[CCL]Resistance Series IV Ewing, most powerful starfighter in the Galaxy

By Rakaydos, in X-Wing

Id agree dial should be tackled. Whays the source for it being so brutally maneuverable. Everything I can find is that its more maneuverable than an xwing, but not more than EVERYTHING. Its also supposed to br FASTER than an xwing (could keep up with ties) which that dial doesnt reflect at all.

The dial was built with SLAM-with-guns in mind, so (3 straight+slam 3straight) is faster than the T70's (4straight+Boost 1straight.) Maneuverability, it's all about dodging rocks and still getting the guns back around.

One of my first thoughts was that instead of stop, it would have speed 1 red reverse banks that it could hard turn then slam into as a fake-sloop, but Strange Eons doesnt support Tech slots or Talon rolls, let alone reverse maneuvers. Something like that means stripping off the speed 1-2 sloops/talon rolls.

Id agree dial should be tackled. Whays the source for it being so brutally maneuverable. Everything I can find is that its more maneuverable than an xwing, but not more than EVERYTHING. Its also supposed to br FASTER than an xwing (could keep up with ties) which that dial doesnt reflect at all.

The dial was built with SLAM-with-guns in mind, so (3 straight+slam 3straight) is faster than the T70's (4straight+Boost 1straight.) Maneuverability, it's all about dodging rocks and still getting the guns back around.

One of my first thoughts was that instead of stop, it would have speed 1 red reverse banks that it could hard turn then slam into as a fake-sloop, but Strange Eons doesnt support Tech slots or Talon rolls, let alone reverse maneuvers. Something like that means stripping off the speed 1-2 sloops/talon rolls.

SE does support that though. You're clearly on a very, very, VERY, VERY old version.

Like, well over a year and a half old.

anyways, back to the dial. I really can't find any thematic reason why this E-Wing is so stupidly mobile. It's definitely supposed to be more mobile than an X-Wing, but this would clearly be the single most maneuverable ship in the entire galaxy. And this is supposed to be a mass produced fighter?

It's definitely the most agile ship in the game by a very, very wide margin, and with the upgrade slots to take complete advantage of it to little to no downside.

This ship just seems, at it's core, a terribly unfun ship to play against.

Let's start with something basic: Why can it stall?

Id agree dial should be tackled. Whays the source for it being so brutally maneuverable. Everything I can find is that its more maneuverable than an xwing, but not more than EVERYTHING. Its also supposed to br FASTER than an xwing (could keep up with ties) which that dial doesnt reflect at all.

The dial was built with SLAM-with-guns in mind, so (3 straight+slam 3straight) is faster than the T70's (4straight+Boost 1straight.) Maneuverability, it's all about dodging rocks and still getting the guns back around.

One of my first thoughts was that instead of stop, it would have speed 1 red reverse banks that it could hard turn then slam into as a fake-sloop, but Strange Eons doesnt support Tech slots or Talon rolls, let alone reverse maneuvers. Something like that means stripping off the speed 1-2 sloops/talon rolls.

SE does support that though. You're clearly on a very, very, VERY, VERY old version.

Like, well over a year and a half old.

anyways, back to the dial. I really can't find any thematic reason why this E-Wing is so stupidly mobile. It's definitely supposed to be more mobile than an X-Wing, but this would clearly be the single most maneuverable ship in the entire galaxy. And this is supposed to be a mass produced fighter?

It's definitely the most agile ship in the game by a very, very wide margin, and with the upgrade slots to take complete advantage of it to little to no downside.

This ship just seems, at it's core, a terribly unfun ship to play against.

So how would we redesign the dial, given "SLAM with shooting" as a core ship concept, so it is less unfun?

I've seen most of the complaints focusing on the sloops, talon rolls, Stop and Kturns. Without those, how can we make it maneuverable, but not TOO maneuverable?

Id agree dial should be tackled. Whays the source for it being so brutally maneuverable. Everything I can find is that its more maneuverable than an xwing, but not more than EVERYTHING. Its also supposed to br FASTER than an xwing (could keep up with ties) which that dial doesnt reflect at all.

The dial was built with SLAM-with-guns in mind, so (3 straight+slam 3straight) is faster than the T70's (4straight+Boost 1straight.) Maneuverability, it's all about dodging rocks and still getting the guns back around.

One of my first thoughts was that instead of stop, it would have speed 1 red reverse banks that it could hard turn then slam into as a fake-sloop, but Strange Eons doesnt support Tech slots or Talon rolls, let alone reverse maneuvers. Something like that means stripping off the speed 1-2 sloops/talon rolls.

SE does support that though. You're clearly on a very, very, VERY, VERY old version.

