TIE Striker preview is up

By Jarval, in X-Wing

Love the model.

Love the cards (though I expect LF is a pt too much)

Love the Named Pilots

Generics are very...generic...and probably not going to cut it.

After initial excitement subsides I think the biggest question the Striker has to answer is whether it's really any better than all those lower-PS Interceptors nobody plays with - I don't see many Alpha Squadron Interceptors tearing the place up. There's going to be a lot riding on whether the Ailerons really add something important to your ship, and being a low hull ship without Autothrusters isn't a great place to be if TLTs are back.

I was initially quite excited about the Striker when I read the article but a lot more problems than opportunities have occurred to me since then.

The interceptor comparison is there and slightly problematic. If Lightened Frame was 1pt (I suspect it should be and 2pts is future proofing) we would be doing an 18/18 comparison and I don't think the generic striker does it. With NO MOD SLOTS at all like Scyk, and also like the Scyk title in hand at release, it's going to be really hard to update it if they got it wrong (and I'm not sure they did yet).

3/3*/4/0

vs

3/3/3/0

With title it can't even go as slow as the interceptor... without it, it's slow. That dial is nice if you can go slow. You lose boost (or get it free) and the 3* green + 1 hull is probably really similar in durability. I think it's too close to the efficiency of an interceptor but they aren't great as generics either. I do love each of the named Pilots and think VI + title + LF Duchess is going to be a great and annoying ship!

I think you've got it backwards, Lightened Frame is almost unplayably mediocre.

Unplayably mediocre? I don't see this. Sure, it's 1 extra Green Die for a Tie Fighter that only has 2. It's not /x7 good, but I would hardly call it "unplayably mediocre".

It's not even Hull Upgrade good.

But is it 2/3 of a hull upgrade good?

Lightened Frame really is a game changer for some ships. I'm beginning to think that TIE/SF and Tomax Bren are the major winners beyond the Striker itself. Even the generic TIE/SF will be in the halfway decent category. I'd rate Lightened Frame slightly better than Sensor Cluster. Generic TIE/SF are definitely better than the overcosted Tie Striker generic pilots.


i think we're VASTLY overvaluing the contribution of a paltry single additional green die for a crapton of points

Especially if it is eating a bomber's mod slot

well... you are a little biased Fickle!

Hey I'm not sure if this is just wishful thinking (or if I am misunderstanding the card) but I think lightweight frame is a lot better then people think it is Please correct me if my interpretation of the card is wrong. I am also unsure if this has been pointed out by anyone in the last 13 pages either.

swx63-lightweight-frame.png

After rolling defense dice , if there are more attack dice than defense dice, roll 1 additional defense die.

its this line I think I am misinterpreting but it is worded a lot differently then what it could have been "When defending, if there are more attack dice than defense dice, roll 1 additional defense die" that is pretty cut and dry and keeps in line with wording from other cards. But this card is worded in such a way that you roll your normal defense dice, then check to see if there are more attack dice than defense dice, THEN you roll another defense die. Since this is a NEW defense die being rolled it can activate again since it is a new trigger, check to see if there are more attack dice than defense dice, then you can roll another additional defense die. If this interpretation is correct this is a lot stronger then the +1 agi people think it is.

An example of my thought process

Rebel ship 'A' attacks a tie punisher(with LWF) with a 4 dice attack at range 2

Tie punisher has 1 agi die so rolls his die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 2)

Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 3)

Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are equal red dice to green dice so LWFdoes nothing. (bringing total defense die at this point to 4)

That is why I can see this card at 2 points if this is correct on how it works.

I think you're reaching with this. It would certainly take LF from bad to usable (or maybe even good), but I think that's asking a bit much from FFG for an Imperial TIE (******* Sabine) only upgrade.

Edited by HolySorcerer

Woot! All the strikers!

Now to actually read it...

So..... Stay On Target and dial in a speed 2 move, then? Because all the options....

Countdown is.....random. Only ever suffering one hit at a time is nice, I guess, but it's not exactly earthshaking in an (effectively) agility 3 ship.

It'll annoy the Fenn Raus of this world, I guess.

It's the same problem as Dark Curse - yes, you're cheap, and yes, you're a bugger to kill......but nothing forces me to shoot at you - not even the limited sop of Draw Their Fire.

Pure Sabbac is nice. An extra attack dice is nice, because a 4-dice attack from a cheap ship will force an opponent to shoot at him - especially since Veteran Instincts can make him PS8.

Also - Swarm Leader. Because [blasphemy/expletive/indelicacy] bloody TIE/x7 defenders, you can have a million attack dice.

