TIE Striker preview is up

By Jarval, in X-Wing

wait a tic, I read Swarm Leader wrong

I read it as the other two friendly ships become Kir Kanos

swx63-swarm-leader.png

so, instead, this gives you up to two additional attack dice

that seems just absurd

slap it on vessery and watch the fireworks

http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!70:56,-1,-1:33:-1:;195:18,-1,-1:33:17:;68:-1,-1:33:-1:&sn="Swarm"...not%20realy

Eh, you have to give up something to get it. So you start wailing on whatever just used its action(or is no longer a special defender) to give one guy a new die.

And then when the friends are dead, you have a useless EPT and ability.

Yeah I'm not so sure how hot this is, either. Dropping those tokens is a big deal, the friendly ships need arc, and you still need good dice mods to get the most out of this.

Does pure sabaac get an extra attack die when using snap shot?

Yes.

Does pure sabaac get an extra attack die when using snap shot?

Yes. His ability doesn't specify "Primary Weapon" and adding dice is not the same a modifying.

wait a tic, I read Swarm Leader wrong

I read it as the other two friendly ships become Kir Kanos

swx63-swarm-leader.png

so, instead, this gives you up to two additional attack dice

that seems just absurd

slap it on vessery and watch the fireworks

http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!70:56,-1,-1:33:-1:;195:18,-1,-1:33:17:;68:-1,-1:33:-1:&sn="Swarm"...not%20realy

Eh, you have to give up something to get it. So you start wailing on whatever just used its action(or is no longer a special defender) to give one guy a new die.

And then when the friends are dead, you have a useless EPT and ability.

Yeah I'm not so sure how hot this is, either. Dropping those tokens is a big deal, the friendly ships need arc, and you still need good dice mods to get the most out of this.

mods aren't difficult to secure with vess

or howlrunner + hux

not as big on howlie though because it's only 1 re-roll

Edited by ficklegreendice

LF is INSANELY good.

The original Tie defender was what, 2 or 3 points overcosted for the basic ship? And you'd get three of them in a squad before x7s and it wasn't half bad. Well, you can now take 4(!) TIE s/f s with lightened frame to boost them to agi3 basically, title to make them 3 3 3 3 ships that can also fire backwards and they cost FIVE points less.

bonkers.

Plus crackshot tomax bren with your favourite crew in a shuttle is going to be ridiculous.

I don't know if I'd call it "insanely good". It doesn't do anything when you are attacked by 2 attacks ships (not at range 1) or when 3 attack ships attack you at range 3. It's a decent card for a ship that doesn't have anything better to put in its mod slot but is a bit expensive at two points.

FB groupie wants to use Swarm Leader on Kylo Ren (pilot) with some Ties standing in

six attack dice without the need for VI to not die (hi, whisper)

ROFL Countdown is going to be an uber troll in my meta.

Few guys absolutely love abusing Fenn's 6-7 die Adv Proton Torps on Fenn. Send Countdown into his face...take 1 damage from 7 hits rofl.

Also i highly doubt he doesnt count as being hit by an attack when he uses his ability. That sets off a whole HEAP of issues.

The dial is awesome. I was actually not expecting the 2k, interesting. Granted unless its Duchess or you dont have the title, its effectively a 4K, but still i was fully expecting this thing to be akin to the Lancer which is a stupid fast craft that doesnt like going slow. Oddly enough, 3 1speed greens and 1turn whites? odd.

And its ANOTHER ship that gets +4 greens with Mk2 engines. Being unable to turn very well when stressed, especially since it denies its "free not a boost boost action" while stressed.

Saying this now: Swarm Tactics in a trip defender list is going to be brutal. Any defender with an EPT (probably Ryad due to points and best stand-alone-power) + 2 x7 Deltas. If you can get range1, thats a 6die attack at 0 cost of actions (unless you prefer PTL, then loss of 1 action).

Having flown Vessery with HLC, I am all over Vessery w/Swarm Leader + 2 Deltas.

I do like Lightweight Frame with the SF. Not so much for the Punisher or Bomber, because you want the ordnance mods.

The dial is about as expected. Can't wait to try out the Striker.

I just realized that Swarm Leader only requires your wingmen to have the enemy in their firing arc, and for you to be performing a Primary Weapon attack. You can put it on a Falcon, Decimator or Jumpmaster for a five-dice turret attack. That's brutal.

big question now is how to get SL in other factions

lacking x7s or cheapo Tie Fighters to generate evades makes it far less appealing

prototype pilots are great, since they'll be blocking anyway so who gives a ****

and...title-less scyks?

edit: oh also countdown

countdown is a decent generator for SL evades because he don't give a ****

no mods on offense hurts, though

Edited by ficklegreendice

Also i highly doubt he doesnt count as being hit by an attack when he uses his ability. That sets off a whole HEAP of issues.

