Force Move Question

By Ultraman, in Star Wars: Force and Destiny RPG

Hey, team! Sorry if this has been asked before, but I couldn't find a clear answer (maybe because the answer is obvious).

If I was to use Force Move to move a person, and throw them at another person, would both of them be dealt the damage of 10+ successes from Discipline check?

(Using 1 force point for the action, another to upgrade to move a (silh 1) PC and an optional third to move up to medium range if needed)

I am just starting out as a F&D GM and trying to think of how Rav Naaran (Lure of the Lost) is going to wipe the floor (literally, hah!) with the party.

I would assume so. Or split the damage. Id probably go with splitting damage between the pc's actually. Because it sets precedent, so when your force users decide to copy that tactic, they dont get double damage out for one use of force power

Edit: Removed. Donovan Morningfire gave a much better answer below that also made my answer irrelevant.

Edited by Richardbuxton

Per the 2nd sentence in the full description of the "hurl objects" Control Upgrade on page 298 of Force and Destiny: Resulting impacts deal damage to both the target and the object being moved.

So yes, a Force user with the Move power, the "hurl objects" Control Upgrade, and a Strength Upgrade can hurl a person at a second person, dealing 10+successes damage to both of them without needing to activate a Magnitude Upgrade. Bear in mind that each target gets to apply their Soak to the damage they take.

However, if the person to be hurled is a PC or an important NPC,they can choose to make it an opposed check (pg283 sidebar "Resisting Force Power Checks"), with the Force user rolling their Discipline vs. whatever skill the first target chooses to employ (and GM approves), with this opposed check replacing the standard difficulty of Discipline check to hit the second target. Personally, while it's not spelled out as such, I'd still apply any traits the second target has that affect the difficulty of ranged attacks to that opposed Discipline check.

So for instance, an Inquisitor with the Move power suite as described on page 421 decides to use the power on PC#1 to hurl him at PC#2. PC#1 decides to oppose this, using their Brawn/Athletics pool of 2 yellow and 1 green to evade capture, which sets the Inquisitor's difficulty for their Discipline check at 2 red and 1 purple. However, PC#2 has a ranged defense of 1 and 1 rank in Side Step, which I would then apply to make the final difficulty of the Inquisitor's Discipline check being 3 red and 1 black. The Inquisitor succeeds with 2 successes, dealing a base of 12 damage to PC#1 and PC#2. PC#1 has a Soak of 5, so he only takes 7 damage, while PC#2 has a Soak of 4 and thus takes 8 damage.

Edited by Donovan Morningfire