Can Kanan/Biggs hold up in this meta?

By Khyros, in X-Wing Battle Reports

So I managed to finish 6-4 at Yavin (5-2 on day 1 to qualify for day 2), finishing 63rd overall. The list performed well except against Palp Defenders. I lost 3 games against them. The other was a close loss to Parattani in game 1.

Determination only triggered 1-2 times so wasn't very useful. Stress both it is from now on!

Kanan - TLT, RecSpec, Rey, FCS, Engine Upgrade & Title

Biggs - Determination, EPT Droid & Intergrated Astromech

Zeb - Chopper & Title

Report to follow soon.

6 hours ago, bwingstrike said:

So I managed to finish 6-4 at Yavin (5-2 on day 1 to qualify for day 2), finishing 63rd overall. The list performed well except against Palp Defenders. I lost 3 games against them. The other was a close loss to Parattani in game 1.

Determination only triggered 1-2 times so wasn't very useful. Stress both it is from now on!

Kanan - TLT, RecSpec, Rey, FCS, Engine Upgrade & Title

Biggs - Determination, EPT Droid & Intergrated Astromech

Zeb - Chopper & Title

Report to follow soon.

Congratulations on going to day 2. 7 rounds of swiss is a long day!

Did you play against any kylo lists?

1 hour ago, noxious said:

Congratulations on going to day 2. 7 rounds of swiss is a long day!

Did you play against any kylo lists?

Thanks.

No Kylo lists , there wasn't many there.

21 hours ago, bwingstrike said:

So I managed to finish 6-4 at Yavin (5-2 on day 1 to qualify for day 2), finishing 63rd overall. The list performed well except against Palp Defenders. I lost 3 games against them. The other was a close loss to Parattani in game 1.

Determination only triggered 1-2 times so wasn't very useful. Stress both it is from now on!

Kanan - TLT, RecSpec, Rey, FCS, Engine Upgrade & Title

Biggs - Determination, EPT Droid & Intergrated Astromech

Zeb - Chopper & Title

Report to follow soon.

Thanks for the data point. The Stressbot helps quite abit in both of those matchups that you lost to, though I don't know if it's enough to turn a loss into a win. But it is always nice when you double stress Ryad or even plop one on Vess to prevent the 4K (or prevent actions if he does 4K). Often I consider Biggs' attack as just a stress dump, not expecting any damage or token stripping to occur from it. And I know everyone says that stress on Attanni lists doesn't hurt that much, but it does telegraph what they're going to do for every single ship in the list, making it easier for Kanan to setup a block on one of them as he shoots down another.

Edited by Khyros

Kannan + Biggs archetype was fairly popular during Yavin. 3 palyers made 7:3 being 1 win form the cut. Most popular combination was Bigss +r2d2 and Tactical Jammer on Kannan. No Engine Upgrade shenanigans tho.

I find this archetype very powerful.

40 minutes ago, Oldpara said:

Kannan + Biggs archetype was fairly popular during Yavin. 3 palyers made 7:3 being 1 win form the cut. Most popular combination was Bigss +r2d2 and Tactical Jammer on Kannan. No Engine Upgrade shenanigans tho.

I find this archetype very powerful.

Which one is that Oldpara? The one with r2d2 or the one with engine upgrade?

13 minutes ago, noxious said:

Which one is that Oldpara? The one with r2d2 or the one with engine upgrade?

Hard to say which combination is best. Depends on playstyle. I treat Kannan/Biggs archetype as one. I fear the most one with Rey/Tactician crew on Kannan, but never played against R3-A2 and Engine Upgrade combination.

3 minutes ago, Oldpara said:

Hard to say which combination is best. Depends on playstyle. I treat Kannan/Biggs archetype as one. I fear the most one with Rey/Tactician crew on Kannan, but never played against R3-A2 and Engine Upgrade combination.

I have played with both of them, and the engine upgrade really gives a lot in certain matchups. The problem I see with tactical jammer is it really dictates your flying a lot more than Biggs alone, and it is impossible to get Biggs to attack and use tactical jammer, unless you are jousting. And it is a bit of the same with tactician. It is good, but it requires you to catch things in arc. And most of the time it is the TLT that will kill the enemies for you. Without recon specialist I also find that I miss focus tokens. Two is rarely enough.

