[CCL] Partisan Veterans(X-Wing and Y-Wing Aces pack)

By Razgriz25thinf, in X-Wing

After adjustments and playtesting, this was all determined to be fairly balanced compared to several meta builds, and is thus a semi-final state of being. If you have comments though, feel free to voice your opinion.

29d34040899df8a245fe9332babfde17.png da9132b1bd8e27bcab2512b394fdafb7.png 9d50d0eace65ff3349b4fe13818c1f10.png

59ded57f57fff18ecd884d4437006e93.png 33c5ef449428a6f00d21e69c13ccf90c.png 06ff5ba3aa78d76b3e429ef9da7c2769.png

ff4cd9620d448e84835cbf8d33c0331a.png 061a9482e325a76740302f4a283ebd3b.png 0db2cc9722c65233f68c1f974019446d.png

18be0c5e7e9b13c9920db6c472436c39.png c40b5b022cb923e13757378ecc3c7633.png c88aac9d2408f07708068a1b480d3a19.png 1bacbbad4a8b2d779af4d4c35b93dd84.png

Just a quick observation in the naming. The names feel Imperial. Rebels and Imps are differentiated by their uniqueness. Rebels are named (mostly) and we see their faces and emotions. They are folk we can relate to. The Imps are faceless and nameless (makes it easier to gun them down in movies). The few exceptions (outside of named villians) are names like 'Howlrunner', ' Backstabber', etc.

I would either :

a) make up names. Eg. Barry McKenzie

b) make up names to go with the nickname. Eg. Barry "Fearless" McKenzie

c) give them a callsign. Eg Gold 7,

d) give them their own squadron and 'rank'. Eg. Rapier squadron veteran

I think this is more fitting to the canon and the FFG standard naming convention.

Cards look great by the way and I really .. REALLY .. love what you're doing with the astros!

Edited by Conandoodle

R2a7 should probably have a timing window for when transfering from the card back to the ship can trigger

When playtesting R2-A7 it worked at the beginning of combat phase IIRC. I agree with VanderLegion you should put the timing trigger on it.

All pretty good for me.

Only thing I feel is a little OTT is the "and perform an attack with an equipped torpedo" on the T-65 B title.

I think either keep it the same and drop that last part (does a lot for a 0 point title AND point reduction on torps)

Or, have it the same but drop the acquire a target lock section. I think the title is ace but it does just one thing too many for balance (for me)

Saw is broken as it reads it's any ship that attacks and modifies gets stress instead of things that attack saw, that's OP as feck.

Fearless is also broken no one will avoid damage if he takes a tlt.

R3-b2 is also too good for 2 points.

Rest looks reasonable.

Saw is broken as it reads it's any ship that attacks and modifies gets stress instead of things that attack saw, that's OP as feck.

Fearless is also broken no one will avoid damage if he takes a tlt.

R3-b2 is also too good for 2 points.

Rest looks reasonable.

Wording on SAW would need to be more like "When you attack an enemy ship, or when an enemy ship attacks you, if it modifies it attack or defense dice it receives 1 Stress token"

He has toned him down as before when Saw attacked a ship that ship and every ship at R1 received a stress token

Edited by CJKeys

The only thing i see being too powerful immediately is Saw. Maybe make it "once per round", or "first time per round". That way you can focus fire him without all your ships getting stress.

Saw is broken as it reads it's any ship that attacks and modifies gets stress instead of things that attack saw, that's OP as feck.

Fearless is also broken no one will avoid damage if he takes a tlt.

R3-b2 is also too good for 2 points.

Rest looks reasonable.

I played most of this against an Imp bomber build and lost horribly. I played it against a DashPoe list. And lost.

Not broken.

Also you read the wording on Saw wrong. He must be attacking or defending for the ability to trigger. Enemy ships that modify dont receive stress, unless it is against Saw. This is why Saw costs 2 points more than his PS cost.

Fearless is also PS3. And in a Y-Wing. There are loads of builds that kill/maim/annihilate Y-Wings on turn 1. Run 2 A-Wings with prockets up to it and wreck him before he even gets to shoot.

R3-B2 only works against control builds. You run the risk of equipping a 2 point mech that could do absolute jack against any given list.

The only change i would ever make to Saw is to add "if the enemy ship does not have a stress token, they receive a stress token". That way you can't double stress by defending then shooting at the same target. But it's not looking like that's necessary at the moment. I playtest more on Monday. We'll see then and i'll report my findings.

Edited by Razgriz25thinf

All pretty good for me.

Only thing I feel is a little OTT is the "and perform an attack with an equipped torpedo" on the T-65 B title.