Like what issues? It lets him avoid Ion and Tractor tokens but he'll need to hold his ability until the second attack from Gunner and hope he can token his way down 1 damage on the first attack.

The only way that a ship is hit is if there are canceled hits and crits at the end of the compare results phase. There are no results left after Countdown uses his ability. Wampa has a similar ability and it does not count as a hit.

Edited by WWHSD

Not really an effective or top-tier list, but I can finally fly Omega Squadron:

“Omega Leader” (28) TIE/fo Fighter (21), Hyperwave Comm Scanner (1), Swarm Leader (3), Stealth Device (3)

“Omega Ace” (29) TIE/fo Fighter (20), Comm Relay (3), Push the Limit (3), Stealth Device (3)

Omega Squadron Pilot (21) TIE/fo Fighter (17), Comm Relay (3), Crack Shot (1)

Omega Squadron Pilot (21) TIE/fo Fighter (17), Comm Relay (3), Crack Shot (1)

HCS lets Omega Leader Evade up the entire block at the start of the game. The Omega Squadron Pilots are wingmen for OL, who can get some extra dice to throw at the opponent who can't modify their defense dice. Is it as good as the classic Comm Relay/Juke combo? Probably not. Still, nice to fly an all ______ Squadron pilot list.

Also, I could see it working well on ATC Vader, as much as you don't see the big guy anymore.

Going toe to toe with Fenn Rau will be a fun experience.

big question now is how to get SL in other factions

lacking x7s or cheapo Tie Fighters to generate evades makes it far less appealing

prototype pilots are great, since they'll be blocking anyway so who gives a ****

and...title-less scyks?

I'm thinking Ghost w/Jan Crew and a few Z-95s. Hit hard.

Attani Scyks are a good way to have a nice pool of Evades while still having mods.

Literally any "if this attack hits" will not work on him

Gunner will trigger (unless you just take 1 damage anyway)

SD wont go away

etcetc

Biggest one being "If this attack hits...." being impossible to work. Dont want him to tractor you onto that rock? Cancel all dice, take 1 damage, get your attack off. Yeah, tractor just did 1 damage, worth it to not lose your 3-4die attack.

Dont want to be ioned? Cancel it, take 1 damage, you arent ioned.

That is just insane.

If thats seriously how he is ruled, Countdown is vastly more powerful than he looks. He also dodges the Shadowcaster title, as the attack did not "hit" so no tractor token. Assuming Asajj didnt stress him first that is.

Edited by Vineheart01

LF is INSANELY good.

The original Tie defender was what, 2 or 3 points overcosted for the basic ship? And you'd get three of them in a squad before x7s and it wasn't half bad. Well, you can now take 4(!) TIE s/f s with lightened frame to boost them to agi3 basically, title to make them 3 3 3 3 ships that can also fire backwards and they cost FIVE points less.

bonkers.

Plus crackshot tomax bren with your favourite crew in a shuttle is going to be ridiculous.

I don't know if I'd call it "insanely good". It doesn't do anything when you are attacked by 2 attacks ships (not at range 1) or when 3 attack ships attack you at range 3. It's a decent card for a ship that doesn't have anything better to put in its mod slot but is a bit expensive at two points.

But it is good, I am pondering running soontir with it instead of stealth... Gives me more dice at range 1 of 3 attack ships and against 4 dice ships and won't go away after I take 1 damage all while saving me a point.

Also the survivability it should add to a tie sf is quite large,

big question now is how to get SL in other factions

lacking x7s or cheapo Tie Fighters to generate evades makes it far less appealing

prototype pilots are great, since they'll be blocking anyway so who gives a ****

and...title-less scyks?

The Scyks don't even have to give up their title. You could fit two Tansarii Point Veterans with Attani Mindlinks, and pair them with someone like Swarm Leader Manaroo with Title, K4 and Glitterstims. The Scyks evade, she trades them focus tokens for their Evades, and gets a 5-dice primary weapon attack.

EDIT: Yeah, the new Lightweight Frame mod is going to be auto-include on the TIE/sf.

Edited by PhantomFO

I think you've got it backwards, Lightened Frame is almost unplayably mediocre.

I think the dial of the ship is pretty interesting. It's slow...without the free Boost. A top speed of only 3? Yet, the Boost makes it interesting. I like it.