Since placing top 8 in Ohio, I hadn’t played X wing in a while (sensing a theme in my X wing behaviors?). My first game was the Friday before the Hoth Open at the competitive X Wing scene. I took Kanan/Biggs to 3-0 to win that, though the first two games were mighty close as I polished off the rust. From there, I got 2 of my Core World Vassal games in, going 2-0 in those, so even though I didn’t have much practice leading into the Hoth Open, I felt pretty good about how I was going to do based off of the vast experience I have running this list, and the recent shock to the rest of the meta. But I vowed that no matter what, the Hoth Open would be the last time I played Kanan/Biggs. I accomplished my goal of showing off that it is a viable list, and it has even started to inspire spin offs in terms of Caleb’s Pride. Now, keep in mind that the Hoth Open was over a week ago, so the details on my matches are going to be a bit fuzzy, I apologize for that. But here we go anyways.

For those who don’t know by now, my Kanan/Biggs list is:

Kanan w/ TLT, FCS, Rey, Recon, EU, Ghost

Biggs w/ R3-A2, IA

Zeb w/ Chopper, Phantom

Round 1

Binayre Pilot

Syndicate Thug w/ TLT

Torkhil Mux w/ TLT

Asajj Ventress w/ Trick Shot, Latts Razzi

So we start things off with a weird list. I forget who was playing it, but I recall that he was a good player that I knew from other events, so I didn’t discount the list as a R1 newb pairing. Regardless, I setup in the bottom left, and he had his 4 in the top right, with the 3 small base going across the top and Asajj down the east side. I flew up the west edge, and threw Kanan into the fray with a 3 bank into the rocks. Call it luck, or call it judging the distances properly, but I managed to catch the lead Z-95 in R3 and nothing else. I managed to push 3 damage through on the 4v3 primary shot, he got 1 shield on the 2v1 return fire, and then the TLT killed him. The opening engagement heavily favored me there, as the Z95 was going to be in prime position to force a block on me, as my committing with the 3 bank was probably a mistake – I couldn’t turn away due to a rock. But without him in play, the next round Kanan inched forward with a 1 straight, Biggs maintained formation behind him, and I was left with a few choices of shots, but ended up going with the R2 on Torkhil. He made Kanan a PS0, which was fine with me. At the end of the round, Torkhil had 2 hull and a stress. Biggs had suffered severe damage. The following round I anticipated him moving in for the block instead of running away with the TLTs, so I dialed in the 4 straight for Kanan, leaving Biggs to bite the dust and block Asajj. Biggs’ block was successful, leaving Asajj without a shot, Torkhil dropped Biggs’ PS again, Kanan blew Torkhil out of the water with his rear arc, and the Y wing killed Biggs’ with his primaries. Kanan took the double tap on Asajj as the Y wing was going to be out of the fight the following turn. As predicted, Asajj decided to chase Kanan down instead of regrouping with the Y wing, so Kanan was absolutely fine trading 4 TLT shots for Asajj’s 1 2 dice primary. I was managing about 2 damage to her 1 since she was spending both the evade and the stress to dodge the TLTs. She eventually bit the dust with Kanan still having shields left. The Y wing engaged the turn that she died, taking me down to 9 hull. But from there, I boosted into his blind spot and took a 5 dice primary on the Y wing out of the rear arc, disengaged, and then killed him in the following round with 1 hull to spare before half credit.

