TIE Striker preview is up

By Jarval, in X-Wing

Not finished reading this thread through, but GOOD. LORD. As if x7 Defenders needed anymore toys. I'm crapping my pants in fear of what Vess can do next to a couple x7 buddies. What on earth is going on.

You shoot them first and force them to spend those evade tokens, negating the whole ability.

I mean, it's probably a pretty good combo, but I'm not exactly shaking in fear of it. All the more reason to take Wes Janson or Palob.

LF frame is bad at two points. There will be games where it does nothing for you, like fighting a tie swarm. Should have been one point, or even free like Fickle points out. Agi 2 and lower TIEs weren't good in the first place, but this makes them too expensive.

Speaking of vader...

This could give the Vader Formation an actual bite and not just be a thematic V formation of TIE Adv with vader leading.

I might run that list again. I stopped even though it is easily the most thematic thing you can do with Vader because it is hilarious how hard a single turn of bad luck cripples that list, since it has no real punch and banks on consistent damage rather than heavy hits.

Vader 29pts

Swarm Leader (3)

Mk2 Engines (1)

Title (0)

ATC (1)

Juno 28pts

PTL (3)

Title (0)

ATC (1)

Maarek Stele 27pts

PTL (3)

Mk2 Engines (1)

Title (0)

ATC (1)

Total: 98pts

Got a 2pt bid, or even 100pts if you want SD/Hull on Vader instead of an additional 4 greens (since he isnt stressing anyway). Juno doesnt need Mk2 since she has 2green banks anyway thanks to her ability not actually changing her dial and keeping the color she reveals (plus i dont have a third Mk2 anyway lol) and both her/stele always take an evade for one of their actions, feeding Vader a 4/5 + Crit attack.

"Stay in attack formation...."

Edited by Vineheart01

Vader plus swarm leader is nice too bc it evokes the classic image of vader in a new hope flanked by two wing-mates.

Speaking of vader...

This could give the Vader Formation an actual bite and not just be a thematic V formation of TIE Adv with vader leading.

I might run that list again. I stopped even though it is easily the most thematic thing you can do with Vader because it is hilarious how hard a single turn of bad luck cripples that list, since it has no real punch and banks on consistent damage rather than heavy hits.

Vader 29pts

Swarm Leader (3)

Mk2 Engines (1)

Title (0)

ATC (1)

Juno 28pts

PTL (3)

Title (0)

ATC (1)

Maarek Stele 27pts

PTL (3)

Mk2 Engines (1)

Title (0)

ATC (1)

Total: 98pts

Got a 2pt bid, or even 100pts if you want SD/Hull on Vader instead of an additional 4 greens (since he isnt stressing anyway). Juno doesnt need Mk2 since she has 2green banks anyway thanks to her ability not actually changing her dial and keeping the color she reveals (plus i dont have a third Mk2 anyway lol) and both her/stele always take an evade for one of their actions, feeding Vader a 4/5 + Crit attack.

"Stay in attack formation...."

what he said.

Not finished reading this thread through, but GOOD. LORD. As if x7 Defenders needed anymore toys. I'm crapping my pants in fear of what Vess can do next to a couple x7 buddies. What on earth is going on.

You shoot them first and force them to spend those evade tokens, negating the whole ability.

I mean, it's probably a pretty good combo, but I'm not exactly shaking in fear of it. All the more reason to take Wes Janson or Palob.

LF frame is bad at two points. There will be games where it does nothing for you, like fighting a tie swarm. Should have been one point, or even free like Fickle points out. Agi 2 and lower TIEs weren't good in the first place, but this makes them too expensive.

For the record, shooting at folks doesn't force them to spend anything. I very often hang on to evade tokens for longer than I should (thanks, Juke!).

I'm going to try:

Vessery + x7 + Swarm Leader

2x Glaive + x7 + Trick Shot

Should be fun :)

im the same as ArbitraryNerd.

Especially if my Defenders or whoever i have Juke on is full health or pretty healthy, i'll keep that Juke and tank a hit or two. It has won me many games being able to juke a crit through in exchange for a hit on myself.