I think either keep it the same and drop that last part (does a lot for a 0 point title AND point reduction on torps)

Or, have it the same but drop the acquire a target lock section. I think the title is ace but it does just one thing too many for balance (for me)

I see what you mean, but it's a title that works once and never again. Not only that, but it triggers off a missed attack, so there's no way to reliably alpha with this title. The T-65C-A2 title works every turn, if you wish.

Edited by Razgriz25thinf

Just a quick observation in the naming. The names feel Imperial. Rebels and Imps are differentiated by their uniqueness. Rebels are named (mostly) and we see their faces and emotions. They are folk we can relate to. The Imps are faceless and nameless (makes it easier to gun them down in movies). The few exceptions (outside of named villians) are names like 'Howlrunner', ' Backstabber', etc.

I would either :

a) make up names. Eg. Barry McKenzie

b) make up names to go with the nickname. Eg. Barry "Fearless" McKenzie

c) give them a callsign. Eg Gold 7,

d) give them their own squadron and 'rank'. Eg. Rapier squadron veteran

I think this is more fitting to the canon and the FFG standard naming convention.

Cards look great by the way and I really .. REALLY .. love what you're doing with the astros!

I see what you mean. Chances are that after Rogue One drops, i'll have a decent amount of pilots to pick from. I'm not very good at coming up with real names.

So potential changes here, AFTER I PLAYTEST.

Saw maybe cant stress pilots who are already stressed? But i'm not a big fan because now his ability is worthless against the PTL Aces he was supposed to counter. Maybe, instead, it only adds a stress if the enemy uses 2 or more abilities to modify.

R2-A7 does not have a timing window because that's the point. The whole point was to let you spend a focus or evade token then immediately pull it back out, if you wanted. It's still only a once per round stipulation, and has not caused issues in the games it's been used in. More testing will reveal if it's a problem, but the mechanics and restrictions of the card have seemed to be enough to be balanced.

R3-B2 could go an entire game and not be used, which is why it's only 2 points. It would have been 3, but in reality tractor beam control is limited to 2 lists, and ion control is so, so rare right now. I really don't forsee it being used at all unless tractor and ion control is a huge motif in CCL season 2. If this expansion gets voted in, then we'll have the time to make adjustments to other expansions and what they're based around, so this will still have time if that becomes an issue.

Fearless is, at the end of the day, still a Y-Wing. If he's giving your now 5 green dice Soontir problems, well, kill him first. Not that hard to kill a Y-Wing. Fearless has proven to be perfectly balanced in testing thus far. I honestly dont see him as a significant threat against an opponent who knows what they're doing. 3 or more 3 dice attacks are more than enough to erase a Y-Wing.

Edited by Razgriz25thinf

Saw is broken as it reads it's any ship that attacks and modifies gets stress instead of things that attack saw, that's OP as feck.

Fearless is also broken no one will avoid damage if he takes a tlt.

R3-b2 is also too good for 2 points.

Rest looks reasonable.

I played most of this against an Imp bomber build and lost horribly. I played it against a DashPoe list. And lost.

Not broken.

Also you read the wording on Saw wrong. He must be attacking or defending for the ability to trigger. Enemy ships that modify dont receive stress, unless it is against Saw. This is why Saw costs 2 points more than his PS cost.

Fearless is also PS3. And in a Y-Wing. There are loads of builds that kill/maim/annihilate Y-Wings on turn 1. Run 2 A-Wings with prockets up to it and wreck him before he even gets to shoot.

R3-B2 only works against control builds. You run the risk of equipping a 2 point mech that could do absolute jack against any given list.

The only change i would ever make to Saw is to add "if the enemy ship does not have a stress token, they receive a stress token". That way you can't double stress by defending then shooting at the same target. But it's not looking like that's necessary at the moment. I playtest more on Monday. We'll see then and i'll report my findings.

No written as is saw's ability is global it affects any ship attacking or defending your wording does not specify when attacking or being attacked by saw.

Saw is broken as it reads it's any ship that attacks and modifies gets stress instead of things that attack saw, that's OP as feck.

Fearless is also broken no one will avoid damage if he takes a tlt.

R3-b2 is also too good for 2 points.

Rest looks reasonable.

I played most of this against an Imp bomber build and lost horribly. I played it against a DashPoe list. And lost.

Not broken.

Also you read the wording on Saw wrong. He must be attacking or defending for the ability to trigger. Enemy ships that modify dont receive stress, unless it is against Saw. This is why Saw costs 2 points more than his PS cost.

