Thoughts on Major Derlin

By 13edl@m, in Star Wars: Armada

So this is how I'm looking at Derlin;

I think of it this way, at his most efficient he's seven points to add 3-4 damage to your ship. Thats fantastic. Would take every time. But in practice, how often am I getting that? Since he's an exhaust effect, he can be worked around through focus fire. So I think he's going to most at home on smaller ships that are hanging out towards the edge of the battle. Several posters above me have made fine suggestions, such as Salvation or a TRC90. But thats a large point officer for those ships. Especially Salvation, which is also taking a 7 point title and probably a turbolaser upgrade. So for me, the jury is out on this card, although I am very interested in trying him on the table. Because if I find he's relatively consistent at getting a ship like salv an extra turn of shooting, then he's totally worth it. But if he's just making the fireball a little smaller then I'll find another way to spend 7 points.

So this is how I'm looking at Derlin;

I think of it this way, at his most efficient he's seven points to add 3-4 damage to your ship. Thats fantastic. Would take every time. But in practice, how often am I getting that? Since he's an exhaust effect, he can be worked around through focus fire. So I think he's going to most at home on smaller ships that are hanging out towards the edge of the battle. Several posters above me have made fine suggestions, such as Salvation or a TRC90. But thats a large point officer for those ships. Especially Salvation, which is also taking a 7 point title and probably a turbolaser upgrade. So for me, the jury is out on this card, although I am very interested in trying him on the table. Because if I find he's relatively consistent at getting a ship like salv an extra turn of shooting, then he's totally worth it. But if he's just making the fireball a little smaller then I'll find another way to spend 7 points.

I see the opposite. If a smaller ship is in a position to need Derlin, I've done something wrong. The CR90 needs to stay at long range, avoiding medium range altogether. If I'm at medium range, it's probably going to go down very quickly, Derlin or not. That means I'm getting 1, maybe 2 uses out of Derlin. That's not an effective use of his points. A MC30 could be better, but Lando is a more natural fit to compliment Admonition and Foresight, especially with Mon Mothma in the mix.

I see large ships as the place for Derlin because you already know you're going to take a pounding. You're likely to get 3-4 uses out of him, making his investment pretty worthwhile.

Edited by Truthiness

I might argue the best use of Derlin is actually on the MC30 or a Gallant Haven AF, a ship that is:

1 - Not terribly officer dependent

2 - Will frequently be at close range and taking fire to do its job

3 - Surprisingly fragile to being one-shot thanks to the hull

I think for very large ships, he's unlikely to matter, as you save 1-2 damage (either you win the engagement or die). I think medium ships are where he will shine, as with small ships he may be too expensive vs. what you get.

I might argue the best use of Derlin is actually on the MC30... a ship that is:

1 - Not terribly officer dependent

I don't know, the opportunity cost isn't zero: the MC30 always wants SFO if it can get it. Not that there aren't exceptions (e.g., Lando), but it does have a great use for that officer slot.

I could maybe see Derlin on a long-range focused Scout; the Torp really shouldn't be taking sustained fire over several rounds, so doesn't benefit as much, at least on paper.

Yeah after thinking more about him you guys are probably right. I think the AF2 would be a nice fit. He can be exhausted to help the evade at long range and then he'll work up closer with the brace to mitigate even more damage.

... and one of the few ships that's not taking FC/FCT for me :D

I might argue the best use of Derlin is actually on the MC30 or a Gallant Haven AF, a ship that is:

1 - Not terribly officer dependent

2 - Will frequently be at close range and taking fire to do its job

3 - Surprisingly fragile to being one-shot thanks to the hull

I think for very large ships, he's unlikely to matter, as you save 1-2 damage (either you win the engagement or die). I think medium ships are where he will shine, as with small ships he may be too expensive vs. what you get.

Well, I agree with the logic, however I think that we need to compare him to Lando to understand his niche. For the ships that need to survive one large hit before getting away (I would put admiral's lifeboat and MC30s in that category) Lando is definitely better.

Derlin is better for the ships that need to survive longer during multiple rounds of being fired upon and/or ships that are guaranteed to brace the incoming hit, therefore AF, Nebulon, Liberty (I can see him being useful on Liberty to protect it from a crit, especially bomber crit)

Liberty (I can see him being useful on Liberty to protect it from a crit, especially bomber crit)

Except, it won't.

Liberty (I can see him being useful on Liberty to protect it from a crit, especially bomber crit)

Except, it won't.

Blue bomber die or brace+ Derlin on a single black.

Liberty (I can see him being useful on Liberty to protect it from a crit, especially bomber crit)

Except, it won't.

Blue bomber die or brace+ Derlin on a single black.

Liberty (I can see him being useful on Liberty to protect it from a crit, especially bomber crit)

Except, it won't.

Blue bomber die or brace+ Derlin on a single black.

Exactly.

Oh, right, so default critical... Got it.

Now I get where you are.

I was stuck at "Criticals are done at the start of the Damage step, and he has not taken effect"... But I see it now - Reduce damage to 0 and the crit won't take effect anyway...

Still. Kinda makes it 7 points for Derlin or 3 points for Endeavour....

Still. Kinda makes it 7 points for Derlin or 3 points for Endeavour....

Endeavor is 4pt. And now its a wash more or less: 4 points to protect from crit (and potentially two) or 7 points and officer slot to possibly protect from 1 crit and reduce damage by 1.

I still feel that reduced damage would be useful enough to spend extra points.

Still. Kinda makes it 7 points for Derlin or 3 points for Endeavour....

Endeavor is 4pt. And now its a wash more or less: 4 points to protect from crit (and potentially two) or 7 points and officer slot to possibly protect from 1 crit and reduce damage by 1.

