Since the new toys from HotR have come out I've been noodling around with a triple T70 list. I think the combination between the new tech, pilot abilities and title makes them way, way more viable than they've been previously.
There must be more people out there trying to make these babies work so it'd be great to get some other ideas and experiences.
Here's the list:
Poe Dameron (PS8)
Push The Limit
R5P9 + Integrated Astro
Pattern Analyser
39
Snap Wexley
Veteran Instincts
BB8 + Integrated Astro
Primed Thrusters
Black One
33
Jess Pava
M9G8 + Integrated Astro
28
= 100
My thoughts:
I've only had the chance to try this out once versus the Corran/Miranda worlds build but it did pretty well. I had a previous version with Nein Nunb (instead of Snap) but I didn't find him nearly effective both on paper and on the table.
What I like is making Snap a legitimate prime target, taking some heat off of Poe early game. Obviously, I've had to make sacrifices to fit them all in - mostly Poe being the PS8 version and no Autos - but being able to pick which order they move has proved useful with the BB8, Snap's pilot ability, Black One combo. Bye bye target locks.
Jess with M9G8 has been great, adding friendly rerolls at the beginning of the game and switching the target lock over to the opponent to try and dent their offence in the late game. Flying her in close proximity to Snap also feeds her an extra reroll which makes her shooting surprisingly accurate too, especially if she needs to shift her target lock around.
It's clearly not without its problems, anything over PS8 is going to run amok on it and it lacks Autothrusters to keep serious turret lists from picking it apart but with some more testing, careful flying and focussed fire it can be a bit of a curve ball I feel.
So, what do you think? And what would you change?
Edited by Torches