So I've been trying to fix up old units and have been observing "what units don't people want to use?"
Back in April I've made some changes after playtesting:
AT-ST 14->10. Darth Vader 18->13. Han Solo 12->8. Chewbacca 15->12. IG88 12->8. Weiss 16->12. RGC 15->12. Boba Fett 13->10. Kayn Somos 10->7. Dengar 7->6. Sorin 8->6
Of course I noticed these calls for a whole new round of adjustments: How much should these units cost so that you'll want to use them again? The units after ‘;’ are the ones I’ve used for comparison
Loku 4->3; eAlliance Smuggler
Mak 3->2; rAlliance Smuggler
Biv 9->5; eProbe Droid
BRY ranged attack but fairly average surge abilities. His "close and personal" requires melee and triggering his bonus +1 block means you're not far from dead. Even with a 4-point reduction to 5 I’m still tempted to take eProbe due to its sweet pierce, +dmg and recover 2 means it can take much more than 7dmg to kill
Gaarkhan 8->6; Biv
Fenn 9->6; rEcho Base Trooper, rAlliance Rangers
Verena 8->6; eStorm, Leia, Davith, Shyla
Diala 7->6; Obi-wan, Biv, Gaarkhan, Vinto
I was going back & forth between 5 or 6. Her recover 2 and pierce 3 should be costly but she doesn’t roll that much surge on Red+Green vs. Obi. Her ability to reroll white and remove opponent’s defense dice makes her stronger than Vinto imo
Wampa 6->4; rNexu, Dewbacks, Terro
I’m not even sure what FFG’s original intention was: we got a 1x2 figure with dwarf movement and no mobile, high damage means nothing if you’ll be shot dead before you even attack. The bonus 2MP from Hunger helps very little on a melee figure. Nexu costs 4, can jump, can roll dodge and comes with free bleed and cunning (+1 block for each evade results)
eWampa 8->6; eNexu, Dewbacks, Terro
Saska 6->4; Greedo, eHired Gun, rHired Gun
Unfortunately the current meta is the opposite of Shady Contact: mainly-Merc HK/Bantha/Bossk army with Gideon+C3PO (and potentially Jabba later) sprinkled in. Unstable device = She suffers 1dmg for a 50% chance of 1-dmg grenade, 16% chance of 2-dmg grenade, and 33% chance of 0-dmg grenade, not worth it imo
Would these costs make them competitive again? All feedback are greatly appreciated!