Dear fellow GMs.
One of the major issues I have with my players again and again is their wearing of armour under almost every circumstance. To be precise, most of them always wear their armour. Only when sleeping they take it of (because I stressed the point). I already had this kind of discussion years ago while playing fantasy where the Mercenary-Judicial Champion-Witch Hunter-PC sort of never took off his plate armour.
In DH it’s not plate armour, but the Assassin always wears his Xeno Mesh + Mesh Cowl (because I once said it is possible to wear other stuff above it), the Guardsman always wears his Flak Armour (and even his helmet most of the time) and the Arbitrator always has his Flak Greatcoat on (of which I said it is a little bulky and flak plates can be discerned beneath the cloth). The Tech-Priest wears a Mesh Combat Cloak and the Psyker wears an assortment of flak and mesh armour.
While I always told them it is not such a problem in the shadowy lower hive of the Corscarla District in Hive Sibelus, because they wear bulky cloaks above anyway, it should be a problem in the mid-hive (or on other civilized worlds) doing some investigation (the Mesh Armour is still as voluminous even if not as heavy as a chain mail coat imo and the Guard Flak Armour is as voluminous as modern day body armour imo). It kind of irks/bothers me that they simply want to always wear the armour as some kind of second skin.
Do you have any ideas how to handle that kind of problem? I already give deductions for many interaction-tests, but in the end this is also kind of counterproductive as it simply hinders the progression of an adventure most of the time. I also think about slight Agility reductions, but even then this won’t solve the problem as such and my players would moan a lot about my ‘new house rules’. Is there any advice how to hinder the players to always wear the armour as a second skin and kind of never take it off?
Thanks a lot in advance for any help.