Lightweight frame on TIE Bomber?

By Marinealver, in X-Wing

So one of the Modifications in the new Expansion allows those TIEs with less than 3 agility (the ones that no one flys) to have an extra agility when being attacked by 3 or more dice. Well first which ties could take this. In a way it is like a more persistent stealth device that can only go on a few ships.

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So far the ships that can take it are the following.

  • TIE Bomber (2 agility)
  • TIE Phantom (2 agility)
  • TIE Punisher (1 agility)
  • TIE/SF (2 agility)
  • TIE Striker (2 agility)

So which one of these do you think is the best?

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Aaaarrrghhhh!!!! This is like having to choose my favourite flavour of ice cream when there are 10 different kinds of chocolate!!!

Sigh...well, if I had to choose - (though I really like the one for the TIE Bomber) I do admit that I first thought of the TIE Phantom.

I like the idea of not losing a Stealth Device with one lucky blow "...takes a liken' and keeps on ticken!" especially with the generic TIE Phantom's to help increase their survivability. My only dilemma now is do I break my personal rule of two small ships and buy three because of this fantastic upgrade...sigh...

[Edit: Whoops! My brother Sir clanofwolves read my mind and posted before me!!! :ph34r: ]

Edited by SlaveofChrist

Problem with the ordnance ships is that you REALLY want guidance chimps in that slot.

TIE Bomber titled as a TIE Shuttle, though? Maybe that one...

There are possibly better choices for the phantom. But the durability it would give the Tie SF is very intriguing. The Bomber needs chips or LRS to be effective. Unless you are talking about the Tie bomber shuttle. Then I like it alot.

Obviously the Striker and the SF. On the SF its nearly an auto-include. On everything else I think its setup dependent. On the Tie Shuttle it makes sense, but if you are firing ordnance, you'll want LRS or CG. Generic Phantoms will still likely want SPA and Whisper or Echo won't touch LF.

One ship that is intriguing is the Cutlass with AC + LF. That's 26 points for a fairly durable, consistent shooting ship.

Edited by Jo Jo

Okay so my thoughts,

TIE Bomber A good candidate even better if you are taking the shuttle and making it a support ship for say TIE-D Defenders.

TIE Phantom Okay well the entire card is based upon number of defense dice vs number of attack dice. Phantoms usually have plenty of green dice thanks to cloak. It could help when not cloak but might not be the best. Especially with the two other modifications that work so much better.

TIE Punisher Probably will get the most efficiency out of this upgrade thanks to the 1 agility. Doesn't do anything for torpedoes/missiles but then again very few does. Would be better as a Bomb Tank since bombs/mines don't really need guidance chips.

TIE S/F The so called TIE B-wing needs a lot of help. Still I don't know if this is enough.

TIE Striker The expansion pack the card comes in. If you are not using Adaptive Alerons which would only be usefull on Duchess,you are better off with this title.

Edited by Marinealver

If you're actually running the TIE Bomber as a bomber...

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Conner Net (4)
Lightweight Frame (2)

Total: 24

Edited by Slugrage

One ship that is intriguing is the Cutlass with AC + LF. That's 26 points for a fairly durable, consistent shooting ship.

Pretty sure he'd be happier with autothrusters, if looking at a purely defensive mod, over LF. Guess the question is just whether you are more worried about turrets and long-range shots vs close-range shots...

Maybe a TIE Shuttle that isn't relying on green maneuver crew? Otherwise none, as it's a bad card that wouldn't have seen much play at 0 points, let alone two.

One ship that is intriguing is the Cutlass with AC + LF. That's 26 points for a fairly durable, consistent shooting ship.

Pretty sure he'd be happier with autothrusters, if looking at a purely defensive mod, over LF. Guess the question is just whether you are more worried about turrets and long-range shots vs close-range shots...

Autothrusters are really only good against PWTs, Turrets and range 3 secondary weapons. However even with lightweight frame it will give an extra dice all the time. The only attack that won't give you the benefit is coming from a HWK.

Edited by Marinealver

Maybe my dice are just too horribad. But no way would I substitute GC on a bomber. A sure hit VS a (sometimes applied) green die, that surely will fail me.... always.... and for 2 points? No contest. On a shuttle maybe.

Edited by Dwing

It's super intriguing on a generic Phantom.

4/3/2/2 for 27 points... Plus you can add in FCS or SJ if you want. Heck, put Kallus and FCS him for 31 points, and you got yourself one heck of a bad mofo.

It's super intriguing on a generic Phantom.

4/3/2/2 for 27 points... Plus you can add in FCS or SJ if you want. Heck, put Kallus and FCS him for 31 points, and you got yourself one heck of a bad mofo.

LF is not as good as an extra agility, it does not make the Phantom 4/3/2/2 and it does not play well with cloak.

dont cloak unless you absolutely have to.

dont cloak unless you absolutely have to.

And I'd take this over SPA why again?

The interesting play is to put it on TIE Bomber shuttle and add Isard to the mix. Worth it for Jonus on Bren?

Tomax Bren

- Crack Shot

- Lightweight Frame

- TIE Shuttle

- Hotshot Co-Pilot

31 points.

I feel like this one could be very annoying. You could also ditch the co-pilot to keep him at 27 points.

Tomax Bren

- Crack Shot

- Lightweight Frame

- TIE Shuttle

- Hotshot Co-Pilot

31 points.

I feel like this one could be very annoying. You could also ditch the co-pilot to keep him at 27 points.

That's a lot of points to pile onto a slow moving two attack ship, even with Crackshot.

The wording is odd for it to be as bad as we all think it might be. I can only assume something in playtesting said "broken at 1pt" with [this combo] or they had to future proof something...

I'll immediately put it on Deathrain and Deathfire and probably any non-stress tie bomber shuttles. Strikers... pretty much auto-include; SF probably auto-include. I don't like that all of the ships it helps are probably 2pts overcosted already and now you're paying 2 more.

Tomax Bren

- Crack Shot

- Lightweight Frame

- TIE Shuttle

- Hotshot Co-Pilot

31 points.

I feel like this one could be very annoying. You could also ditch the co-pilot to keep him at 27 points.

That's a lot of points to pile onto a slow moving two attack ship, even with Crackshot.

True, but shooting at PS8 will help him force the Focus token to be spent, which will mitigate any return fire. Forcing focus tokens to be spent on defense would also help the rest of the squad.

Honestly, I see Lightweight Frame as a new R3 Astromech. I had high hopes for both to make an underserved-class of ships better, but both ended up 2 points and very poor.

TIE/sfs are expensive and benefit a lot from TIE Mk. II if you take a mod for them at all, Bombers can take Gchips or LRS, TIE Shuttles also really benefit from TIE Mk. II (especially with Systems Officer), and the Punisher is expensive as it is. The Phantom also really likes Stygium as with this mod it makes it a little better at plain brawling but not much else.

It's a real shame too, but I think the card should have been one point at most.

Adding a defense die is not that good unless you can leverage an extra focus; see stealth device. Its not horrible, but not good on your average ship.

What do you guys think about this one? Thought it might be pretty neat with the Accuracy Corrector's (one of my favourite upgrades) and some survivability with the new Lightweight Frame upgrade. Solves some problems with not needing a Focus token for two of them with the Accuracy Corrector and with Predator for Duchess...thoughts?

[Edit: Additional Content Added]

Edited by SlaveofChrist

If you're actually running the TIE Bomber as a bomber...

That was where my head was at - when exclusively a bomber.