With all the squadrons, games are taking longer... this is just an idea to play quick games on a weeknight.
150pt Games
- Only Small Ships
- Up to 100pt of Squadrons
- All Squadrons Have Rogue
- Rogue Get... (should they get a speed 1 move before or after or to add a dice from their anti-squadron battery to the attack pool?)
OK, here's the big difference...
- Ships automatically get the Nav Command each turn
- No Titles or Uniques
- Commands* (Should you be able to take tokens?)
*Navigate - Command (Squadrons get +1 Speed);
Concentrate Fire - Command (Use your Flak Dice but count the range as one band higher);
Squadron - Add one blue dice to your squadrons.
Engineering - Each point adds a shield.
Missions: Could be just win or lose... meant for one side to achieve and one to stop?
Get from point A to point B.
Protect the Station... station has X Hull (say 10).
Control (3 patrol asteroids)... you gotta get one squadron there that is not engaged. Score 1 point for each turn this happens. Most points win.
Damage on the capital ships. One point for each damage.
We'll have so many squadrons with the CC and Wave 5... might as well play with the toys in a faster environment?