Anyone here considered any possible synergies? Do you think he's priced right?
Thoughts on Major Derlin
If Bright Hope wasn't already the perfect Toryn chariot, I'd say there. How about this: Tractor Beam, Slicer Tools, Bright Hope, Derlin. Because **** your Demolisher. You can also just go Derlin, Bright Hope for a solid commander chariot.
Bright Hope/Major Derlin is immune to every squadron with less than blue/black from the front/sides. That is so good !
BH/Derlin as a Cracken lifeboat will pretty much force you to ram it to death.
I'm not gonna lie....this is starting to get ridiculous when transports are basically immune to bomber swarms....
Might aswell build dedicated combat ships to attack transports, as fighters are basically worthless.
Bright Hope/Major Derlin is immune to every squadron with less than blue/black from the front/sides. That is so good !
BH/Derlin as a Cracken lifeboat will pretty much force you to ram it to death.
I don't think its that bad as Derlin prevents only one damage per round. Also intel officers can be an answer.
I'd be curious as to the math on a Cracken-BH-Derlin Flotilla sitting at medium range in the front arc of an ISD. And then the variations from there. Leading shots, with or without accuracy generation, etc...
Here are probabilities of one-shotting a flotilla with ISD2 and Leading shots (without taking into account evade rerolls):
Regular flotilla - 82% (4 reds 4 blue)
Cracken-BH-Derlin flotilla - 32% (3 reds 4 blue)
Cracken-BH-Derlin flotilla - 33% (4 reds 3 blue)
Assuming ISD rams it afterwards
Cracken-BH-Derlin flotilla - 62% (3 reds 4 blue)
Cracken-BH-Derlin flotilla - 60% (4 reds 3 blue)
Without leading shots:
regular flotilla - 76% (4 reds 4 blue)
Cracken-BH-Derlin flotilla - 25% (3 reds 4 blue)
Cracken-BH-Derlin flotilla - 24% (4 reds 3 blue)
EDIT: Updated LS probabilities (previous estimate used LS even if the ship was killed by initial roll - thats what you get for writing code after midnight
)
25%? That seems...high. Considering it would need 6 damage and at least one accuracy, that seems very high to me.
25%? That seems...high. Considering it would need 6 damage and at least one accuracy, that seems very high to me.
You need to roll 6 damage and an accuracy on 7 dice. Far from impossible, but as he said it doesn't take into account evade rerolls
And when you consider that a lot of those rolls will have a blank and a double hit that you can evade the percentage probably goes down significantly
seems best on a cracken assault frigate
Does Major Derlin's effect occur before or after you brace?
-snip-
Bug in the code, false information.
Edited by TheCallumDoes Major Derlin's effect occur before or after you brace?
\
After.
Brace occurs when you calculate damage.
Derlin happens as you suffer said damage.
Same as Gallant Haven.
Does Major Derlin's effect occur before or after you brace?
Before you suffer damage from an attack, you may exhaust this card to reduce the total damage by 1.
Brace C: When damage is totaled during the “Resolve
Damage” step, the total is reduced to half, rounded up.
A “when” effect occurs at the moment that the specified
event occurs and cannot occur again for that instance of
the event.
Edited by Ardaedhel
Resolve Damage: The attacker can resolve one criticaleffect. Then the defender suffers damage equal to
the number of F icons. If the both the attacker and
defender are ships, the number of E icons is added to
the damage total. Wrong reference, see below.
This is one of those situations where you have to go:
"If you don't Halve before you start taking the damage, how do you know how much damage to take? :::bzzt, game broken::"
Inherent Logic wins so the game is playable.
Is it poorly worded? Yes, I won't dispute that.
But there are basically two ways you can read it...
... One of those allows a game to work (and thus, have Derlin be after the Brace)...
... The other does not, unless you're really into Quantum Theory, and to be honest... I'm not.
Edited by DrasnightaWhoops, Nevermind, wrong reference for damage resolution.
Resolve Damage: The attacker can resolve one of its
critical effects. Then the attacker determines the total
damage amount. {BRACE HAPPENS HERE} {DERLIN HAPPENS HERE} Then the defending squadron or hull
zone suffers that total damage, one point at a time.
See. All better.
Same as Gallant Haven, after all
Surely it's better to take him on a ship other than a flotilla? That's an expensive flotilla, and still somewhat vulnerable to H9s, Intel officer, etc..
It may be,.
And don't call me Shirley.
