Hello,
I recently bought the game, and am generally pleased with it so far. Something that has bothered me a bit though is what the intent behind some of the social actions are:
Actions like Honeyed Words, I Thought We Were Friends, Fluster and Formal Diplomacy seem to do pretty much what I would expect just having the skill would allow a character to as a basic use of the skill, although with some predefined results of the action.
I can't really see the reasoning behind these cards. Having the actions available could be just for the added benefit of some formalised boons and successes, or becuase the designers intended that the action card was needed to be able to do that kind of social effect. Forcing a player to buy the action just to be able to use their trained skill doesnt seem reasonable though.
Personally one way I might think of to solve it is to add a basic social action with a prereq of Charm/Guile that has some simple influence target effect as its result.
I would be very interested in how the designers intended for these actions to be used in relation to basic uses of the skills though.