1-0, 173 MOV

Round 2

Syndicate Thug w/ TLT

Syndicate Thug w/ TLT

Syndicate Thug w/ TLT

Syndicate Thug w/ TLT

My newb alert was going off as soon as this guy started dropping rocks. He literally dropped them from like 2 feet and threw them from across his table. But the alert pinged at max when he setup his ships in the tightest 2x2 formation possible. Zero gap between them. He setup in the top right facing the left, and I setup in the bottom left. I turned across my side, and he just did 1 forward. And then again. And again. And again. I was going pretty slow as well, storing up what ended up being 7 focus tokens on Rey before pouncing. At this point, he was starting to run out of room, and he finally did unique moves for each ship. The lead ones did 2 and 3 banks respectively, managing not to bump, and the rear two did 1 forwards. I managed to get one and only one in range of Kanan, who blasted him for 5 damage total (and took 2 shields in response). The next turn I misjudged the distances just slightly and managed to end up without range on any of them, he had the lead two do another 2/3 banks, as well as the rear two, I should have done a 2 straight, but I was more afraid of catching 2 in arc than I really should have been and conservatively did only a 1 straight, ending about 3mm out of range of the damaged one. Go go angles. But the following turn yielded good results for me. Since he had done an additional 1 straight with the back two, they were closer to the edge than the first two were. Recongizing this, I expected a 1/2 bank from them, but he did the same 2/3, which yielded in the outside one falling off the edge. Kanan had R3 on the injured one and blew him out of the water before he shot. The other two had no shot. At this point the guy put out his hand and said “let’s go get some food” and surrendered. Talking with him afterwards, he realized he had a really bad match up, and his only hope was that I was a fool who just pulled the list from the internet and that I didn’t know how to play it. Once he realized that wasn’t the case, he decided it was smarter to save his brain for other matchups and use the time to get some good food.

2-0, 373 MOV

Round 3

Transdoshan Slaver w/ Bossk, 4-LOM, Gunner

Asajj w/ PTL

Spice Runner w/ TLT

I’m a bit fuzzy on the rest of these details, but I absolutely recall the Slaver. I don’t remember much about this fight at all, except that the Slaver had a R1 at one point on Biggs, I used Kanan’s ability to drop it to 3v2, and Biggs managed to avoid all damage, and then he triggered Bossk and Gunner before I had an opportunity to trigger Kanan again. He ended up with all 4 hits, and I was a little PO’d about that, but the guy had been playing fast all round, so I didn’t think it was intentional, I just asked that in the future to please slow down and allow me time to decide. It was one of the first shots and I was confused because I thought he had said Dengar (he didn’t, he said Bossk, but in my mind I interpreted as Dengar). Beyond that, I don’t think I remember anything about this list. I believe I lost both Biggs and half credit on Kanan.

