A Clarification on Swarm Leader

By CJKeys, in X-Wing

swx63-swarm-leader.png

So, with Swarm Leader, do the supporting ships with evade tokens need to be in Range 1-3 of the attacker and just have the target in arc regardless of range, or, is it that the supporting ships can be anywhere on the table and just have to have the defending ship in arc at range 1-3?

The way I read it is the friendly ships have to be in arc of defender within range 1-3. They can be at any range of the friendly ship.

swx63-swarm-leader.png

So, with Swarm Leader, do the supporting ships with evade tokens need to be in Range 1-3 of the attacker and just have the target in arc regardless of range, or, is it that the supporting ships can be anywhere on the table and just have to have the defending ship in arc at range 1-3?

I believe the intent is that they can be anywhere and just need the defenders to be in arc. If it didn't have that text, then someone could try to argue for using their epic ruler to provide the extra die at range 5.

So, with Swarm Leader, do the supporting ships with evade tokens need to be in Range 1-3 of the attacker and just have the target in arc regardless of range, or, is it that the supporting ships can be anywhere on the table and just have to have the defending ship in arc at range 1-3?

The second interpretation is correct.

The card requires the defender to be " inside their (other friendly ships') firing arcs at Range 1-3 " which is pretty well defined in the current FAQ under Inside Firing Arc at Range X. There is no requirement on the card to be at range 1-3 of the Squadron Leader

I look at is as effectively saying something like "if another friendly could use is primary weapon on the the target then you may remove an Evade token from it to add one die to your attack." This isn't exact as some my try to apply it to epic ships (but can they get Evade tokens?) but I believe it pushes the point.

Edited by StevenO

I look at is as effectively saying something like "if another friendly could use is primary weapon on the the target in its primary arc then you may remove an Evade token from it to add one die to your attack." This isn't exact as some my try to apply it to epic ships (but can they get Evade tokens?) but I believe it pushes the point.

It does not have to be primary arc.

I look at is as effectively saying something like "if another friendly could use is primary weapon on the the target in its primary arc then you may remove an Evade token from it to add one die to your attack." This isn't exact as some my try to apply it to epic ships (but can they get Evade tokens?) but I believe it pushes the point.

It does not have to be primary arc.

True so I partially corrected my post. Also wouldn't need to be able to make a primary attack in the arc but does the Empire yet have a "special arc" that can only be used for some kind of secondary weapon and not primary weapon attacks?

I look at is as effectively saying something like "if another friendly could use is primary weapon on the the target in its primary arc then you may remove an Evade token from it to add one die to your attack." This isn't exact as some my try to apply it to epic ships (but can they get Evade tokens?) but I believe it pushes the point.

It does not have to be primary arc.

True so I partially corrected my post. Also wouldn't need to be able to make a primary attack in the arc but does the Empire yet have a "special arc" that can only be used for some kind of secondary weapon and not primary weapon attacks?

Not yet....! :) But your correction fits. I just pointed it out because sometimes people get confused and think "primary attack" and "primary arc" are the same.

The friendly ships you remove the evade tokens from must have the defending ship inside their firing arcs( any arc) at range 1-3.

Is that me or this card alone is a shitload of Power Creep ? Cheaper than other ways to gain red dice, no restriction forcing you to fly in formation (nice for a "swarm" card...), and no primary arc restriction either (yay, even stronger PTW!).
Every faction has acess to cheap fillers with Evade that can give the necessary token.

Is there something I don't see? Or just plain power creep?

Edited by Giledhil

Is that me or this card alone is a shitload of Power Creep ? Cheaper than other ways to gain red dice, no restriction forcing you to fly in formation (nice for a "swarm" card...), and no primary arc restriction either (yay, even stronger PTW!).

Every faction has acess to cheap fillers with Evade that can give the necessary token.

Is there something I don't see? Or just plain power creep?

It's not power creep, you are making squishy ships even more squishy to possibly do more damage. I'm not even sure how that would remotely be considered power creep with such a steep cost of use. Hell, it might be boarder line unusable in all but a handful of lists.

