Failsafe vs FAQ'd Parting Shot

By Tvboy, in Imperial Assault Rules Questions

Parting Shot: “When you have suffered H equal to your Health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated.”

Failsafe: "Exhaust this card when an Imperial figure has suffered H equal to its Health. Instead of being defeated, that figure recovers 1H and gains 3 movement points.”

So my question is, can Failsafe be used to save the figure from being defeated by Parting Shot? Technically, the figure using Parting Shot is no longer being defeated for having damage equal to its health, it's being defeated by the ability of Parting Shot (hence why you can no longer use a recover surge ability to save a figure using Parting Shot). Would the controlling player trigger both abilities at the same time and resolve in the order of their choice?

In which case I guess the only way to do it would be to resolve Failsafe first (which does nothing yet but sets up an intercepting shield for when you would be defeated) then resolve Parting Shot, and then when Parting shot defeats you, the resolved "shield" ability of Failsafe sees that you are about to be defeated and steps in to do its magic? And then since you are now at 1HP, you're no longer defeated by game rules. Is that correct?

The way I would understand it is that you can't do both. If you do parting shot, the figure is defeated after. So even if the attack were to provide health somehow, you're still defeated. "Then, you are defeated."

If you do failsafe first, then you've gone past the parting shot trigger, so parting shot isn't valid anymore, because you're not before being defeated anymore.

And even if you could do both, parting shot still defeats you.

Neosmagus is correct, and I have written that somewhere else too. If you perform Parting Shot first, you are defeated and there is no figure to use Failsafe on, and if you use Failsafe first, the figure no longer has suffered damage upto its health and cannot use Parting Shot.

(Note that "has suffered damage upto Health" is a trigger for becoming defeated, but defeated can happen without having suffered damage upto the Health - see Self-Destruct. So the errata of Parting Shot defeats the figure even if it has recovered health during Parting Shot using Imperial Industry.

The combo of Final Blast + Imperial Industry still works. Final Blast is a one-shot effect.)

Edited by a1bert

Thanks guys, couldn't find the answer post FAQ through google or FFG search function.