3-0, 519 MOV

Round 4

Rey w/ VI, Finn, Kanan, MF (Sloop), Snuggling Compartment, ID

Miranda w/ TLT, Homing Missiles, EM, AdvSL

Ahh, the good ole Rey/Miranda matchup that I love so much. Actually, I’m pretty fond of this list, it has a bit of everything, though Personally I’m not a big fan of HM + AdvSL, I would prefer Miranda to have Bombs for those 5 points, or if you’re going with HM, go with LRS. But it got him to 3-0, so who am I to judge. The one obnoxious thing about TLTs against my list – there’s not much I can do about them. Best case scenario is I make one of them 2v0 and hope he only rolls one, and then I can spend an Evade. But really my focus token and actions are better spent on the offensive. At least with Miranda, I can drop it down to 1v0 and hope for a blank. I decided at the start that I was going to drop Miranda first as I really didn’t want her getting both Homing Missiles off. But the way the match set itself off, I wasn’t really in a position to go after Miranda, so I found my attention swapped to Rey. The opening rounds had me cutting across the bottom edge from left to right, to meet Rey coming from top to bottom on the right edge. Miranda had taken the long way around and was hoping to come in from behind I suppose. I made a pretty bad mistake early in the game that ended up being the difference – I forgot about IDs. I put an semi-injured Biggs in a position to block Rey, and then boosted Kanan around the corner rock, preferring the banked boost for better dial selection the following round over the straight which would have locked me into a 2 turn next round. This meant that Miranda wouldn’t be able to get a shot on either of them, Rey would have to shoot at an injured Kanan out of arc, 2v0, and I would get 4 3v1 TLT shots on a shieldless Rey. And then ID’s happened, leaving Rey just inside of R1 of Kanan (who would have been fine if I had straight boosted), and giving her a R1 in arc shot on Biggs. Needless to say I paid dearly for my mistake, though if memory serves correctly, Biggs limped away with 1 hull (and no stressbot to double stress Rey), but no damage done to Rey. The following turn saw the end of Biggs as Kanan did a few hull damage to Rey, and Miranda was out of range of Kanan. But then I was faced with a choice – chase after Rey and deal with both Miranda and Rey at the same time, or bait Miranda in closer and let Rey disengage. I chose the latter, eating a 3 dice Homing Missile in exchange for 4 shields from Miranda. The next round she took of 2 more shields as she regened one as Kanan boosted out of arc, but she was down to 2 hull. Finally, she lined up the shot for the second HM, leaving Kanan at 9 hull, but she paid for it with her life. Rey was now reengaging, but with only 4 hull left to my 8, I figured I was in good shape. We closed on each other for the kill shot, R1 point-blank. I evade and pull a Focus from Rey. I make my second mistake of the game, spending my one Focus token to drop her dice down to 3+1 without giving it much thought. She manages to do 3 damage, bringing me to 5 hull, but also giving me the stunned pilot crit, which is a huge problem for me. I turn around and roll hit hit focus focus focus, spend the target lock on the three focuses and get hit focus focus. RNjesus was punishing me for my bad choice on my focus spending. She manages 1 evade, so I deal 2 damage to her. But now I have 5 hull left and I can’t run into her or anything else, or I’ll drop down to 4. I end up having to do a 1 hard turn, which was the only maneuver that wouldn’t run me into/over something. I forget what the heck she did, but somehow we ended up with yet another R1 shot in arc. Mistake #3 – thinking that I could live. I didn’t deploy my shuttle because I thought I’d get one more good turn out of Kanan to finish her off if I had the rear arc. But somehow she surprised me with the R1 in arc attack, so I had to spend my last Rey focus to make it 3+1, where she rolled all 4 as HHHC, and then I drew a direct hit, killing me before I could shoot. I deploy the shuttle with a sub-optimal move because there aren’t any good ones available, and run away. I was hoping that with just 2 hull left I could potentially survive an attack and kill her off. I end up getting my wish, exchanging R2 shots in arc, she only did 1 damage, leaving me at 1 hull 1 shield, but I managed to completely whiff on my attack, BBF if I recall (and I had to spend the F on defense). Another turn, another sloop, and a R1 exchange, but I managed to judge the sloop correctly and barrel rolled out of arc. Sadly, this meant that I was still up against 4F vs. 2 naked dice, and it resulted in me going boom. For SnGs, we rolled his attack, which was 3 hits, enough to kill Rey.

3-1, 591 MOV

Round 5

Backdraft w/ Adaptability, Title, FCS, LWF

Kylo Ren w/ Title, FCS

Omega Leader w/ Juke, Comms Relay

And 5 points of crew/ept on Kylo (not EU)

I was excited to play this list. I haven’t seen many TIE/SFs on the board yet, and this was the first time I saw a Kylo Ren shuttle, never the less Kylo himself. I setup in the bottom left, he setup in the top right. It was very clear that he knew exactly what he was doing, as he spent about 3 turns blocking the shuttle through ornate flying between OL and BD. I ended up baiting him to dedicate the shuttle across the top of the field, and I pounced on BD through the rocks, managing to do 2 shields in exchange for 3 on Kanan. The next turn OL found himself in the fray, and I found myself turning towards the bottom of the mat to avoid the shuttle. My plan was that Kanan is faster than the shuttle, so he shouldn’t ever get a shot in between the 4 straight and boost that I can do. OL locked Biggs, which gave Kanan the opportunity to fire some TLT shots into OL, doing 3 of the 4 damage required, and included him spending his evade. The next turn he learned his lesson and moved his lock to Kanan. Biggs was able to live through OL’s attack due to the lack of a lock, but then BD finished him off. Kanan proceeded to roll his 4 unmodified TLT attacks onto OL, 0 hits, 1 hit (evaded), 1 hit (evaded), 1 hit (blanks!), killing OL off. I fully expected it to take all 4 shots, but I also figured that I’d get 2-3 hits on 2 of them. I never expected to get it with 1 hit. At this point, I’m feeling pretty good about the setup, BD is almost half dead, Kanan is missing 3 shields, and if I can quickly finish BD off, I can keep Kylo out of the fight. But my reds continue to be ice cold and I manage to score just 1 damage onto BD between 4 modified TLT shots, and it’s not because he had good greens. The next round I had 1 shield left to a shieldless BD. He managed to push through 1s1c… which turned out to be Damaged Sensor Array. I proceeded to do 1 damage to him through 4 more TLT shots. But the DSA is the more troubling card. Kylo now catches up to me, throwing 4 dice at R3, while I struggle to flip DSA over so I can boost to get out of range. I continuously fail to flip it, and also continuously fail to roll any reds. Kanan ends up dying without doing another point of damage to BD. I deploy Zeb hoping to kill BD, but the dice gods just don’t love me. I failed to fix DSA for 3 turns in a row, and failed to do a single damage in that time frame.