I'll be picking a couple of Strikers up because I like the looks of it and have just knocked up a list with Fenn Rau throwing a 6 dice range 3 proton torp at someone....

Fenn Rau: Swarm Leader, Proton Torps, Concord Dawn Title, Autothrusters (potential for Fenn to throw 5 dice at 2/3 and 7 at range 1)

2 x Cartel Spacers Heavy Syck Title,

Serissu Heavy Syck Title, Swarm Tactics, Adv Homing Missile

Comes to 97 points, few options you could use (8 dice range one adv proton torp......) or 3 point bid to keep the high PS's shooting first.

Swarm leader won't effect torpedos since they are secondary weapons and swarm leader is primary weapon.

So far I am really baffled about the high priced PS1 and even more so, the 2 points for Lightweight frame. I was sure that would have been a 0-1 pts upgrade making it a somewhat contender to guidance chips. Also making the high price for generic Tie/SF more understandable,bevause they would have been "future wave" priced.

http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!23::-1:15:;243::48:31:&sn=Unnamed%20Squadron

Yeah, I don't think the PS 1 will even rival Alpha Interceptors... Or what am I missing?

Hey I'm not sure if this is just wishful thinking (or if I am misunderstanding the card) but I think lightweight frame is a lot better then people think it is Please correct me if my interpretation of the card is wrong. I am also unsure if this has been pointed out by anyone in the last 13 pages either.

swx63-lightweight-frame.png

After rolling defense dice , if there are more attack dice than defense dice, roll 1 additional defense die.

its this line I think I am misinterpreting but it is worded a lot differently then what it could have been "When defending, if there are more attack dice than defense dice, roll 1 additional defense die" that is pretty cut and dry and keeps in line with wording from other cards. But this card is worded in such a way that you roll your normal defense dice, then check to see if there are more attack dice than defense dice, THEN you roll another defense die. Since this is a NEW defense die being rolled it can activate again since it is a new trigger, check to see if there are more attack dice than defense dice, then you can roll another additional defense die. If this interpretation is correct this is a lot stronger then the +1 agi people think it is.

An example of my thought process

Rebel ship 'A' attacks a tie punisher(with LWF) with a 4 dice attack at range 2

Tie punisher has 1 agi die so rolls his die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 2)

Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 3)

Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are equal red dice to green dice so LWFdoes nothing. (bringing total defense die at this point to 4)

That is why I can see this card at 2 points if this is correct on how it works.

I think you're reaching with this. It would certainly take LF from bad to usable (or maybe even good), but I think that's asking a bit much from FFG for an Imperial TIE (******* Sabine) only upgrade.

I feel that I am but at the same time because of the wording of the card, that might be how it works. I'm currently scanning the rules to find what it says on cards triggering more than once a turn if there is any.

Hey I'm not sure if this is just wishful thinking (or if I am misunderstanding the card) but I think lightweight frame is a lot better then people think it is Please correct me if my interpretation of the card is wrong. I am also unsure if this has been pointed out by anyone in the last 13 pages either.

swx63-lightweight-frame.png

After rolling defense dice , if there are more attack dice than defense dice, roll 1 additional defense die.

its this line I think I am misinterpreting but it is worded a lot differently then what it could have been "When defending, if there are more attack dice than defense dice, roll 1 additional defense die" that is pretty cut and dry and keeps in line with wording from other cards. But this card is worded in such a way that you roll your normal defense dice, then check to see if there are more attack dice than defense dice, THEN you roll another defense die. Since this is a NEW defense die being rolled it can activate again since it is a new trigger, check to see if there are more attack dice than defense dice, then you can roll another additional defense die. If this interpretation is correct this is a lot stronger then the +1 agi people think it is.

An example of my thought process

Rebel ship 'A' attacks a tie punisher(with LWF) with a 4 dice attack at range 2

Tie punisher has 1 agi die so rolls his die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 2)

Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 3)

Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are equal red dice to green dice so LWFdoes nothing. (bringing total defense die at this point to 4)

That is why I can see this card at 2 points if this is correct on how it works.

I think you're reaching with this. It would certainly take LF from bad to usable (or maybe even good), but I think that's asking a bit much from FFG for an Imperial TIE (******* Sabine) only upgrade.

I feel that I am but at the same time because of the wording of the card, that might be how it works. I'm currently scanning the rules to find what it says on cards triggering more than once a turn if there is any.

If they intended it to work that way they would have stated to roll the difference, not roll one more. Sorry, but I think we just got another dud upgrade card. I think FFG might just be rebel sympathizers.