Like, well over a year and a half old.

anyways, back to the dial. I really can't find any thematic reason why this E-Wing is so stupidly mobile. It's definitely supposed to be more mobile than an X-Wing, but this would clearly be the single most maneuverable ship in the entire galaxy. And this is supposed to be a mass produced fighter?

It's definitely the most agile ship in the game by a very, very wide margin, and with the upgrade slots to take complete advantage of it to little to no downside.

This ship just seems, at it's core, a terribly unfun ship to play against.

So how would we redesign the dial, given "SLAM with shooting" as a core ship concept, so it is less unfun?

I've seen most of the complaints focusing on the sloops, talon rolls, Stop and Kturns. Without those, how can we make it maneuverable, but not TOO maneuverable?

Remove all red manuvers from the dial, and cap the speed at 3.

Speed is already capped at 3.

Updatig Strange Eons, will try to get a mockup of a new dial soon.

Pattern Analyzer Stall means you can move sideways, which sounds fun.
And dumb.

Edited by FourDogsInaHorseSuit

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

So it can go backwards?

Id agree dial should be tackled. Whays the source for it being so brutally maneuverable. Everything I can find is that its more maneuverable than an xwing, but not more than EVERYTHING. Its also supposed to br FASTER than an xwing (could keep up with ties) which that dial doesnt reflect at all.

The dial was built with SLAM-with-guns in mind, so (3 straight+slam 3straight) is faster than the T70's (4straight+Boost 1straight.) Maneuverability, it's all about dodging rocks and still getting the guns back around.

One of my first thoughts was that instead of stop, it would have speed 1 red reverse banks that it could hard turn then slam into as a fake-sloop, but Strange Eons doesnt support Tech slots or Talon rolls, let alone reverse maneuvers. Something like that means stripping off the speed 1-2 sloops/talon rolls.

SE does support that though. You're clearly on a very, very, VERY, VERY old version.

Like, well over a year and a half old.

anyways, back to the dial. I really can't find any thematic reason why this E-Wing is so stupidly mobile. It's definitely supposed to be more mobile than an X-Wing, but this would clearly be the single most maneuverable ship in the entire galaxy. And this is supposed to be a mass produced fighter?

It's definitely the most agile ship in the game by a very, very wide margin, and with the upgrade slots to take complete advantage of it to little to no downside.

This ship just seems, at it's core, a terribly unfun ship to play against.

So how would we redesign the dial, given "SLAM with shooting" as a core ship concept, so it is less unfun?

I've seen most of the complaints focusing on the sloops, talon rolls, Stop and Kturns. Without those, how can we make it maneuverable, but not TOO maneuverable?

Edited by VanderLegion

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

With Pattern Anylzer, putting Red Manuvers and green manuvers at the same speed is very dangerous.

Or white ones. Pattern Analyzer just breaks SLAM, I'm sorry.

Edited by FourDogsInaHorseSuit

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

.....

Why can it reverse.

This makes no thematic sense. E-Wings were exceptionally fast ships, and decently agile.

So why can it go...backwards?

Is there fluff that supports the ewing being ABLE to slam? Or reverse?

Not that it includes a SubLight Accelerator Drive, but having early versions overheat the guns becuse the engines are running is thematically very similar. With that assumption made, "Fixing" the gun problems associated with the slam-like engines enteres an interesting design territory for me.

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

With Pattern Anylzer, putting Red Manuvers and green manuvers at the same speed is very dangerous.

Or white ones. Pattern Analyzer just breaks SLAM, I'm sorry.

Would white-ing the 1 straight be enough?

Is there fluff that supports the ewing being ABLE to slam? Or reverse?

Not that it includes a SubLight Accelerator Drive, but having early versions overheat the guns becuse the engines are running is thematically very similar. With that assumption made, "Fixing" the gun problems associated with the slam-like engines enteres an interesting design territory for me.

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

With Pattern Anylzer, putting Red Manuvers and green manuvers at the same speed is very dangerous.

Or white ones. Pattern Analyzer just breaks SLAM, I'm sorry.

Would white-ing the 1 straight be enough?

No because the 3K.

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

.....

Why can it reverse.

This makes no thematic sense. E-Wings were exceptionally fast ships, and decently agile.

So why can it go...backwards?

To give it Sloop-like ability with SLAM, without offering the maneuver-into-sloop combo that is so unfun.

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

.....

Why can it reverse.

This makes no thematic sense. E-Wings were exceptionally fast ships, and decently agile.

So why can it go...backwards?

To give it Sloop-like ability with SLAM, without offering the maneuver-into-sloop combo that is so unfun.

Backwards moves don't turn the ship around. If you slammed into this manuver you'd kinda just slide to the side and turn 45 degrees

Is there fluff that supports the ewing being ABLE to slam? Or reverse?

