Modified result faces

By Mace Windu, in Star Wars: Destiny

I have a really simple question that I haven't seen answered asked or answered elsewhere so maybe I just missed something but here's the question anyway:

If you roll 3 dice and you get 1 Melee damage, 2 (modified) Melee damage & 2 (modified) Melee damage can you resolve all 3 as a single die?

I guess my real question is do you need 1 unmodified die per modified die to resolve the die or can you resolve multiple modified die from a single unmodified die.

The rules don’t appear to prevent you from adding multiple modified results to a dingle unmodified die but it doesn’t quite feel like that was the way it was intended to work. Maybe I'm just overanalysing it and its all perfectly fine.

Does anyone have any answers or references that would point to a correct answer?

Edited by Mace Windu

My understanding from the rules is that you only need one (black number) or unmodified (non blue with + sign) to add as many (+ modified, blue numbers) to it.

So, in your above situation, you would resolve it as 1 die, doing 5 damage to one character.

HOWEVER, not to muddy the waters, but if you have 2 die showing 1 melee (black numbers) and 2 die showing +2 melee (blue numbers), you could resolve all the die at once, dealing, 2 separate characters 3 damage each OR one character 5 damage and 1 character 1 damage.

As you would be resolving the base, black numbered die (with or with out modified blue number die) as a single die.

Anyone feel free to correct me, but as the rules that are written that is what our play group has come up with.

You can trigger any number of like-symboled Modified results alongside a normal result.

The rules don’t appear to prevent you from adding multiple modified results to a dingle unmodified die but it doesn’t quite feel like that was the way it was intended to work. Maybe I'm just overanalysing it and its all perfectly fine.

Does anyone have any answers or references that would point to a correct answer?

There's nothing that explicitly says "You can resolve multiple modifier dice with a single base die", no. There's also nothing that says you can explicitly resolve multiple modifiers with a single base die. There is this, which is somewhat circumstantial:

The only time multiple dice deal damage at the exact same time is when a die is being modified by other dice.

Note the plural at the end.

The rules don’t appear to prevent you from adding multiple modified results to a dingle unmodified die but it doesn’t quite feel like that was the way it was intended to work. Maybe I'm just overanalysing it and its all perfectly fine.

Does anyone have any answers or references that would point to a correct answer?

There's nothing that explicitly says "You can resolve multiple modifier dice with a single base die", no. There's also nothing that says you can explicitly resolve multiple modifiers with a single base die. There is this, which is somewhat circumstantial:

The only time multiple dice deal damage at the exact same time is when a die is being modified by other dice.

Note the plural at the end.

Good enough for me, thanks

The resolving dice action starts like this: "a player may resolve one or more dice in their pool that have the same symbol..."

So if you have one die with a 1 melee damage and several dice with modifier you can select them all as long as they all share the melee symbol. There is no limit at the number of dice you can resolve ("one or more").

Once you have selected the dice that you will resolve, the rule for the modifiers is the following: "Sides with a plus can only be resolved at the same time as another die in your pool that shows the same symbol without a plus".

So there is a one-to-many relationship, you can have several modifiers dice applied to the same base die.

The resolving dice action starts like this: "a player may resolve one or more dice in their pool that have the same symbol..."

So if you have one die with a 1 melee damage and several dice with modifier you can select them all as long as they all share the melee symbol. There is no limit at the number of dice you can resolve ("one or more").

Once you have selected the dice that you will resolve, the rule for the modifiers is the following: "Sides with a plus can only be resolved at the same time as another die in your pool that shows the same symbol without a plus".

So there is a one-to-many relationship, you can have several modifiers dice applied to the same base die.

When you resolve dice, you resolve them one at a time. When you resolve a modifier die, you "attach" it to an unmodified die of the same symbol. Then they are treated as a single die. You then can resolve the unmodified die, and deal the damage (or gain resources), and the number from the modifier die will add to it.

You don't declare which dice you are resolving, just the symbol. Then you resolve dice one at a time, choosing when you stop. This is why you can use Focus to turn another die to Focus and then resolve the new Focus you just gained in a single action.

Edited by rowdyoctopus

The resolving dice action starts like this: "a player may resolve one or more dice in their pool that have the same symbol..."

So if you have one die with a 1 melee damage and several dice with modifier you can select them all as long as they all share the melee symbol. There is no limit at the number of dice you can resolve ("one or more").

Once you have selected the dice that you will resolve, the rule for the modifiers is the following: "Sides with a plus can only be resolved at the same time as another die in your pool that shows the same symbol without a plus".

So there is a one-to-many relationship, you can have several modifiers dice applied to the same base die.

This isn't accurate in it's nuance, and the proper way to handle things is more straight forward.

When you resolve dice, you resolve them one at a time. When you resolve a modifier die, you "attach" it to an unmodified die of the same symbol. Then they are treated as a single die. You then can resolve the unmodified die, and deal the damage (or gain resources), and the number from the modifier die will add to it.

You don't declare which dice you are resolving, just the symbol. Then you resolve dice one at a time, choosing when you stop. This is why you can use Focus to turn another die to Focus and then resolve the new Focus you yjust gained in a single action.

I totally agree. The nuance was implicit.