Hey I'm not sure if this is just wishful thinking (or if I am misunderstanding the card) but I think lightweight frame is a lot better then people think it is Please correct me if my interpretation of the card is wrong. I am also unsure if this has been pointed out by anyone in the last 13 pages either.

swx63-lightweight-frame.png

After rolling defense dice , if there are more attack dice than defense dice, roll 1 additional defense die.

its this line I think I am misinterpreting but it is worded a lot differently then what it could have been "When defending, if there are more attack dice than defense dice, roll 1 additional defense die" that is pretty cut and dry and keeps in line with wording from other cards. But this card is worded in such a way that you roll your normal defense dice, then check to see if there are more attack dice than defense dice, THEN you roll another defense die. Since this is a NEW defense die being rolled it can activate again since it is a new trigger, check to see if there are more attack dice than defense dice, then you can roll another additional defense die. If this interpretation is correct this is a lot stronger then the +1 agi people think it is.

An example of my thought process

Rebel ship 'A' attacks a tie punisher(with LWF) with a 4 dice attack at range 2

Tie punisher has 1 agi die so rolls his die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 2)

Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 3)

Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are equal red dice to green dice so LWFdoes nothing. (bringing total defense die at this point to 4)

That is why I can see this card at 2 points if this is correct on how it works.

I think you're reaching with this. It would certainly take LF from bad to usable (or maybe even good), but I think that's asking a bit much from FFG for an Imperial TIE (******* Sabine) only upgrade.

I feel that I am but at the same time because of the wording of the card, that might be how it works. I'm currently scanning the rules to find what it says on cards triggering more than once a turn if there is any.

If they intended it to work that way they would have stated to roll the difference, not roll one more. Sorry, but I think we just got another dud upgrade card. I think FFG might just be rebel sympathizers.

You can only activate a specific ability once per opportunity/step

Hey I'm not sure if this is just wishful thinking (or if I am misunderstanding the card) but I think lightweight frame is a lot better then people think it is Please correct me if my interpretation of the card is wrong. I am also unsure if this has been pointed out by anyone in the last 13 pages either.
swx63-lightweight-frame.png

After rolling defense dice , if there are more attack dice than defense dice, roll 1 additional defense die.

its this line I think I am misinterpreting but it is worded a lot differently then what it could have been "When defending, if there are more attack dice than defense dice, roll 1 additional defense die" that is pretty cut and dry and keeps in line with wording from other cards. But this card is worded in such a way that you roll your normal defense dice, then check to see if there are more attack dice than defense dice, THEN you roll another defense die. Since this is a NEW defense die being rolled it can activate again since it is a new trigger, check to see if there are more attack dice than defense dice, then you can roll another additional defense die. If this interpretation is correct this is a lot stronger then the +1 agi people think it is.

An example of my thought process

Rebel ship 'A' attacks a tie punisher(with LWF) with a 4 dice attack at range 2
Tie punisher has 1 agi die so rolls his die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 2)
Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 3)
Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are equal red dice to green dice so LWFdoes nothing. (bringing total defense die at this point to 4)


That is why I can see this card at 2 points if this is correct on how it works.



I think you're reaching with this. It would certainly take LF from bad to usable (or maybe even good), but I think that's asking a bit much from FFG for an Imperial TIE (******* Sabine) only upgrade.

I feel that I am but at the same time because of the wording of the card, that might be how it works. I'm currently scanning the rules to find what it says on cards triggering more than once a turn if there is any.

If they intended it to work that way they would have stated to roll the difference, not roll one more. Sorry, but I think we just got another dud upgrade card. I think FFG might just be rebel sympathizers.

You can only activate a specific ability once per opportunity/step

And according to the reading of the card there are multiple opportunities, first time when you roll agi+range bonus if any, then another time after seeing if there are more attack dice than defense dice. But I already found a rule that stops it from activating multiple times and have corrected my original post.

A card ability cannot be resolved more than

once during the timing specified on the card.
For example, a card with the timing of “when
defending” cannot be resolved twice by the
defender during a single attack.
LWF uses "when defending", if it wasn't for that rule i'm pretty sure it would work based on its wording.

I think that's asking a bit much from FFG for an Imperial TIE (******* Sabine) only upgrade.

Actually Sabine's TIE can't equip it - agility 3.

Can someone fill me in on this ship's lore? Or is it new in Rogue One?

I'm wondering if the 3-dice primary is just power creep or there's a legit reason that this scouting ship has more fire power than both of the Tie Advanced models.

