the card is "free focus when a made mistake (or when i don't care)". That's a little bite odd to take advantage from your own misplays. The initial idea to mitigate the bad effect of being push in an obstacle is cool but i don't like your solution