Except if my only target didnt spend his focus attacking me. Then theres no point lol

Curious if this will make its way to S&V breakdown. More creeping upwards on attack dice. Now your fave faction can also have a 7 dice attack!

im the same as ArbitraryNerd.

Especially if my Defenders or whoever i have Juke on is full health or pretty healthy, i'll keep that Juke and tank a hit or two. It has won me many games being able to juke a crit through in exchange for a hit on myself.

Except if my only target didnt spend his focus attacking me. Then theres no point lol

That's the thing, though -- you know if they've spent their focus or not. If not, and Juke isn't going to matter, you give it up.

No one is saying you have to use Juke, or Swarm Leader, every single turn. You need to use them thoughtfully for maximum effect. And trust me, the effectiveness of well-timed Juke is absolutely rage-inducing to an opponent.

Edited by ArbitraryNerd

I'm trying to brainstorm Squad leader Xizor and a mindlink scyk swarm.

I think the Prince and the Vets are too expensive for this. If you build Xizor without cutting corners he's going to come in at 39ish points. A Mindlink Heavy Scyk will be 20 before you give it a cannon. That's only going to give Xizor two ships with evades if you are using Mindlink and that's only while all the ships are still alive. You can fit in a forth Scyk if you drop down to the Cartel Spacers and only make 2 of them Heavy.

Don't go Heavy, go Tractor Beams. If you land the hit, the target has reduced agility AND Xizor gets added reds. Woohoo!

Except they shoot after Xizor...

Scyks dont have innate cannon slots. They dont take the title, theyre terribad TIE Fighters.

Speaking of vader...

This could give the Vader Formation an actual bite and not just be a thematic V formation of TIE Adv with vader leading.

I might run that list again. I stopped even though it is easily the most thematic thing you can do with Vader because it is hilarious how hard a single turn of bad luck cripples that list, since it has no real punch and banks on consistent damage rather than heavy hits.

Vader 29pts

Swarm Leader (3)

Mk2 Engines (1)

Title (0)

ATC (1)

Juno 28pts

PTL (3)

Title (0)

ATC (1)

Maarek Stele 27pts

PTL (3)

Mk2 Engines (1)

Title (0)

ATC (1)

Total: 98pts

Got a 2pt bid, or even 100pts if you want SD/Hull on Vader instead of an additional 4 greens (since he isnt stressing anyway). Juno doesnt need Mk2 since she has 2green banks anyway thanks to her ability not actually changing her dial and keeping the color she reveals (plus i dont have a third Mk2 anyway lol) and both her/stele always take an evade for one of their actions, feeding Vader a 4/5 + Crit attack.

"Stay in attack formation...."

Or this:

Scimitar, x1, Accuracy Corrector = 21 x3 = 63

Vader, x1, ATC, Swarm Leader, Engine Upgrade = 37

I'm not sure about not having an initiative bid, but you get 3 bodies, and your offensive output isn't ruined by using your action to Evade.

im the same as ArbitraryNerd.

Especially if my Defenders or whoever i have Juke on is full health or pretty healthy, i'll keep that Juke and tank a hit or two. It has won me many games being able to juke a crit through in exchange for a hit on myself.

Except if my only target didnt spend his focus attacking me. Then theres no point lol

That's the thing, though -- you know if they've spent their focus or not. If not, and Juke isn't going to matter, you give it up.

No one is saying you have to use Juke, or Squad Leader, every single turn. You need to use them thoughtfully for maximum effect. And trust me, the effectiveness of well-timed Juke is absolutely rage-inducing to an opponent.

Also! Despite all the cards in the pack, this ship will fly like nothing else, and arc dodge really well. No other ship in rebel or scum can move even close to this thing.

Lightweight frame is really good on the high ps strikers, despite all the hate people seem to already give it. In a vacuum it seems like it won't be of much use, but on a high ps tie striker that will be dodging arcs most turns, then the rare case he is cought, have palp to turn it to an evade, 2 points is a steal considering the same effect costs 3 points and is turned off after the first fail.

You see in most cases it seems mediocre, but no less then stealth already was. But the one situation stealth was good in was with palp, now it costs one less point and brings this ship and the SF into consideration when running palp aces. Dutchess plus a whisper will spin your opponents head around.