*cough*

Lasers in the wingtip and on the cockpit, meaning it has 4 same as the /IN, just in different placement.

Not on wingtips, under the cockpit:

via-9781942556411_il_6_c2d35.jpg

Hey I'm not sure if this is just wishful thinking (or if I am misunderstanding the card) but I think lightweight frame is a lot better then people think it is Please correct me if my interpretation of the card is wrong. I am also unsure if this has been pointed out by anyone in the last 13 pages either.

After rolling defense dice , if there are more attack dice than defense dice, roll 1 additional defense die.

its this line I think I am misinterpreting but it is worded a lot differently then what it could have been "When defending, if there are more attack dice than defense dice, roll 1 additional defense die" that is pretty cut and dry and keeps in line with wording from other cards. But this card is worded in such a way that you roll your normal defense dice, then check to see if there are more attack dice than defense dice, THEN you roll another defense die. Since this is a NEW defense die being rolled it can activate again since it is a new trigger, check to see if there are more attack dice than defense dice, then you can roll another additional defense die. If this interpretation is correct this is a lot stronger then the +1 agi people think it is.

An example of my thought process

Rebel ship 'A' attacks a tie punisher(with LWF) with a 4 dice attack at range 2

Tie punisher has 1 agi die so rolls his die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 2)

Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 3)

Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are equal red dice to green dice so LWFdoes nothing. (bringing total defense die at this point to 4)

That is why I can see this card at 2 points if this is correct on how it works.

I think you're reaching with this. It would certainly take LF from bad to usable (or maybe even good), but I think that's asking a bit much from FFG for an Imperial TIE (******* Sabine) only upgrade.

I feel th

If they intended it to work that way they would have stated to roll the difference, not roll one more. Sorry, but I think we just got another dud upgrade card. I think FFG might just be rebel sympathizers.

lol

Lw is still better than r3 astro

Least it might do something v higher ps

Boomaster, Swarm Leader is primary weapon only.

Best you can get is Fenn firing a 7die range1 attack (3 + Ability + range 1 + 2buddies for Swarm Leader = 7)

With Fenn that's true, but before Swarm Leader you could still get up to 8 attack dice in a single attack and with Norra (expose, Finn and EI), Jan Ors and Shara. Now with different upgrades you can crank it up to 9... but the stars must align for you to pull it off. Consider the following:

Shara Bey — ARC-170 28

Adaptability 0

R3 Astromech 2

Alliance Overhaul 0

Ship Total: 30

Norra Wexley — ARC-170 29

Swarm Leader 3

Finn 5

R7-T1 3

Experimental Interface 3

Alliance Overhaul 0

Ship Total: 43

Jan Ors — HWK-290 25

Cool Hand 1

Ship Total: 26

Use adaptability to push Shara up to PS7 and have her take a target lock on the enemy of interest. Have Jan float around. Norra will use R7-T1 and EI to do a focus, boost and TL. Shara fires and hopes to swap a focus result for an evade token. Now if Norra fires from range 1 (4 dice) in the front arc Jan can give her a die (getting stress will give her an evade token from cool hand), and both Jan and Shara can give their evade tokens for two more (current total: 7), then she can spend her TL to add a focus result, and finally Finn adds a blank. She then spends Shara's TL to reroll Finn's (and any other) blank result, and then finally spends the focus for 9 fully-modified red dice. Practically impossible to pull off but just the idea of one-shotting a B/Y-Wing or even a fully tokened and palped phantom/interceptor is amazing... of course, the enemy has to happen to enter your arc of doom and you have to manage to pull off all of the abilities simultaneously. And it only works once.

A man can dream, can't he? :D

Edited by darthlurker

Haha, yeah this is totally gonna work :D

Norra Wexley — ARC-170 29

Swarm Leader 3

Finn 5

BB-8 2

Experimental Interface 3

Alliance Overhaul 0

Ship Total: 42

You can't use EI in this build. It works only on actions given by upgrade cards. You haven't any.

Norra Wexley — ARC-170 29

Swarm Leader 3

Finn 5

BB-8 2

Experimental Interface 3

Alliance Overhaul 0

Ship Total: 42

You can't use EI in this build. It works only on actions given by upgrade cards. You haven't any.

Darn, you're right. Before I had expose and EI on her and didn't realize my mistake when I made the change for Swarm Leader. I'm currently editing the post to make it work with R7-T1 and Cool Hand XD.

Edit: original post corrected.

Edited by darthlurker

Countdown ... the ability Fel's Wrath wish he had . .

