Sabine's TIE List Idea

By A Curious Punnisher Player, in X-Wing Squad Lists

So I'm looking at Dead Man's Switch, while thinking about the new Sabine TIE Fighter in Wave X, and how, for one point, it can harbor an illicit

Sabine's Masterpiece (1) + Dead Man's Switch (2) = 3 squad points, and we still have a crew

My first idea is Zeb, because of his low Pilot Skill

Zeb (I can't find his card info. Probably less than 15)

Masterpiece (1)

Dead Man's Switch (2)

Sabine (Crew) (2)

Seismic Charge (2)

For 7+Zeb=22 (Let's estimate 15, please tell me if you have a more realistic Squad Point idea, I'll edit this), you get a TIE fighter, who swoops into range one, drops a bomb, deals one damage to anyone in range one, and is later destroyed, for another damage, assuming it didn't get to attack. I used Seismic Cs as a placeholder bomb. It should work as a quick bomb somewhere nice.

Or,

Captain Rex (14)

Masterpiece (1)

Dead Switch (2)

Now, for 17 points, you have Rex's Suppressing Fire, which should make it a high priority target, and a TIE is ideally in range one, dodging someone's arcs, anyways. It's destruction in a rebel list would probably be an eventuality. What's wrong with a little life insurance? I haven't even touched on crew, but I'm sure there's a neat crewman for your range one TIE.

Fantasy Flight ends it's article about Sabine's TIE (Suppressive Fire) by saying "It would be foolish to fly it like an Imperial TIE, so how will you fly it?", well, how about an even more aggressive Imperial TIE, FFG?

"New business model. How about you and I team up with a mortuary? See where I'm going with this?" ~Deacon, Fallout 4