[CCL] Warriors of the New Republic(E-Wing Aces pack)

By Razgriz25thinf, in X-Wing

This, along with my A-Wing pack, has yet to be significantly playtested, so opinions are very desired and very welcome.

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Edited by Razgriz25thinf

Biggest complaint: More Rogue Squadron pilots NOT in x-wings!

Actual feedback:

Myn Donos: Maybe just for the rest of the round? Having to track whether you have 0, 1 or 2 bonus attack dice across multiple rounds if you don't have shot (or allies are getting shot after you shoot) could get complicated.

Face: I like it, but might need to be a bit more limited? Either not work for everyone (without focus tokens of course) or only range 1? Most abilities that share or give focus tokens are either giving (or letting them use) one of yours or only works on a single ship. This is basically Mindlink if you're close together without the downside of passing stress too. And affects himself (at least as written), so all of your ships can target lock, evade, or reposition and get free focus tokens as long as they're in range.

Wedge: It's a clone of an existing card ability!!!!! Oh wait...

Titles all look interesting. Would probably need testing to say if any are over- or under-powered.

Where did you get that pilot art? I've been looking for more Series 4 Ewing art, because I ws thinking about mking the Ewing Series 4 into a "T70" for the Ewing- different ship sharing upgrades.

Biggest complaint: More Rogue Squadron pilots NOT in x-wings!

Actual feedback:

Myn Donos: Maybe just for the rest of the round? Having to track whether you have 0, 1 or 2 bonus attack dice across multiple rounds if you don't have shot (or allies are getting shot after you shoot) could get complicated.

Face: I like it, but might need to be a bit more limited? Either not work for everyone (without focus tokens of course) or only range 1? Most abilities that share or give focus tokens are either giving (or letting them use) one of yours or only works on a single ship. This is basically Mindlink if you're close together without the downside of passing stress too. And affects himself (at least as written), so all of your ships can target lock, evade, or reposition and get free focus tokens as long as they're in range.

Wedge: It's a clone of an existing card ability!!!!! Oh wait...

Titles all look interesting. Would probably need testing to say if any are over- or under-powered.

Myn and Face are Wraith Squadron pilots.

....

Who canonically flew X-Wings.

shut up

For Myn, a round-only bonus kind of sucks. Because if you don't get an opportunity to shoot that turn, then Myn's ability is worthless. The way it is now, it allows some turns of running around and "charging" his ability and then rushing into range 1 and delivering 6 dice to the face. Unlikely, but it's a thing you can do which i think is neat.

For Face, i see what you mean, but most of those abilities you're referencing suck. Mindlink is good, of course, but Esege for example is terrible. And generally i believe that the most expensive a pilot gets to field, the better their ability needs to be to get appropriate return on investment.

But i might reduce it to range 1. Or require that Face must have a focus himself for it to trigger.

Where did you get that pilot art? I've been looking for more Series 4 Ewing art, because I ws thinking about mking the Ewing Series 4 into a "T70" for the Ewing- different ship sharing upgrades.

Google?

Biggest complaint: More Rogue Squadron pilots NOT in x-wings!

Actual feedback:

Myn Donos: Maybe just for the rest of the round? Having to track whether you have 0, 1 or 2 bonus attack dice across multiple rounds if you don't have shot (or allies are getting shot after you shoot) could get complicated.

Face: I like it, but might need to be a bit more limited? Either not work for everyone (without focus tokens of course) or only range 1? Most abilities that share or give focus tokens are either giving (or letting them use) one of yours or only works on a single ship. This is basically Mindlink if you're close together without the downside of passing stress too. And affects himself (at least as written), so all of your ships can target lock, evade, or reposition and get free focus tokens as long as they're in range.

Wedge: It's a clone of an existing card ability!!!!! Oh wait...

Titles all look interesting. Would probably need testing to say if any are over- or under-powered.

Myn and Face are Wraith Squadron pilots.

That's what I meant. Technically Wedge is a Wraith too :)

For Myn, a round-only bonus kind of sucks. Because if you don't get an opportunity to shoot that turn, then Myn's ability is worthless. The way it is now, it allows some turns of running around and "charging" his ability and then rushing into range 1 and delivering 6 dice to the face. Unlikely, but it's a thing you can do which i think is neat.

Yah, I like the ability, it's cool, it's just a lot to keep track of.