I like the mid PS pilots. They are pretty crazy and interesting. I like it.

Swarm Leader is definitely going to be interesting on a lot of ships. For one, though, I think it will really hurt the other ships that give up their Evade Token. I mean, everyone talks about /X7's and how hard they are to kill. Well...they won't be if they keep giving up their Evade tokens. Also, I think the boosted attack dice really work against Aces and/or Large Ships. Very interesting.

Swarm Leader in other factions is going to be interesting. There is a reason to take Generic Scyks for Scum at this point. A-wings in Rebels will be good. Jan Ors crew will let someone take an Evade that normally can't. That could be interesting.

I do think that the Tie Shuttle gets use out of Light Frame, as a few others have stated. There is possibility for Tie Bombers or Tie Punishers that focus on Bombs instead of Ordnance. Otherwise, it's just the Special Forces Tie that loves it. Still, that's really good.

LF is INSANELY good.

The original Tie defender was what, 2 or 3 points overcosted for the basic ship? And you'd get three of them in a squad before x7s and it wasn't half bad. Well, you can now take 4(!) TIE s/f s with lightened frame to boost them to agi3 basically, title to make them 3 3 3 3 ships that can also fire backwards and they cost FIVE points less.

bonkers.

Plus crackshot tomax bren with your favourite crew in a shuttle is going to be ridiculous.

I don't know if I'd call it "insanely good". It doesn't do anything when you are attacked by 2 attacks ships (not at range 1) or when 3 attack ships attack you at range 3. It's a decent card for a ship that doesn't have anything better to put in its mod slot but is a bit expensive at two points.

How is it a bit expensive? Compare it with a hull upgrade, or stealth device, all you need is for it to work once and it's earned its points. Unlike SD it never goes away. Chances are with that much hull and shields, it'll proc multiple times, so on the S/F you've got an absolute bargain. Good range control means that 80% of ships you'll be running into will get filtered through the card ability.

2 pts is a great spot, at 1 it would be much too good as you'd be able to take more upgrades on S/Fs

LF is INSANELY good.

The original Tie defender was what, 2 or 3 points overcosted for the basic ship? And you'd get three of them in a squad before x7s and it wasn't half bad. Well, you can now take 4(!) TIE s/f s with lightened frame to boost them to agi3 basically, title to make them 3 3 3 3 ships that can also fire backwards and they cost FIVE points less.

bonkers.

Plus crackshot tomax bren with your favourite crew in a shuttle is going to be ridiculous.

I don't know if I'd call it "insanely good". It doesn't do anything when you are attacked by 2 attacks ships (not at range 1) or when 3 attack ships attack you at range 3. It's a decent card for a ship that doesn't have anything better to put in its mod slot but is a bit expensive at two points.

But it is good, I am pondering running soontir with it instead of stealth... Gives me more dice at range 1 of 3 attack ships and against 4 dice ships and won't go away after I take 1 damage all while saving me a point.

Also the survivability it should add to a tie sf is quite large,

big question now is how to get SL in other factions

lacking x7s or cheapo Tie Fighters to generate evades makes it far less appealing

prototype pilots are great, since they'll be blocking anyway so who gives a ****

and...title-less scyks?

edit: oh also countdown

countdown is a decent generator for SL evades because he don't give a ****

no mods on offense hurts, though

Rey with Finn and ps1 A wings.

ROFL Countdown is going to be an uber troll in my meta.

Few guys absolutely love abusing Fenn's 6-7 die Adv Proton Torps on Fenn. Send Countdown into his face...take 1 damage from 7 hits rofl.

His ability only triggers if he isn't stressed, and scum have plenty of ways to stress their enemy's ships. Asajj, being the currently most popular option.

ROFL Countdown is going to be an uber troll in my meta.

Few guys absolutely love abusing Fenn's 6-7 die Adv Proton Torps on Fenn. Send Countdown into his face...take 1 damage from 7 hits rofl.

His ability only triggers if he isn't stressed, and scum have plenty of ways to stress their enemy's ships. Asajj, being the currently most popular option.

Asajj also isnt usually used in conjunction with an APT Fenn, since it makes him pretty pricy. 9/10 of the time if he has APTs he has Manaroo flying around, not Asajj.

Atleast in my area that is.

I think you've got it backwards, Lightened Frame is almost unplayably mediocre.

Unplayably mediocre? I don't see this. Sure, it's 1 extra Green Die for a Tie Fighter that only has 2. It's not /x7 good, but I would hardly call it "unplayably mediocre".