Not that it includes a SubLight Accelerator Drive, but having early versions overheat the guns becuse the engines are running is thematically very similar. With that assumption made, "Fixing" the gun problems associated with the slam-like engines enteres an interesting design territory for me.

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

With Pattern Anylzer, putting Red Manuvers and green manuvers at the same speed is very dangerous.

Or white ones. Pattern Analyzer just breaks SLAM, I'm sorry.

Would white-ing the 1 straight be enough?

No because the 3K.

What about the 3k?

Is it just being able to 0K if there's enough space in front of you clear?

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

.....

Why can it reverse.

This makes no thematic sense. E-Wings were exceptionally fast ships, and decently agile.

So why can it go...backwards?

To give it Sloop-like ability with SLAM, without offering the maneuver-into-sloop combo that is so unfun.

Backwards moves don't turn the ship around. If you slammed into this manuver you'd kinda just slide to the side and turn 45 degrees

Yea, which is why the 1 hards are white in this version.

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

.....

Why can it reverse.

This makes no thematic sense. E-Wings were exceptionally fast ships, and decently agile.

So why can it go...backwards?

To give it Sloop-like ability with SLAM, without offering the maneuver-into-sloop combo that is so unfun.

Backwards moves don't turn the ship around. If you slammed into this manuver you'd kinda just slide to the side and turn 45 degrees

Yea, which is why the 1 hards are white in this version.

Which at zero stress is insane.

Is there fluff that supports the ewing being ABLE to slam? Or reverse?

Not that it includes a SubLight Accelerator Drive, but having early versions overheat the guns becuse the engines are running is thematically very similar. With that assumption made, "Fixing" the gun problems associated with the slam-like engines enteres an interesting design territory for me.

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

With Pattern Anylzer, putting Red Manuvers and green manuvers at the same speed is very dangerous.

Or white ones. Pattern Analyzer just breaks SLAM, I'm sorry.

Would white-ing the 1 straight be enough?

No because the 3K.

What about the 3k?

Is it just being able to 0K if there's enough space in front of you clear?

If you perform it frist, it can be a stall, 0k, or 0sloop.

If you perform it second, it can be either a 7 K, or a 6sloop.

Do you seriously not understand how nutty this is, especially with free actions thrown in?

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

With Pattern Anylzer, putting Red Manuvers and green manuvers at the same speed is very dangerous.

Or white ones. Pattern Analyzer just breaks SLAM, I'm sorry.

Would white-ing the 1 straight be enough?

No because the 3K.

What about the 3k?

Is it just being able to 0K if there's enough space in front of you clear?

If you perform it frist, it can be a stall, 0k, or 0sloop.

If you perform it second, it can be either a 7 K, or a 6sloop.

Do you seriously not understand how nutty this is, especially with free actions thrown in?

1) yes, I do not understand how nutty this is.

2) free actions? Advanced Slam should be triggering after stress is receved. if it does not, I need to write the ASLAM text with appropriate revisions in the place of the "equip ASLAM" text.

3) I dont want to do this, for thematic reasons, but how many headaches would be saved by removing the tech slot?

Pattern Analyzer. Pattern Analyzer breaks every check you want to put on SLAM.
If you don't want to remove the tech slot for thematic reasons, what thematic reason awards it a SLAM?
I think that's what would remove a lot of headaches.

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

With Pattern Anylzer, putting Red Manuvers and green manuvers at the same speed is very dangerous.

Or white ones. Pattern Analyzer just breaks SLAM, I'm sorry.

Would white-ing the 1 straight be enough?

No because the 3K.

What about the 3k?

Is it just being able to 0K if there's enough space in front of you clear?

If you perform it frist, it can be a stall, 0k, or 0sloop.

If you perform it second, it can be either a 7 K, or a 6sloop.

Do you seriously not understand how nutty this is, especially with free actions thrown in?

1) yes, I do not understand how nutty this is.

2) free actions? Advanced Slam should be triggering after stress is receved. if it does not, I need to write the ASLAM text with appropriate revisions in the place of the "equip ASLAM" text.

3) I dont want to do this, for thematic reasons, but how many headaches would be saved by removing the tech slot?

Advanced slam givrs a free action after the second maneuver. So you do a red, slam into a green of the same speed, which clears the stress, then get the adv slam action

Df4pVHL.jpg

1 sloops are actually 1 reverse banks.

.....

Why can it reverse.

This makes no thematic sense. E-Wings were exceptionally fast ships, and decently agile.

So why can it go...backwards?

To give it Sloop-like ability with SLAM, without offering the maneuver-into-sloop combo that is so unfun.

But it doesnt make any SENSE! Just forget SLAM! Give it sloops like normal and forget SLAM. That's the root of almost all of these problems. There's no reason why it should be able to SLAM or go backwards.

Id agree. Give it slam and a fast dial