For Face, i see what you mean, but most of those abilities you're referencing suck. Mindlink is good, of course, but Esege for example is terrible. And generally i believe that the most expensive a pilot gets to field, the better their ability needs to be to get appropriate return on investment.

But i might reduce it to range 1. Or require that Face must have a focus himself for it to trigger.

The focus on face could work. Range 1 could work.

Im assuming R5-G8 and R5-D2 are opposite sides of the same Dual Card which flips mid game. If so the naming doesnt make sense as the droid would have Multiple Personality Disorder.

E-Wing Series III could be murder on Corran Horn

Myn Donos seems like too much record keeping, reducing to that round would work out easier.

Garik Loran's ability seems slightly too good, I would make Garik Loran's ability read

"At the beginning of the Combat Phase, if you have a Focus Token on this ship, assign a Focus token to all friendly ships without one at Range 1-2."

I've been working on this... monster.

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XYp7bEw.jpg(One sloops should be Talon rolls)(Second system slot should be tech)

Edited by Rakaydos

Im assuming R5-G8 and R5-D2 are opposite sides of the same Dual Card which flips mid game. If so the naming doesnt make sense as the droid would have Multiple Personality Disorder.

E-Wing Series III could be murder on Corran Horn

Myn Donos seems like too much record keeping, reducing to that round would work out easier.

Garik Loran's ability seems slightly too good, I would make Garik Loran's ability read

"At the beginning of the Combat Phase, if you have a Focus Token on this ship, assign a Focus token to all friendly ships without one at Range 1-2."

R5-G8 is the updated version of Wedge Antilles astromech, who was originally designated R5-D2. They're the same astromech, but they have vastly different personalities. Which is where the whole dual card dealio comes from.

For the last time, i am not reducing Myn Donos to a round-only ability. Not happening. It would be a garbage, useless ability and the E-Wing doesnt need that. Use tokens to mark it or something. We get so many bad Rebel abilities because FFG are too afraid of complexity or potential broken-ness. I too am afraid of broken abilities, but i'm just as afraid of useless ones.

Edited by Razgriz25thinf

Im assuming R5-G8 and R5-D2 are opposite sides of the same Dual Card which flips mid game. If so the naming doesnt make sense as the droid would have Multiple Personality Disorder.

E-Wing Series III could be murder on Corran Horn

Myn Donos seems like too much record keeping, reducing to that round would work out easier.

Garik Loran's ability seems slightly too good, I would make Garik Loran's ability read

"At the beginning of the Combat Phase, if you have a Focus Token on this ship, assign a Focus token to all friendly ships without one at Range 1-2."

R5-G8 is the updated version of Wedge Antilles astromech, who was originally designated R5-D2. They're the same astromech, but they have vastly different personalities. Which is where the whole dual card dealio comes from.

For the last time, i am not reducing Myn Donos to a round-only ability. Not happening. It would be a garbage, useless ability and the E-Wing doesnt need that. Use tokens to mark it or something. We get so many bad Rebel abilities because FFG are too afraid of complexity or potential broken-ness. I too am afraid of broken abilities, but i'm just as afraid of useless ones.

If you wont limit myn to the same round then id limit him to a single bonus instead of two, so you only have to remember if itsmon or off, not is it on and how big is the bonus

Im assuming R5-G8 and R5-D2 are opposite sides of the same Dual Card which flips mid game. If so the naming doesnt make sense as the droid would have Multiple Personality Disorder.

E-Wing Series III could be murder on Corran Horn

Myn Donos seems like too much record keeping, reducing to that round would work out easier.

Garik Loran's ability seems slightly too good, I would make Garik Loran's ability read

"At the beginning of the Combat Phase, if you have a Focus Token on this ship, assign a Focus token to all friendly ships without one at Range 1-2."

R5-G8 is the updated version of Wedge Antilles astromech, who was originally designated R5-D2. They're the same astromech, but they have vastly different personalities. Which is where the whole dual card dealio comes from.

For the last time, i am not reducing Myn Donos to a round-only ability. Not happening. It would be a garbage, useless ability and the E-Wing doesnt need that. Use tokens to mark it or something. We get so many bad Rebel abilities because FFG are too afraid of complexity or potential broken-ness. I too am afraid of broken abilities, but i'm just as afraid of useless ones.

the R5-G8/R5-D2 thing just strikes me as weird because as it works now the card flips repeatedly mid game which seems extremely odd

Myn's ability wouldnt be that bad as end of round.