I think he'll be pretty good in a number of roles. Brace amplifies his effect, making him good for bracers. He's an exhaust so the more shots you take, the better your return on investment, so you want him on a big ship. On the other hand, he mitigates a larger percentage of the damage if you're taking smaller amounts of damage, so you want him on something that's not eating the big ISD front arcs where Lando is better.
So... That being the case, Liberties or Salvation at long range seems like it would be an ideal use case. I could actually see him being good on Salv: eat a dbl-dbl-hit-crit from an ISD at range? Evade a double, brace to 2, Derlin to 1. Makes it better at what it's already good at (taking big shots head-on), while also giving you some modicum of defense against those pesky side-arc squadron shots.
What about Derlin on a long range ship like a CR90? I think it really hurts opposite TRCs. Usually they output about 3 damage with the TRC. Even with Intel (something that has been really pervasive lately - the Intel TRC90) you can evade the double and reduce damage to zero.
Of course now your CR90 starts at 51 points...
Here are probabilities of one-shotting a flotilla with ISD2 and Leading shots (without taking into account evade rerolls):
Regular flotilla - 82% (4 reds 4 blue)
Cracken-BH-Derlin flotilla - 22% (3 reds 4 blue)
Cracken-BH-Derlin flotilla - 25% (4 reds 3 blue)
Assuming ISD rams it afterwards
Cracken-BH-Derlin flotilla - 57% (3 reds 4 blue)
Cracken-BH-Derlin flotilla - 55% (4 reds 3 blue)
Without leading shots:
regular flotilla - 76% (4 reds 4 blue)
Cracken-BH-Derlin flotilla - 25% (3 reds 4 blue)
Cracken-BH-Derlin flotilla - 24% (4 reds 3 blue)
Without leading shots, including evade reroll, this drops this down to 3% / 10% depending on the ram. (Seems the choice of dropping red or blue to Cracken doesn't really make a difference.)
With the assumption leading shots should double those chances - Major D is clearly a significant upgrade for making a flottila durable.
If you are only killing it 1 in 5 times with the best medium dice pool available, then its going to be very tough to kill.
You'd need last first activation advantage or a fork on a more important ship for two turns, plus commiting an ISD...
How did you get these numbers? I just coded a simple evade mechanics into the simulation and got the following:
ISD with LS (3 reds, 4 blues) vs Derlin Cracken BH wtih evade - 17.65% (extra 14.85% if evade isn't there)
ISD with LS (3 reds, 4 blues) ramming Derlin Cracken BH with evade - 50.93% (extra 11.1% if evade isn't there)
ISD without LS (3 reds, 4 blues) vs Derlin Cracken BH wtih evade - 16.38% (extra 9.48% if evade isn't there)
ISD without LS (3 reds, 4 blues) ramming Derlin Cracken BH with evade - 42.54% (extra 6.66% if evade isn't there)
It's perfectly possible that I made a mistake in the way I coded the simulation, so I'm interested to understand what method did you use.
Also it seems that Derlin helps a lot to survive for one round (50% kill chance vs 17%). The ability to keep it alive in 1 HP long term is a different question though.
Great job with the one-shot calcs, though it still doesn't take into account critical effects (and it's nearly impossible to account for, really). And while the ISD II front arc may hold the most natural potential for damage, an H9 torpedo Frigate with APTs could very easily wreck a bright hope. It only needs 5 damage with a crit on 3 blacks.
I really like the Salvation idea with derlin. I do fall into the camp that he will be better on small ships that only eat 1-2 shots per round. Though the best idea may be the one already mentioned with BH, slicer tools, and derlin in a Cracken swarm. It's a great counter for heavy carrier builds (the list's natural weakness), Demo (everyone's demise), and other swarm lists with no/Rogue squadrons (assuming you have initiative).
@pt
My method was pretty crude- I simulated 10000 sets of dices rolls, each with 5 reds, 4 blues.
Depending on if you dropped a red or a blue, I added up the damage of the remaining 3 and 4 dice.
I then made that damage for any roll with less than 1 accuracy 0.
To simulate the evade on any roll with one accuracy, I dropped the die with the most damage, or a red dice, and took the result of the 5th red die I mentioned above.
Any roll with more than 1 accuracy stays the same.
Finally, I took that modified result and subtracted 2.
A quick count of anything over 4 divided by 10000 to get a percentage.
...
Annnnnd as I type this I find a mistake and lo and behold end up with very similar numbers to you.