Kriswell, consider this. I choose to resolve a die and hit for 5 damage. Han has 1 hp left, I resolve the 5 damage on han. Do I do 1 damage or 5, because the excess is "ignored"?
The rules clearly cover this. You DEALT 5 damage and Han TAKES 1 damage. The rule book differentiates dealing damage and taking damage.
Then wouldnt he only be dealt 1 damage? the rest of the dealt damaged is ignored.
Nope. Again, clearly covered in the rules. You DEALT 5 damage to Han. He TAKES 1 damage and then dies. The remaining 4 don't have a practical effect as Han is dead at that point. You might want to re-read the rules about dealing versus taking damage.
This actually proves my point. Just because something is ignored doesnt mean it has a value of 0. So back to the question am I dealing 1 damage or 5 damage? If I can deal more damage to a target than health, why cant I gain more than 3 shields?
- Any excess damage dealt to a character from a source that defeats the character is ignored. A player can deal more damage to a character than they have health, even when distributing the damage as they wish (e.g., from the special on the F-11D Rifle).
Kind of proves my point also as the rules confirm that damage DEALT in excess of an allowable amount is not actually TAKEN.
Much in the same vein... shield tokens that are we try to GIVE to a character, but that are ignored due to being in excess of an allowable amount are not actually GAINED.
I'm not arguing that you're trying to give the character a shield. I'm saying the character doesn't gain a shield. The ability triggers off of gaining and not giving.