Fearless is also PS3. And in a Y-Wing. There are loads of builds that kill/maim/annihilate Y-Wings on turn 1. Run 2 A-Wings with prockets up to it and wreck him before he even gets to shoot.

R3-B2 only works against control builds. You run the risk of equipping a 2 point mech that could do absolute jack against any given list.

The only change i would ever make to Saw is to add "if the enemy ship does not have a stress token, they receive a stress token". That way you can't double stress by defending then shooting at the same target. But it's not looking like that's necessary at the moment. I playtest more on Monday. We'll see then and i'll report my findings.

No written as is saw's ability is global it affects any ship attacking or defending your wording does not specify when attacking or being attacked by saw.

That's.... not even close to true.

"Attacking or Defending" is ALWAYS referencing the ship it is on. The very first part of the trigger is "When Attacking or Defending", so if the ship that ability is attached to is not fulfilling that trigger, the ability after doesnt happen. Thus, Saw must be either attacking a ship, or defending against a ship. Meaning, that the only ship capable of modifying their own dice that ISN'T SAW is the Attacker shooting at Saw, or the Defender defending against him. This is pretty basic X-Wing stuff, dude.

If what you are saying is true, then having Wedge in your squad would mean that all of your Bandit Squadron Pilots in your squad reduce the agility of their target, because Wedge "Doesn't specify" whether it's when Wedge is attacking or not.

Edited by Razgriz25thinf

R2-A7 does not have a timing window because that's the point. The whole point was to let you spend a focus or evade token then immediately pull it back out, if you wanted. It's still only a once per round stipulation, and has not caused issues in the games it's been used in. More testing will reveal if it's a problem, but the mechanics and restrictions of the card have seemed to be enough to be balanced..

My issue isnt balance. Its that xwing doesnt use floating abilities that just trigger whenever you want. Everything has some timing when you can trigger it. Even if you add text to give you the option to either transfer immediatley after spending or at the startnof the combat phase or something.

No title to add 2 mods? I.A. man. I.A.

R2-A7 does not have a timing window because that's the point. The whole point was to let you spend a focus or evade token then immediately pull it back out, if you wanted. It's still only a once per round stipulation, and has not caused issues in the games it's been used in. More testing will reveal if it's a problem, but the mechanics and restrictions of the card have seemed to be enough to be balanced.

R2-A7 Timing window issue would be the timing of when you can pull a token off the card. Its nothing major.

Just a quick observation in the naming. The names feel Imperial. Rebels and Imps are differentiated by their uniqueness. Rebels are named (mostly) and we see their faces and emotions. They are folk we can relate to. The Imps are faceless and nameless (makes it easier to gun them down in movies). The few exceptions (outside of named villians) are names like 'Howlrunner', ' Backstabber', etc.

I would either :

a) make up names. Eg. Barry McKenzie

b) make up names to go with the nickname. Eg. Barry "Fearless" McKenzie

c) give them a callsign. Eg Gold 7,

d) give them their own squadron and 'rank'. Eg. Rapier squadron veteran

I think this is more fitting to the canon and the FFG standard naming convention.

Cards look great by the way and I really .. REALLY .. love what you're doing with the astros!

I see what you mean. Chances are that after Rogue One drops, i'll have a decent amount of pilots to pick from. I'm not very good at coming up with real names.

It's a fictional universe .. Just throw some scrabble tiles on the floor, pick up 8, mix them up and BAM! You have your name. Alternatively, look to actors/musicians from foreign countries. There are some cool names there.

No title to add 2 mods? I.A. man. I.A.

CCL already has an explicit rule that existing card text cannot be copied. That is a hard and extremely boring copy of Royal Guard TIE.

Also read Adv. Etheric Rudder again.

Edited by Razgriz25thinf

R2-A7 does not have a timing window because that's the point. The whole point was to let you spend a focus or evade token then immediately pull it back out, if you wanted. It's still only a once per round stipulation, and has not caused issues in the games it's been used in. More testing will reveal if it's a problem, but the mechanics and restrictions of the card have seemed to be enough to be balanced..

My issue isnt balance. Its that xwing doesnt use floating abilities that just trigger whenever you want. Everything has some timing when you can trigger it. Even if you add text to give you the option to either transfer immediatley after spending or at the startnof the combat phase or something.

Oh.

Okay.

Uh, well, i always intended it to be used during the Combat Phase, cause when else would you need those tokens?

Yeah i guess i can do that.