Is that me or this card alone is a shitload of Power Creep ? Cheaper than other ways to gain red dice, no restriction forcing you to fly in formation (nice for a "swarm" card...), and no primary arc restriction either (yay, even stronger PTW!).

Every faction has acess to cheap fillers with Evade that can give the necessary token.

Is there something I don't see? Or just plain power creep?

It's not power creep, you are making squishy ships even more squishy to possibly do more damage. I'm not even sure how that would remotely be considered power creep with such a steep cost of use. Hell, it might be boarder line unusable in all but a handful of lists.

Would you really use your turn of fire to shoot and kill one Prototype pilot with a 5 dice PTW ready to fire again next turn? I'm not so sure it's "unusable".

Would you really use your turn of fire to shoot and kill one Prototype pilot with a 5 dice PTW ready to fire again next turn? I'm not so sure it's "unusable".

Very much so, a tokenless A wing I most likely can 1 or 2 shot? Oh very much. If I take out all their support, that upgrade now is 3 worthless points on that ship. That 5 dice PWT most likely will only be single modified so only a 75% chance to do full damage, and that's before I roll and mod my defense.

Edited by Hujoe Bigs

It is neither overpowered nor useless. It is situational. It is a great way to use Evade tokens on ships that have taken an evade action but have ended up outside the arc of any would-be attackers. If the ships do have attackers pointing at them, you have to decide if it is worth the loss of defence to get the extra red dice.

Ironically, it will probably work better the lower the PS of the ship with the upgrade so that you will know who needs their tokens and who does not.

Fenn Rau (28)

Swarm Leader (3)

Advanced Proton Torpedoes (6)

Autothrusters (2)

Concord Dawn Protector (1)


Cartel Spacer (14)

"Mangler" Cannon (4)

"Heavy Scyk" Interceptor (Cannon) (2)


Cartel Spacer (14)

"Mangler" Cannon (4)

"Heavy Scyk" Interceptor (Cannon) (2)


Cartel Spacer (14)

"Mangler" Cannon (4)

"Heavy Scyk" Interceptor (Cannon) (2)


Total: 100




An 8-die shot,tolerant of up to 3 blanks, for an 87% chance of 8 hits, and a list that isn't actually all that skewed to do it, with a third Scyk on hand to try and set up the shot to boot.


Will it ever work? Of course not. Would pulling it off be hilarious ? Of course it would. :D

Fenn Rau (28)
Swarm Leader (3)
Advanced Proton Torpedoes (6)
Autothrusters (2)
Concord Dawn Protector (1)
Cartel Spacer (14)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Cartel Spacer (14)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Cartel Spacer (14)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 100
An 8-die shot,tolerant of up to 3 blanks, for an 87% chance of 8 hits, and a list that isn't actually all that skewed to do it, with a third Scyk on hand to try and set up the shot to boot.
Will it ever work? Of course not. Would pulling it off be hilarious ? Of course it would. :D

The APTs don't work with Swarm Leader. It's primary weapon only.

Fenn Rau (28)
Swarm Leader (3)
Advanced Proton Torpedoes (6)
Autothrusters (2)
Concord Dawn Protector (1)
Cartel Spacer (14)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Cartel Spacer (14)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Cartel Spacer (14)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)

I would swap out APT , bump 2 Cartel Spacers up to Tansarii Point Vets with Mindlink and change the 3rd Cartel to Kaato with Mindlink. This way you can Mindlink with Kaato, pump 2 evades with the Tansariis, have a 7 dice shot with Fenn Rau and still have focus on both Mangler shots. If you drop a Mangler for Tractor Beam you can put Ordnance on Kaato.

Fenn Rau (28)

- Swarm Leader, AT, title (6)

Tansari Point Vet (17)

- heavy, mindlink, tractor (4)

Tansari Point Vet (17)

- heavy, mindlink, mangler (7)

Kaato (15)

- mindlink, chimps, concussion missiles, bmst (6)

Edited by spacelion