The attack deals critical damage?

By ffgfan, in WFRP Rules Questions

I got a question about some abilities of enemies?

Chaos Marauders or Trolls have a action card that has in the lines of sucess writen something like that:

- the attack deals critical damage / the attack inflicts critical damage

what does it mean? All the wounds dealed by this attack are critical wounds? I'm getting it right?

I am not sure on this myself but took this to mean that the attack did normal damage but with a critcal, so only one wound would be converted to a critical wound. All criticals seems over the top.

It means that the attack does normal damage whereoff one is a critical wound.

Yep this was clarified somewhere but it basically boils down to this...

an attack that does critical damage, converts 1 wound into a critical.

An attack that does +1 critical damage converts 1 wound into a critical BUT also stacks with another attack that does +1 critical or an attack that does critical damage.

i.e. if you got two sources of "attack does critical damage", you would only convert 1 wound into a critical, but if you had"attack does critical damage" and attack does +1 critical" that would result in 2 critical wounds.

There was some confusion over exactly type of critical using the CR of a weapon or using a sigmars comet would produce, but i think the considered opinion was that these equate to +1 criticals and therefore stack....

Hm, from my understanding of the FAQ - where there's some good explanations - different sources of critical damage are cumulative, regardless if the text is the same or different.

i.e. two sources of "inflict critical damage", or one source of "inflicts critical damage" and one source of "+1 critical damage" would both convert 2 final wounds into 2 critical wounds.

And yep you'd cause 2 critical wounds if you used Sigmar's Comet and Boons equivalent to CR to cause crits (detailed on p.8 of FAQ).

Dramatic Exit said:

Hm, from my understanding of the FAQ - where there's some good explanations - different sources of critical damage are cumulative, regardless if the text is the same or different.

i.e. two sources of "inflict critical damage", or one source of "inflicts critical damage" and one source of "+1 critical damage" would both convert 2 final wounds into 2 critical wounds.

And yep you'd cause 2 critical wounds if you used Sigmar's Comet and Boons equivalent to CR to cause crits (detailed on p.8 of FAQ).

Ah, thanks for pointing that out. I hadn't read that bit of the FAQ as I assumed it was the same as an earlier post clarification on this board, which I referred to above.

As the FAQ says, having them all stack is a much more streamlined method and easier to run with, which i prefer. I'm gald they have officially amended that.

Thanks

If the attack that deals critical damage and it means that 1 wound becomes a critical. So what the diference about

- the attack deals critical damage

and

- the attack deals normal damage + 1 critical?

It does not make sense, becouse it would be the same. So I would say that I can't be the same. The attack deals normal damage + 1 critical means 1 wound from that attack becomes a critical. And if the attack deals critical damage it would rather mean that all wounds become critical with that attack.

Maybe it would be better if Ynnen would anwser for us that question.

From the FAQ (emphasis mine):

An effect that states “inflicts critical damage” is mechanically iden-
tical to an effect that stats “+1 critical damage.”
Different sources of
critical damage are cumulative, so effects/sources that say “inflicts
critical damage” will stack with effects/sources that state “+1 criti-
cal damage.”

The one that confused me was the Rat Ogres "this attack automatically inflicts 1 critical wound." Really? That's it? It most certainly meant "inflicts +1 critical wound", but their use of different phrases to mean the same thing, for a criticals system that isn't immediately intuitive in the first place, is a bit odd. I mean, it would have made more sense to have +1 critical actually mean the attack causes an additional point of critical damage, and none of this confusion would exist.

Vaeron said:

The one that confused me was the Rat Ogres "this attack automatically inflicts 1 critical wound." Really? That's it? It most certainly meant "inflicts +1 critical wound", but their use of different phrases to mean the same thing, for a criticals system that isn't immediately intuitive in the first place, is a bit odd. I mean, it would have made more sense to have +1 critical actually mean the attack causes an additional point of critical damage, and none of this confusion would exist.

As in my earlier post, in earlier clarifications from Ynnen they did seem to mean different things. It looks though like FFG have decided its more streamlined and easier for everyone to deal with if they just make the slightly different wording all mechanically mean the same, and hence there's no longer any need to try and remember what that exact critical wording means and whether it stacks. They all now just mean one or more of the normal wounds becomes a critical...

Now, what there still hasn't been fully clarification of to the best of my knowledge is what happens if you deal more criticals than you actually deal wounds... are the excess criticals lost, or do they get converted to and add extra normal wounds to the damage?

e.g. inflict 1 wound and you get 2 X +1 critical

is that 1 critical wound

or 1 normal wound and 1 critical wound?

or even perhaps 2 critical wounds?

The original way the rules were written was that there were two types of criticals, non-cumulative and cumulative. If it had a plus next to it, it was cumulative and stacked with all other critical results. If it didn't have a plus, such as saying "inflicts criticals" it meant a non-cumulative critical that meant a single critical hit that would only stack with any cumulative (+X) criticals.

In the FAQ/Errata FFG changed this and streamlined it and instead made all criticals cumulative instead. Now there is only a single "type" of critical.

dvang said:

The original way the rules were written was that there were two types of criticals, non-cumulative and cumulative. If it had a plus next to it, it was cumulative and stacked with all other critical results. If it didn't have a plus, such as saying "inflicts criticals" it meant a non-cumulative critical that meant a single critical hit that would only stack with any cumulative (+X) criticals.

In the FAQ/Errata FFG changed this and streamlined it and instead made all criticals cumulative instead. Now there is only a single "type" of critical.

If that was an answer to my latest post, I think you mis understand my question. If however, it was just re-clarifying what others on the post has said for the benefit of the OP then all's good.

Just in case it was an answer to my question, my question is what happens if an attack that does 1 wound, gets through various means the chance to also apply 2 critical wounds.

By the RAW, i think the result is one critical wound, period. (you get 1 wound and you can covert it to a critical, the fact that you can convert a second wound to a critical is lost, because you don't have a 2nd wound to convert).

I think i will house rule it though that any criticals that cannot convert a wound (because there are insufficient wounds dealt) will themselves be converted to a normal wound, hence the result is 1 critical and 1 wound.

Ta

Sorry.. It was a clarification of earlier posts.

Officially, it seems that extra criticals are lost. After all, criticals are merely conversions of normal wounds into a critical state, not actually additional wounds.

So, for example, you cause 3 wounds and have a +1 critical. This means that one of the 3 wounds is converted into a critical wound, resulting in 2 normal and 1 critical wounds.

So, should you, for example, score 2 wounds (after To & Soak), and manage to have a +3 critical, there are only 2 wounds available to be converted. That third critical has no wound to convert, thus is lost. Resulting in 2 critical wounds.

The only exception to this, in the rules, is if 0 wounds are caused, in which case any and all critical wounds are converted into normal wounds.