R2-A7 does not have a timing window because that's the point. The whole point was to let you spend a focus or evade token then immediately pull it back out, if you wanted. It's still only a once per round stipulation, and has not caused issues in the games it's been used in. More testing will reveal if it's a problem, but the mechanics and restrictions of the card have seemed to be enough to be balanced..

My issue isnt balance. Its that xwing doesnt use floating abilities that just trigger whenever you want. Everything has some timing when you can trigger it. Even if you add text to give you the option to either transfer immediatley after spending or at the startnof the combat phase or something.

Oh.

Okay.

Uh, well, i always intended it to be used during the Combat Phase, cause when else would you need those tokens?

Yeah i guess i can do that.

You may only need it during the combat phase (or corrans double

Tap end phase), but the timing van make a difference. End f activation to put tokens on your ship leaves you vulnerable to palob and teroch. Start of combat can as well depending on initiative. Getting back immedialtey aftrnspending means it can be taken away by wes janson.

Also, as worded the transfer to the card might happen when theyre discarded in the end phase as well(well, i havent looked at the rules to say if it says discard or remove), so that could affect timing of whether youd want to transfer back roght away

R2-A7 does not have a timing window because that's the point. The whole point was to let you spend a focus or evade token then immediately pull it back out, if you wanted. It's still only a once per round stipulation, and has not caused issues in the games it's been used in. More testing will reveal if it's a problem, but the mechanics and restrictions of the card have seemed to be enough to be balanced..

My issue isnt balance. Its that xwing doesnt use floating abilities that just trigger whenever you want. Everything has some timing when you can trigger it. Even if you add text to give you the option to either transfer immediatley after spending or at the startnof the combat phase or something.

Oh.

Okay.

Uh, well, i always intended it to be used during the Combat Phase, cause when else would you need those tokens?

Yeah i guess i can do that.

You may only need it during the combat phase (or corrans double

Tap end phase), but the timing van make a difference. End f activation to put tokens on your ship leaves you vulnerable to palob and teroch. Start of combat can as well depending on initiative. Getting back immedialtey aftrnspending means it can be taken away by wes janson.

Also, as worded the transfer to the card might happen when theyre discarded in the end phase as well(well, i havent looked at the rules to say if it says discard or remove), so that could affect timing of whether youd want to transfer back roght away

End Phase transfer is just a net loss. The card only triggers on a spending of those tokens, so discarding them doesn't trigger it. Regardless of whether it says discard or remove, the token is not being spent, so it cannot be saved through R2-A7.

745e069b6ab391c2b84798e9d4988217.png

Edited by Razgriz25thinf

Like the titles and astromech upgrades. It seems mean to add another Ywing without an ept (he does look strong though).

For the xwing pilots I'm not excited by the abilities but i like the higher ps on the generic with ept.

R2-A7 does not have a timing window because that's the point. The whole point was to let you spend a focus or evade token then immediately pull it back out, if you wanted. It's still only a once per round stipulation, and has not caused issues in the games it's been used in. More testing will reveal if it's a problem, but the mechanics and restrictions of the card have seemed to be enough to be balanced..

My issue isnt balance. Its that xwing doesnt use floating abilities that just trigger whenever you want. Everything has some timing when you can trigger it. Even if you add text to give you the option to either transfer immediatley after spending or at the startnof the combat phase or something.

Oh.

Okay.

Uh, well, i always intended it to be used during the Combat Phase, cause when else would you need those tokens?

Yeah i guess i can do that.

You may only need it during the combat phase (or corrans double

Tap end phase), but the timing van make a difference. End f activation to put tokens on your ship leaves you vulnerable to palob and teroch. Start of combat can as well depending on initiative. Getting back immedialtey aftrnspending means it can be taken away by wes janson.

Also, as worded the transfer to the card might happen when theyre discarded in the end phase as well(well, i havent looked at the rules to say if it says discard or remove), so that could affect timing of whether youd want to transfer back roght away

End Phase transfer is just a net loss. The card only triggers on a spending of those tokens, so discarding them doesn't trigger it. Regardless of whether it says discard or remove, the token is not being spent, so it cannot be saved through R2-A7.

745e069b6ab391c2b84798e9d4988217.png

Dont mind me. Forgot about the "when you spend" part and just remembered the "before you discard"

Like the titles and astromech upgrades. It seems mean to add another Ywing without an ept (he does look strong though).

For the xwing pilots I'm not excited by the abilities but i like the higher ps on the generic with ept.

Eh, the X-Wing has enough really decent pilots. The pilot abilities on this are nice IMO, and offer some strong strengths, but it's really about the upgrades with the X-Wing. Opposite with the Y-Wing, it needs new pilots.

Edited by Razgriz25thinf