Poor guy just cannot catch a break!

Hey I'm not sure if this is just wishful thinking (or if I am misunderstanding the card) but I think lightweight frame is a lot better then people think it is Please correct me if my interpretation of the card is wrong. I am also unsure if this has been pointed out by anyone in the last 13 pages either.

swx63-lightweight-frame.png

After rolling defense dice , if there are more attack dice than defense dice, roll 1 additional defense die.

its this line I think I am misinterpreting but it is worded a lot differently then what it could have been "When defending, if there are more attack dice than defense dice, roll 1 additional defense die" that is pretty cut and dry and keeps in line with wording from other cards. But this card is worded in such a way that you roll your normal defense dice, then check to see if there are more attack dice than defense dice, THEN you roll another defense die. Since this is a NEW defense die being rolled it can activate again since it is a new trigger, check to see if there are more attack dice than defense dice, then you can roll another additional defense die. If this interpretation is correct this is a lot stronger then the +1 agi people think it is.

An example of my thought process

Rebel ship 'A' attacks a tie punisher(with LWF) with a 4 dice attack at range 2

Tie punisher has 1 agi die so rolls his die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 2)

Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are more red dice than green dice so LWF tells the bomber to roll another. (bringing total defense die at this point to 3)

Tie punisher rolls an additional defense die, now LWF triggers seeing that a defense dice was rolled, there are equal red dice to green dice so LWFdoes nothing. (bringing total defense die at this point to 4)

That is why I can see this card at 2 points if this is correct on how it works.

I think you're reaching with this. It would certainly take LF from bad to usable (or maybe even good), but I think that's asking a bit much from FFG for an Imperial TIE (******* Sabine) only upgrade.

I really wish this was the case. I just don't think it is.

Why the strange wording of Lightweight frame?

"When defending, after rolling defense dice, if there are more attack dice than defense dice, roll 1 additional defense die."

Why not simply:

"When defending, if there are more attack dice than defense dice, roll 1 additional defense die."

Why this "after rolling defense dice" addition?

Why the strange wording of Lightweight frame?

"When defending, after rolling defense dice, if there are more attack dice than defense dice, roll 1 additional defense die."

Why not simply:

"When defending, if there are more attack dice than defense dice, roll 1 additional defense die."

Why this "after rolling defense dice" addition?

That's the conundrum.

Countdown ... the ability Fel's Wrath wish he had . .

Poor guy just cannot catch a break!

Fel's Wrath:

When Fel's Wrath is destroyed, deal one face down damage card to the ship that destroyed Fel's Wrath.

Boom! Playable!

Lasers in the wingtip and on the cockpit, meaning it has 4 same as the /IN, just in different placement.

Not on wingtips, under the cockpit: via-9781942556411_il_6_c2d35.jpg

In a turret. *cough*

Why the strange wording of Lightweight frame?

"When defending, after rolling defense dice, if there are more attack dice than defense dice, roll 1 additional defense die."

Why not simply:

"When defending, if there are more attack dice than defense dice, roll 1 additional defense die."

Why this "after rolling defense dice" addition?

That's the conundrum.

Probably to allow for abilities that add or cancel defense dice.

Why the strange wording of Lightweight frame?

"When defending, after rolling defense dice, if there are more attack dice than defense dice, roll 1 additional defense die."

Why not simply:

"When defending, if there are more attack dice than defense dice, roll 1 additional defense die."

Why this "after rolling defense dice" addition?

So you know exactly what window of the attack step it can be applied. If it happened during the Compare Results step, then it would run into issues with Crack Shot.

Why the strange wording of Lightweight frame?

"When defending, after rolling defense dice, if there are more attack dice than defense dice, roll 1 additional defense die."

Why not simply:

"When defending, if there are more attack dice than defense dice, roll 1 additional defense die."

Why this "after rolling defense dice" addition?

That's the conundrum.

Probably to allow for abilities that add or cancel defense dice.

Agreed. Otherwise there would be an awkward initiative interaction when adding/subtracting dice with Wedge's ability/Outmaneuver/etc., so bypassing it entirely makes it much easier to figure out.

Why the strange wording of Lightweight frame?

"When defending, after rolling defense dice, if there are more attack dice than defense dice, roll 1 additional defense die."

Why not simply:

"When defending, if there are more attack dice than defense dice, roll 1 additional defense die."

Why this "after rolling defense dice" addition?

Most likely to assure that you don't necessarily get this and the range 3 bonus dice. As you wrote it, you could add the LF die before the range 3 bonus die.