3-2, 617 MOV

Round 6

Syndicate Thug w/ TLT

Syndicate Thug w/ TLT

Syndicate Thug w/ TLT

Syndicate Thug w/ TLT

I’m pretty bummed at this point as I knew that 2 losses was unlikely to get me to the top cut, but my friend Rinehart convinced me to stop caring about that and to just win my next match and then win the last one and make it to day two. So with that pep talk, I proceeded to face quad TLTs again. I’m surprised to see so many people playing this list as it’s super easy to exploit, but this guy knew what he was doing a whole lot more than the other guy did. While he started with flying in formation, he ended up breaking it up to block all pathways for me. I anticipated this, and ended up turning Kanan away from the fight, but due to bad targeting decisions, and a poorly decided boost, I found myself with 2 Y wings at 3 hull when I lost Biggs. Kanan had taken a few shields as well. But I weathered the worst of it – the process of blocking almost every path possible had them all going in various directions, and unable to focus fire. As such, I was able to pick off to two injured ones and only take fire from one of the healthy ones each turn, which did pull the rest of my shields off. He managed to regroup the two full health ones before reengaging. I knew I had the upperhand, but a few bad dice rolls on my part could sway that easily. After the end of the first engagement, one had 3 hull left, and I had 6 hull. But I failed to kill it the following turn with my primary, so it lived with 1 hull, shot at me, and then died to the TLT. Thankfully, one of his TLT shots missed (well, I took the evade action and it only rolled 1 hit), so I had 3 hull remaining, so I knew that he couldn’t kill me the next round. He was left at 3 hull to my 1. Due to the positioning of the fight, I wasn’t capable of turning my guns around on him, so I had to deploy the shuttle, and then barrel roll him to get the arc on the Y wing. Kanan’s TLT brought his Y down to 1 hull, and then it was up to the tokenless Zeb to take a R1 shot for the kill. 1 hit. 0 evades. Boom goes the Y wing. I knew no matter what that Zeb was going to win the matchup, but since I’d already lost 2 matches, I was in full on MOV protection mode and didn’t want to lose another 28 points from Kanan.

4-2, 763 MOV

Round 7

Tomax Bren w/ Crack Shot, Cluster Missiles, EM, Seismic Charges, GC

Howlrunner w/ Crack Shot, Stealth Device

Black w/ Crack Shot

Black w/ Crack Shot

Black w/ Crack Shot

I got to end the night against an interesting variation on a crack swarm, and to be honest, I really liked how it played. I’m surprised that I haven’t seen more of Tomax, though I don’t think I would load him up that much, but a simple Tomax w/ Crack & LWF sounds scary. Perhaps even put some crew on him. I digress. Anyways, we end up flipping positions for the attack runs, and he’s in my bottom left corner, and I’m coming down from his top edge. Tomax is doing his own thing coming around the corner rock (the others all K turned) to flank me. Once again, I find a single Black in R3 of Kanan for the opening round… Except this time I one shot it before it even got to shoot. The next turn found Tomax shooting Clusters at Kanan for 5 damage, while Kanan managed to kill HR (with the end phase TLT). The TIEs managed to do a shield to Biggs at R3 by spending a Crackshot. Kanan made a surprising turn away from the TIEs, blocking Tomax and exposing his rear arc to the TIEs (oh how I’m going to miss having a rear arc). And between the two R1 primaries from Biggs and Kanan, I was able to kill another one before it shot. The final TIE managed another shield on Biggs, and the end phase TLT did a damage. The following round I had Biggs bump into Kanan, which caused the TIE to overshoot him, and then Kanan to clear Tomax, who then bumped into Biggs. The Seismic took off his last shield, as he slaughtered Tomax with a 4 dice primary and then TLT to one round him (though I did get a lucky direct hit in from the primary attack). I did manage to lose half credit on Kanan.