And I think the SF will love this because with fcs, who cares if your stressed or not, the SF is going to get attacked because it does not arc dodge well, so you might as well roll another die, plus if you run Backdraft, he one banks all day so I would not care for mark 2 on him, mark 2 doesn't help a sf against anything it is bad against, which is high attack ships, but LF will get its value from dodging at least one damage. I run him with two x7s for example, so increasing his survivability by just a notch goes a long way

Edited by TheOz

I think Echo is kind of close. But yes, I'm going to need a lot of practice with its maneuvers.

If only it had a 3-hard...

SF doesnt want to be stressed because it cant do a red move while stressed.

You have ANY idea how many times i use red moves on backdraft to get a sneaky side-shot? The fact that its 2turn is white and not the 1turn really bites.

Also, focus TL > just TL. Unless youre taking a focus action, SF has nothing it can do with focus results other than reroll them as well as the blanks. It is REALLY rare for me to land 3+ hits w/o a focus.

It's too bad Swarm Leader is unique. I can't do 6 TIEs split into 2 groups with a leader in each group.

Except they shoot after Xizor...

Well, you could do VI on Tansarii Point Vets.

swx63-swarm-leader.png

So, if I am reading this right, Corran Horn could throw 5 dice at range 2-3 if hanging around 2 A-Wings... or even worse Han could throw 5 dice if he has 2 prototype pilots with him at a target then, with Finn gain an additional blank die and reroll all 6 dice with his ability.

My Corran and 2 A-Wing list might see a comeback.

Bombers with Lightend Frames could be fun. :D

SF doesnt want to be stressed because it cant do a red move while stressed.

You have ANY idea how many times i use red moves on backdraft to get a sneaky side-shot? The fact that its 2turn is white and not the 1turn really bites.

Also, focus TL > just TL. Unless youre taking a focus action, SF has nothing it can do with focus results other than reroll them as well as the blanks. It is REALLY rare for me to land 3+ hits w/o a focus.

Well I find it rare that I justify the one turn over the bank, because if you joust a ship, like I typically do with him and two defenders, you have a better chance of catching your opponent the next turn with the bank, because if your opponent flies fast, then he can dodge your sideways arc, but with the one bank and barrel roll has way more flexibility. And to use your argument against you, if you one hard you don't get focus, making you a big target kill you easier. And if you one bank followed by one bank or 2 hard, you can consistently keep your opponent in arc better because you can alway roll, one hard followed by 2 bank is going to throw you out of the fight more often then not. Because then you need to k turn to get back into the fight because your flying the other way much faster. And the target lock with the added hit is going to be plenty offensive most the time. And I usually save his focus for defense anyway, which goes perfect with LF

So, if I am reading this right, Corran Horn could throw 5 dice at range 2-3 if hanging around 2 A-Wings... or even worse Han could throw 5 dice if he has 2 prototype pilots with him at a target then, with Finn gain an additional blank die and reroll all 6 dice with his ability.

My Corran and 2 A-Wing list might see a comeback.

Yes, provided you can keep them all on target. Swarm Leader looks to be powerful but its power requires good flying to use.

curious why the Swarm Leader uses Evades and not Focus.

I mean, yeah it does prevent Fleet Officer from setting it up with a single action, but it also locks out a lot of builds.

So far my favorite idea list I've come up with from the Tie Strikers is:

Duchess (23): Adaptability (0) Lightened Frame (2), Adaptive Ailerons (0)

Pure Sabacc (22): Swarm Leader (3), Lightweight Frame (2)

Countdown (20): Twin Ion Engine MKII (1)

Omicron Group Pilot (21): General Hux (5), Collision Detector (0)

Hux just throws out his focus tokens to all 3 and gives Fanatical Devotion to Countdown. Duchess and Countdown can do evade actions to support Pure Sabacc's wrath of attack dice. My other original variation has OGP upgraded to Captain Yorr with Electronic Baffle and take Lightweight Frame off Duchess and MKII off of Countdown. The first one, Countdown is more self reliant on clearing it's stress, but can potentially use his ability twice in one turn if using the Yorr list. Then Yorr can Baffle the stress to keep it only at 1 stress so it can clear it next turn to action with Hux again.

I'm excited to try either variation.

Edited by RStan