Also there's this:

Garik Loran's ability seems slightly too good, I would make Garik Loran's ability read

"At the beginning of the Combat Phase, if you have a Focus Token on this ship, assign a Focus token to all friendly ships without one at Range 1-2."

Im assuming R5-G8 and R5-D2 are opposite sides of the same Dual Card which flips mid game. If so the naming doesnt make sense as the droid would have Multiple Personality Disorder.

E-Wing Series III could be murder on Corran Horn

Myn Donos seems like too much record keeping, reducing to that round would work out easier.

Garik Loran's ability seems slightly too good, I would make Garik Loran's ability read

"At the beginning of the Combat Phase, if you have a Focus Token on this ship, assign a Focus token to all friendly ships without one at Range 1-2."

R5-G8 is the updated version of Wedge Antilles astromech, who was originally designated R5-D2. They're the same astromech, but they have vastly different personalities. Which is where the whole dual card dealio comes from.

For the last time, i am not reducing Myn Donos to a round-only ability. Not happening. It would be a garbage, useless ability and the E-Wing doesnt need that. Use tokens to mark it or something. We get so many bad Rebel abilities because FFG are too afraid of complexity or potential broken-ness. I too am afraid of broken abilities, but i'm just as afraid of useless ones.

the R5-G8/R5-D2 thing just strikes me as weird because as it works now the card flips repeatedly mid game which seems extremely odd

Myn's ability wouldnt be that bad as end of round.

Also there's this:

Garik Loran's ability seems slightly too good, I would make Garik Loran's ability read

"At the beginning of the Combat Phase, if you have a Focus Token on this ship, assign a Focus token to all friendly ships without one at Range 1-2."

Yah, thematically the dual droid would work better if it didnt flip back, just started as d2 and flipped to gate. Gameplay wise, i dont love that you could be using both sides every single turn if youre clearing the stress

Im assuming R5-G8 and R5-D2 are opposite sides of the same Dual Card which flips mid game. If so the naming doesnt make sense as the droid would have Multiple Personality Disorder.

E-Wing Series III could be murder on Corran Horn

Myn Donos seems like too much record keeping, reducing to that round would work out easier.

Garik Loran's ability seems slightly too good, I would make Garik Loran's ability read

"At the beginning of the Combat Phase, if you have a Focus Token on this ship, assign a Focus token to all friendly ships without one at Range 1-2."

R5-G8 is the updated version of Wedge Antilles astromech, who was originally designated R5-D2. They're the same astromech, but they have vastly different personalities. Which is where the whole dual card dealio comes from.

For the last time, i am not reducing Myn Donos to a round-only ability. Not happening. It would be a garbage, useless ability and the E-Wing doesnt need that. Use tokens to mark it or something. We get so many bad Rebel abilities because FFG are too afraid of complexity or potential broken-ness. I too am afraid of broken abilities, but i'm just as afraid of useless ones.

the R5-G8/R5-D2 thing just strikes me as weird because as it works now the card flips repeatedly mid game which seems extremely odd

Myn's ability wouldnt be that bad as end of round.

Also there's this:

Garik Loran's ability seems slightly too good, I would make Garik Loran's ability read

"At the beginning of the Combat Phase, if you have a Focus Token on this ship, assign a Focus token to all friendly ships without one at Range 1-2."

Yah, thematically the dual droid would work better if it didnt flip back, just started as d2 and flipped to gate. Gameplay wise, i dont love that you could be using both sides every single turn if youre clearing the stress

Just spitballin' here.

How about this:

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You could keep it on R5-D2 all game if you wanted, giving you some BR actions, but if you ever get swamped in stress it might be necessary to flip it and remove all of that stress, but now you're stuck with R5-G8 for the rest of the game.

Love the pilot abilities. Garik is amazing.

im not a fan of attack randomly scaling in the midst of the attack phase

Why are CCL spamming the forums? Different clan members, same story

Why are CCL spamming the forums? Different clan members, same story

Spamming implies that we're doing it for no reason.

What, you're missing your regularly scheduled proposals for X-Wing fixes and complaints about [Enter Meta List Here]?