5-2, 936 MOV

Round 8

Miranda w/ TLT, Sabine, Cluster Mines, Thermal Detonators, Extra Munitions, Advanced Slam

Biggs w/ R4-D6, IA

Gold w/ R3-A2, TLT, BTL-A4

They never did post the stands after day 1B like they did for 1A, but I was feeling pretty good about nearly 1000 MOV, and set the goal of achieving 373 MOV between the next two rounds in the morning, thinking that was going to be enough to make me contend for the cut. I go up against this gem of a list that I saw at several tables (thanks Paul!), and I can’t even come up with a target priority level for this one. He setups in the top right, with the Gold towards the edge, Miranda towards the center, and Biggs behind them in the middle. I decide to exploit that by pulling him across the rocks by going up and down my edge with a K turn at the end. He ends up having to break formation because now the Gold is moving first and behind everyone, and a 3 straight won’t clear. Unfortunately, I’m in a similar situation such that Kanan is behind Biggs. I know the 2 bank clears, and then Biggs’ 1 bank clears Kanan, which pretty much puts him back behind Kanan. Miranda ends up being at R3 for the first round, so I lose 2 shields on Kanan for 4 on Miranda. And that settles target priority for me then. The next round is a rather mundane exchange of shots, both of our Biggs taking damage, neither dying, Miranda regenning a shield. And then my opponent did a ballsie move, slamming Miranda into R1 of Kanan to drop the clusters. All 3 go off and he takes 6 damage, but our Biggs’ mutually destroy each other, leaving Kanan a juicy R1 onto Miranda, bringing her down to 3 hull. Kanan manages to get double stressed and loses 3 more hull, bringing him down to 5. But I managed to turn into the Y wing (keeping the stress stack) bumping him, and exchanging 2 more hull for the death of Miranda. But from here, the Y wing doesn’t stand a chance, with me moving after him and boosting away if I’m in his arc.

6-2 1109 MOV

Round 9

Fenn w/ Attanni Mindlink, Concord Dawn Protector, AT

Asajj w/ Attanni Mindlink, Latts Razzi, Gyroscopic Targeting

Palob w/ ICT, Attanni Mindlink

Well, now that I lost my 27 MOV in the last round, I knew I had to have a perfect win in this game to have a chance of making the cut. Target priority here wasn’t hard – I hate Pablo with a passion, and ICTs can screw me over. I made use of strafing up and down my left edge again, and Fenn bugged out when I 2 banked in towards him. Which should have been fine, but it left me with a free shot on Asajj for 3 shields, my opponent thought that we were out of range so he didn’t move her arc to the outside, meanwhile we were just in range, but not in range and in forward arc. But now I have a tough choice, do I continue going after Asajj or do I turn my attention to Pablo? I caught him off guard as I turned back towards the edge of the board, Asajj stressed Kanan, and Pablo was at R3, unable to use both is ability and his ICT. I poured the damage into Asajj, who removed Kanan’s stress for an evade, but still took 2 from the primary, and 2 more from the TLT leaving her at 3 hull remaining. I hemmed and hawed about my maneuvers for this turn for a long while – if I banked with Kanan, Asajj could bump rush me and donut hole me. But if I went straight, I would be telegraphed into a 2 turn the following turn. I decided that getting the kill was the most important thing right now, plus Fenn was coming back around, and I knew I’d be in trouble if all 3 engaged. That once again caught him by surprise, and he ended up in R1 in arc of Kanan. This time he decided to stress Biggs for some reason though – I think he thought I’d be forced to clear the stress and that would end up boxing me into the corner? Or perhaps he didn’t’ want me K turning with Biggs. Regardless, it was the wrong move imo, and Kanan took advantage of it and wiped her off the board. Pablo was finally into the fight but failed to hit Biggs with the ICT (perhaps he wanted a stressed ionized Biggs pointing towards the edge?). The end phase TLT did 2 damage to Pablo. The following round I caught my opponent by surprise by 3 turning with Biggs keeping the stress, but it got him out of R2 of Pablo, who then proceeded to land an ion onto Kanan. Fenn also got a R3 in onto Kanan. Kanan finished off Pablo that round. Biggs was limping around with 2 hull and the droid, and Kanan had lost a shield, vs. a full health Fenn. I knew that Kanan had to take him on alone and hope he can do it without taking too many damage, thankfully I managed to get Biggs out of his cross hairs with 1 hull left. The next 45min was a dance that finally resulted in me getting a hit hit crit on a R2 attack with like 90 seconds to go. Kanan had 1 shield left at this point. We quickly threw the dials on the table, and we lined up another R1 shot on each other, I failed to kill him with 5 dice, but he only did 2 damage back to me, now with like 10 seconds left, I throw a dial down for Biggs (who was casually flying on the other side of the table) and then think for a moment on what to do, and I decide with a 4 straight. Ideally I want a R2 shot on him, but if it ends up being R3, then at least he gets AT instead of a bonus evade. He decides he wants to end it as well, and it ends up being a R1 shot again, but this time I ink out 3 damage, killing him.

