https://drive.google.com/file/d/0B_Ialxdpp9QBNEQzSURyN0Q3X0k/view?usp=sharing
X-Wing Saga is an attempt to introduce an RPG element into X-Wing, specifically calling back to the Star Wars Saga roleplaying system. The intention is that the vast majority of the in-game combat will take place using the X-Wing system, which remains largely unchanged. Character statistics and skills are introduced to provide a framework for roleplaying outside of combat, while talents and class abilities allow your character to become a more skilled and dangerous pilot throughout their career.
It is important to note that this system takes on a more cinematic approach to characters, treating them as heroes far beyond in ability what even elite aces can do a standard X-Wing game. These are not meant to be balanced in the way a competitive game must be. While heroes have a wide suite of abilities, they are also often facing off against overwhelming odds or seemingly impossible tasks, or might suddenly find themselves up against an enemy Non-Player Character every bit as skilled as them. This is not a game about competitive balance, but storytelling within the X-Wing system.
These rules also draw inspiration from EU sources such as the Rogue Squadron and Wraith Squadron novels, and flight sims such as X-Wing and Tie Fighter. Some changes have been made to better reflect these sources, including placing a greater emphasis on munitions and making ion weapons far more dangerous.
The rules as presented assume some familiarity with both the X-Wing and Star Wars Saga roleplaying system, although it should be recognizable to anyone with experience with a d20 game. Most of the actual gameplay rules of the Saga system are not referred to as combat is intended to be almost entirely using the X-Wing system. However, it can be integrated into a more full version of the Saga RPG very easily.
Initial alpha testing has been done, but we would greatly appreciate any feedback or comments.