[CCL]Resistance Series IV Ewing, most powerful starfighter in the Galaxy

By Rakaydos, in X-Wing

Pattern Analyzer. Pattern Analyzer breaks every check you want to put on SLAM.

If you don't want to remove the tech slot for thematic reasons, what thematic reason awards it a SLAM?

I think that's what would remove a lot of headaches.

Arg... Fine. So much for "Episode 7 era= tech slot"

So, without pattern analizer, and limited greens, is the astromech slot still a problem with SLAM?

Advanced slam givrs a free action after the second maneuver. So you do a red, slam into a green of the same speed, which clears the stress, then get the adv slam action

There's no green of the same speed. (well, there is for speed 1, but that's effectively a 0-bank, who's implications is probably in the same catigory as Raz's 0K,0sloop problems)

Pattern Analyzer. Pattern Analyzer breaks every check you want to put on SLAM.

If you don't want to remove the tech slot for thematic reasons, what thematic reason awards it a SLAM?

I think that's what would remove a lot of headaches.

Arg... Fine. So much for "Episode 7 era= tech slot"

So, without pattern analizer, and limited greens, is the astromech slot still a problem with SLAM?

Edited by VanderLegion

People keep asking you "Why SLAM" and you never answer.

vpnfpqh.jpg

Actual price will depend on actual dial.

-Pattern Analyser is locked out of combo

-Red maneuvers explicitly prevet ASLAM action.

So it gets THREE actions with an Advanced SLAM then? And can still shoot?

Again, why SLAM?

People keep asking you "Why SLAM" and you never answer.

That's like asking "why mobile turret" on the Shadowcaster.

The mecanical bits are their own point here. I am NOT dropping the SLAM. The discussion should be around making it work anyway.

People keep asking you "Why SLAM" and you never answer.

That's like asking "why mobile turret" on the Shadowcaster.

The mecanical bits are their own point here. I am NOT dropping the SLAM. The discussion should be around making it work anyway.

Because in the show and in every description it has a mobole turret?

The E-wing doesn't have any such lore does it?

That's like someone asked you "Why does this Tie Interceptor have the illicit upgrade?" and you responded with "Well why does a K wing Slam?"

As long as this E-Wing has SLAM it's got my downvote, sorry.

Thematically and gameplay wise it makes no sense.

People keep asking you "Why SLAM" and you never answer.

That's like asking "why mobile turret" on the Shadowcaster.

The mecanical bits are their own point here. I am NOT dropping the SLAM. The discussion should be around making it work anyway.

Its entirely valid to discuss whether the ship should even have something in the first place. In this case im with taz. I camt see doing anything but downvoting this while its got slam. And given the rest of the comments in the thread, I think the odds of getting the ship in with slam are pretty low

Then let me ask you all this:

Name a ship that fits the slam with guns BETTER than an Ewing. I will close this thread and move to that new ship.

Because the SLAM is more important to me than being an Ewing.

The whole point of SLAM is that it drains the power from your guns to work

In the mean time, Dial nerfing.

nNbQYnH.jpgjFsGK9J.jpg

Can hit speed 7 on the straightaway, and has a 5-sloop and 5k, but is mostly focused on speed 1 maneuvering. WeaponSLAM mostly works as a free Boost and BlueAce Boost, though at speed 2 it offers swooping turns through asteroids.

Pattern Analyser is blocked, so no 0k or 0sloop. Slow speed on dial, easilly blocked, but more maneuverable in tight asteroid fields.

The whole point of SLAM is that it drains the power from your guns to work

Then dont think of it as a real SLAM drive.

The reason the original Advanced Power Allocation card was named that, and why it recovered shields?

aP1t3yD.png

Unlike Miranda's "guns, shields, SLAM, pick one", I was aiming for "Pick two." I have since scaled back just about everything else, thrown out the shield regen option, but this will remain the core of this concept, whether it ends up on an Ewing or something else I've never heard of.

Here we go... a little something for everyone.

iapi5jY.jpgOh noes, SLAM disables weapons!

vqWDLFi.jpgYay! we fixed that problem!

Then let me ask you all this:

Name a ship that fits the slam with guns BETTER than an Ewing. I will close this thread and move to that new ship.

Because the SLAM is more important to me than being an Ewing.

Missileboat

I even made a thread about it. Because Gunboat was last season.

Edited by FourDogsInaHorseSuit

Then let me ask you all this:

Name a ship that fits the slam with guns BETTER than an Ewing. I will close this thread and move to that new ship.

Because the SLAM is more important to me than being an Ewing.

Missileboat

I even made a thread about it. Because Gunboat was last season.

That's close, certiantly, and I could port some of my work here over, but it's reliance on secondary weapons sets it away fro the power management concept I'm working on here.

I can certiantly go provide ideas in your thread, though.

"I'll quit if you provide one example!"
"No those are the wrong type of guns."
You're burying what good ideas you have with an obsession that makes no sense.

If I make a missileboat thread right now, it's going to be a "You may ignore a weapon disabled token if you have a TL. Your Primary weapon is considered a <torpedo> secodary weapon." with a 4 die primary.

If I make a missileboat thread right now, it's going to be a "You may ignore a weapon disabled token if you have a TL. Your Primary weapon is considered a <torpedo> secodary weapon." with a 4 die primary.

You do you. Naturally I think mine's better but then again that's the point of this contest isn't it?

But somehow

Here we go... a little something for everyone.

iapi5jY.jpgOh noes, SLAM disables weapons!

vqWDLFi.jpgYay! we fixed that problem!

Is impossible and boycott worthy, because I use the SLAM mechanics for the Ewing's weapon problems.

Updated the original post with designer intent cards and the weaker dial.

"Not every SLAM action is an an actual SubLight Accelerator Drive. The Ewing Series IV redirects it's power around in flight, able to enhance two systems per turn- Guns, Shields, or Engines. With Guns and Shields, it regenerates shields and shoots. With Guns and Engines, it gets two maneuvers and still shoots. And with Engines and shields, the guns are disabled as the shields recover and the ship boosts around trying to escape.

At least, that's the plan. The ship is extremely vulnerable to bumping, however- a single large base in the right place can deny all possible maneuvers except the 3 straight, and bumping shuts down both the SLAM and the shield regen. It's durable enough to survive this once, maybie twice, but for as many points as it costs, it needs a fighting chance."