I still feel that reduced damage would be useful enough to spend extra points.

I won't disagree...

Its just.

Man, I do so much with Officers already...

And I feel I'm going to be doing even more if its revealed that the Damage Control Officer does what I have suspected and stated it does for a while....

Edited by Drasnighta

He's a pretty useful card. But I doubt he will frequently fit into my upgrade budget.

He's a pretty useful card. But I doubt he will frequently fit into my upgrade budget.

That's pretty much how I feel about him. But I do like the idea of putting him on an AF...

Still. Kinda makes it 7 points for Derlin or 3 points for Endeavour....

Endeavor is 4pt. And now its a wash more or less: 4 points to protect from crit (and potentially two) or 7 points and officer slot to possibly protect from 1 crit and reduce damage by 1.

I still feel that reduced damage would be useful enough to spend extra points.

I won't disagree...

Its just.

Man, I do so much with Officers already...

And I feel I'm going to be doing even more if its revealed that the Damage Control Officer does what I have suspected and stated it does for a while....

Yeah, if that DCO contains APTs and ACMs... Derlin will be a hard sell.

So this is how I'm looking at Derlin;

I think of it this way, at his most efficient he's seven points to add 3-4 damage to your ship. Thats fantastic. Would take every time. But in practice, how often am I getting that? Since he's an exhaust effect, he can be worked around through focus fire. So I think he's going to most at home on smaller ships that are hanging out towards the edge of the battle. Several posters above me have made fine suggestions, such as Salvation or a TRC90. But thats a large point officer for those ships. Especially Salvation, which is also taking a 7 point title and probably a turbolaser upgrade. So for me, the jury is out on this card, although I am very interested in trying him on the table. Because if I find he's relatively consistent at getting a ship like salv an extra turn of shooting, then he's totally worth it. But if he's just making the fireball a little smaller then I'll find another way to spend 7 points.

I see the opposite. If a smaller ship is in a position to need Derlin, I've done something wrong. The CR90 needs to stay at long range, avoiding medium range altogether. If I'm at medium range, it's probably going to go down very quickly, Derlin or not. That means I'm getting 1, maybe 2 uses out of Derlin. That's not an effective use of his points. A MC30 could be better, but Lando is a more natural fit to compliment Admonition and Foresight, especially with Mon Mothma in the mix.

I see large ships as the place for Derlin because you already know you're going to take a pounding. You're likely to get 3-4 uses out of him, making his investment pretty worthwhile.

Except large ships tend to get focused down, limiting his effect. I like Rein's suggestion of the AFMK2 though. I find that I often fail to craft for that ship.

I might argue the best use of Derlin is actually on the MC30 or a Gallant Haven AF, a ship that is:

1 - Not terribly officer dependent

2 - Will frequently be at close range and taking fire to do its job

3 - Surprisingly fragile to being one-shot thanks to the hull

I think for very large ships, he's unlikely to matter, as you save 1-2 damage (either you win the engagement or die). I think medium ships are where he will shine, as with small ships he may be too expensive vs. what you get.

I agree. AFs are often in slugging matches even at long range if they circle and snipe. If they are supporting fighters in a protective role ala Galant Haven, they will have to linger for some time. Their maneuverability can keep them from getting tagteamed, but they will be positioned to be getting shot at time and again. Sadly Yavaris has yet another officer to compete for its slot between this, Antilles, Toryn, Tallon, FC...

So am I reading this card correctly to think it can cancel apts?

So am I reading this card correctly to think it can cancel apts?

No, that it cannot.

It can cancel the default critical effect, if the final remaining Die is showing a Crit Icon... (With a Brace, if its a Black with Hit/Crit)

The Reason why it doesn't work on APT:

I have rolled all the Dice, and I've ende dup with a Single Black Hit/Crit after all of the Defense Tokens ahve been Spent....

... I have APT, and I elect to use the Crit.

That happens at the start of the Damage step ... it is the first thing to happen...

Brace has not happened yet... Redirect has not happened yet... Derlin has not happened yet...

So, once it is resolved, then I move on to Calculate how much Damage...

If I used Brace, then I take the 2 Damage (Hit + Crit), and make it 1...

Then Derlin makes it it 0....

So the ONLY damage you take is the APT Crit. But it doesn't stop the APT crit.

Edited by Drasnighta

I didn't realise until yesterday that Major Derlin was played in Empire Strikes Back by the great Cliff Claven from Cheers.

Yep, and he's a voice in every pixar movie ever , basically.

I am using a CR90 in my Admiral Raddus build (to get around the back of the opposing fleet quickly).

The CR90's only job is to survive until the beginning of turn 3 (turn 4 latest) and get into a position to deploy my larger ship using Raddus.

Based on this, would you recommend Derlin or Lando in the officer slot on the CR90?

1 hour ago, Tech Noir 17 said:

I am using a CR90 in my Admiral Raddus build (to get around the back of the opposing fleet quickly).

The CR90's only job is to survive until the beginning of turn 3 (turn 4 latest) and get into a position to deploy my larger ship using Raddus.

Based on this, would you recommend Derlin or Lando in the officer slot on the CR90?

How good are you at avoiding fire?

Lando is great if you’re taking one big shot - like when turning in around and you just fail to dodge - Lando May save your life...

but Lando is less useful when you’re taking a couple of low dice shots that you can ALMOSY cancel with evades - Ol’ Norm will let you reduce a few of them right down...

So it’s really matchup depending

It took me a minute to release this was a necro thread haha, I was like "why do poeple think you can use a flottila for a commander boat?"

Edited by clontroper5