One bone to pick with the number of cards; the 1 ship aces pack calls for 1-3 ship-specific fix cards, and 3-4 upgrades of any type, so this would be over by 1 upgrade.

If you can show a pressing need to have 4 fixes, then we might be able to make an exception, but to me it seems like 4 E-wing series titles might be overkill.

One bone to pick with the number of cards; the 1 ship aces pack calls for 1-3 ship-specific fix cards, and 3-4 upgrades of any type, so this would be over by 1 upgrade.

If you can show a pressing need to have 4 fixes, then we might be able to make an exception, but to me it seems like 4 E-wing series titles might be overkill.

A pressing need? Well, kind of, yeah.

The fact that all of them were designed alongside each other, so as to offer as many options as possible.

I can't get rid of one without having to get rid of them all and start over from scratch. I can kill some of the upgrades included with it, like the system upgrade, but the titles are all designed for different kinds of E-Wing pilots. I'd have to redesign... well, everything. The pilots, the titles... they're designed to work together.

Mind you, my expansions were made long before the CCL guidelines for season 2 were made.

Well, for example, why do you need the Series III title in this pack. If you didn't have it there, I don't see why the pack would fall apart, per se.

That said, it would be fine if you drop an astromech or other custom upgrade to include all four E-wing titles. The 3-4 custom upgrades can really be anything.

Well, for example, why do you need the Series III title in this pack. If you didn't have it there, I don't see why the pack would fall apart, per se.

That said, it would be fine if you drop an astromech or other custom upgrade to include all four E-wing titles. The 3-4 custom upgrades can really be anything.

They're just all balanced together. Each title solves a problem, removing one leaves that problem vulnerable again.

I'm probably just going to remove the system upgrade if that's the case.

Again, same issue as I have with the A-wing pack. WAAAY too many E-wing specific upgrades. I want to be able to fly ships other than the ship in the pack. 2 ship specific upgrades at most please.

Well, for example, why do you need the Series III title in this pack. If you didn't have it there, I don't see why the pack would fall apart, per se.

That said, it would be fine if you drop an astromech or other custom upgrade to include all four E-wing titles. The 3-4 custom upgrades can really be anything.

They're just all balanced together. Each title solves a problem, removing one leaves that problem vulnerable again.

I'm probably just going to remove the system upgrade if that's the case.

I would need more details for an exception, but removing the system upgrade to make room is perfectly acceptable.

Again, same issue as I have with the A-wing pack. WAAAY too many E-wing specific upgrades. I want to be able to fly ships other than the ship in the pack. 2 ship specific upgrades at most please.

I'm not making this E-Wing Aces pack to fix anything but the E-Wing. I don't see how that's a problem.

It's an E-Wing Aces pack.

So yeah, it's got E-Wing specific cards in it. If you want to fly other ships, then fly other ships. This pack is not actively prohibiting you from flying non-E-WIngs. It's allowing you to kit an E-Wing for various purposes and loadouts, which you previously could not do. This Aces pack is doing it's job.

Same goes for the A-Wing.

Edited by Razgriz25thinf

Again, same issue as I have with the A-wing pack. WAAAY too many E-wing specific upgrades. I want to be able to fly ships other than the ship in the pack. 2 ship specific upgrades at most please.

I'm not making this E-Wing Aces pack to fix anything but the E-Wing. I don't see how that's a problem.

It's an E-Wing Aces pack.

So yeah, it's got E-Wing specific cards in it.

Same goes for the A-Wing.

It's a problem because it restricts list building outside of these specific cards. What if I don't want to run an A-wing or E-wing? In that case, there are 1-3 cards that I could have used on other ships that are not available because your expansion is laser focused on fixing something multiple ways when it could have been resolved as much as needed with 1 simple fix.

Does FFG release Aces packs with 4 upgrades specific to the ship in the pack? No, they don't, and I believe this is because they want there to be pieces that can be utilized on other ships as well. The same tactics they use to sell more product is something to consider, as in a similar fashion, you will gain increased interest in the expansion with including cards that interact with things outside the expansion as well as in it. See: Autothrusters, Tactician, Inspiring Recruit.

You can choose to take my feedback or not. Your response seems to indicate you don't care for it. I honestly am just trying to help make your expansions more palpable to a wider audience. Either way, the criticism is yours to freely accept or deny.