7-2, 1309 MOV

So, it turns out that 8th place was the only 7-2 to make the cut, with an MOV of 1339 (and a better SoS than me), meaning that I was 31 MOV out of making the cut. In other words, by the time I tallied two losses, I only has 73 points of MOV that I could have lost. Which for me, seeing as everything is done in increments of 27, means I could have only lost Biggs/half credit Kanan twice instead of the 4 times that I did. Or… more plausibly.. If I had killed that stupid BackDraft that I KEPT blanking out on, that was worth 31 points, I would have made the cut.

Either way, I had a good time not just at Hoth, but at all of these events that I’ve run Kanan/Biggs at. It’s also the first time that I’ve really felt like I’ve affected the meta in a way that I never could do with my previous successful lists (Roark, Blackmoon (w/ R3A2), Dagger (w/ HLC), Bandit *during the dark ages of Whisper/Fat Han*… Psycho Tycho… Kanan/Miranda), though as it’s been brought up before, I wasn’t the first one to have success with Kanan/Biggs lists, I’m just the loudest about talking about its awesomeness. I really feel like my build is a swiss army build in that there are no great match ups, but there are no auto-lose matchups, and with the lack of green dice, and extreme modification of red dice, the luck aspect is vastly minimized, meaning the victory is typically who flew better. Which you can see in all of my write ups – when I make mistakes, especially multiple ones in the same match, I almost always lose. Who knows, perhaps my next list will catch on even more! Kanan/Biggs retires with a tourney record of 7-2 (12th, Gencon), 7-1 (top 8, MI reg), 7-2 (top 8, OH reg), 7-2 (13th, Hoth), for a total of 28-7 (80% win rate).

Edited by Khyros
On 4/3/2017 at 10:50 PM, Khyros said:

his only hope was that I was a fool who just pulled the list from the internet

Hehe... just hehe :D

On Monday, April 03, 2017 at 3:50 PM, Khyros said:

(oh how I’m going to miss having a rear arc).

I fly Kanan/Biggs too. What do you mean you're going to miss having a rear arc? Did I miss something in the FAQ? Is it getting nerfed away? Please explain please.

1 hour ago, DXCrazytrain said:

I fly Kanan/Biggs too. What do you mean you're going to miss having a rear arc? Did I miss something in the FAQ? Is it getting nerfed away? Please explain please.

After 4 major tourneys playing pretty much the same list (the gencon variant last year wasn't as strong since it had too much dead weight on Ezra shuttle instead of Zeb), I've decided to retire it and more on. And one of the ways I do that is by banning myself from playing the VCX-100 for awhile (I had to do the same thing with Psycho Tycho when I retired him), otherwise I'm going to keep coming back to the list. And seeing as I have an unrational attachment to the rebel faction, the only other potential rear attack is going to be from the ARC-170, but 2 dice just isn't the same as 4 :).

21 minutes ago, Khyros said:

After 4 major tourneys playing pretty much the same list (the gencon variant last year wasn't as strong since it had too much dead weight on Ezra shuttle instead of Zeb), I've decided to retire it and more on. And one of the ways I do that is by banning myself from playing the VCX-100 for awhile (I had to do the same thing with Psycho Tycho when I retired him), otherwise I'm going to keep coming back to the list. And seeing as I have an unrational attachment to the rebel faction, the only other potential rear attack is going to be from the ARC-170, but 2 dice just isn't the same as 4 :).

Gotch. I read the part where you said you were going to retire the list but I didn't put 2 and 2 together to realize that's why you'd miss the rear arc. My brain had frozen up with panic that there was a Ghost nerfed I'd missed. Lol. I do want to thank you for your posts which convinced me to try the list. It's my favorite. I play a Rey Rex and Biggs list and Snap Crack A's too, but Kanan and Biggs are just that little bit better. I liked your stress bot version but I'm trying out the version Paul Heaver mentioned on the Stele Open stream with Finn instead of Rec Spec and M9-G8 on Biggs. I'll be curious to hear what your next list is. Thanks again and best of luck.

@Khyros, are there any updates on Kanan+Biggs?
I've been toying with list ideas for a revival (mainly focusing on how it can deal with FSR) but can't seem to find a way to deal with the meta's damage curve.

9 minutes ago, Rinzler in a Tie said:

@Khyros, are there any updates on Kanan+Biggs?
I've been toying with list ideas for a revival (mainly focusing on how it can deal with FSR) but can't seem to find a way to deal with the meta's damage curve.

Haha, actually I failed at retiring it. I haven't been playing casually recently, and as such I've just been bringing the same list to random Store Championships because I'm so familiar and comfortable with it. I did manage to win a 27 player SC last weekend with it. I have to say - I haven't had issues with FSR at all. Since you're protected by Biggs as well, Rex doesn't reduce Kanan's damage onto their Biggs, and TLT doesn't really care much about Selflessness, it basically gives him another hull. And Lowhirrck's ability isn't that big of a deal against TLTs again... Meanwhile the only real offense is Jess as everyone else is using actions for defense.

Meanwhile, Miranda/Nym is still a lawl matchup... Just remember, you have a turret as well, and you own them in the final salvo. Don't chase them, and engage them in the rocks. The EU will keep them from being able to bomb you, and 1 agi just dies to Kanan. Dengar/Nym is pretty much the same thing... I've only played against people who overcommit Dengar, and the split revenge shot means that you should still have no problem dropping him in 2-3 rounds, and then the EU keeps Nym from ever bombing you.

I think if anything, R3-A2 has lost some value and EU has gained even more importance. There's still not a (meta) list out there that I feel like curb stomps Kanan/Biggs. Cluster Missile Bossk sucks, and there's a few folks who play him around here, but I don't think it's a mainstream list, but if it becomes one, it'll be difficult to bring it to anything (it's pretty much guaranteed 6-8 damage each shot and burns up to 2 focuses). It requires a bunch of advanced planning to keep him at R3, and often use of the EU (hey look, yet another reason why EU is even more important). R3-A2 will be staying though because I don't know what other droid would be worth taking at 2 points, or where else I would spend 1 point, so R3-A2 stays.

Khyros, I've been running Tactical Jammer instead of EU, as I wanted to keep Biggs alive longer and thought the PS5 didn't lend itself to effective boosting. How have you found it?

RoV

12 hours ago, Rat of Vengence said:

Khyros, I've been running Tactical Jammer instead of EU, as I wanted to keep Biggs alive longer and thought the PS5 didn't lend itself to effective boosting. How have you found it?

RoV

I've probably played about 50 games without EU, and over 100 with EU... There's no going back once you play with it. There will be games that you don't use it at all, most games you'll only use it once, maybe twice... But that one time is the difference between getting the shot and having someone stuck in your blind spot. With Rey and FCS, you'll often find yourself lining up a R2 in arc shot against those pesky arc dodgers when you boost... It's one of the most common ways that I can kill them. But it's not just for arc dodgers, it's beautiful for those slamming K wings to put yourself in a position that they cannot land those bombs on you at all. It's lovely for crack swarms to arc dodge yourself and isolate one or two to pick off. Heck I even use it against ordance alpha strikes to make sure I don't get ganked by them. It can also be useful towards the end of the game when you want to disengage to put a few more focus tokens on Rey before reapproaching the fight.

Thanks Khyros, I appreciate the explanation :)

RoV