Regionals report!

By pheaver, in Imperial Assault Skirmish

I went top 4 today in an admittedly small regional (14 players), but a lot of them were at Worlds, so the level of competition was pretty fierce. I almost made it past the top 4 to the finals, but my opponent was very good at making me split fire, so I never killed off activations and we hit time.

I haven't seen many tourney reports, so I wanted to post mine, and thoughts on my list. It didn't use any troopers, so I got to avoid mirror matches. I was happy with the list, since it could hang with the high end lists that people brought. I saw a lot of the Blaise Worlds lists, and a decent number of Echo Trooper based ones too.

The list:

2x Elite Tuskan
HK Assassin
Greedo
Bossk
Gideon
C3PO
2 Jundland Terror
Comm Disruption
Grisly Contest
Primary Target
Trandoshan Terror
2 Pummel*
Negation
Element of Surprise
Deadeye
Take Init
Tough Luck
Disorient
Fleet Footed
So Pummel kind of sucked in the list, sadly. It always got canceled, or Interrogated, but even when it didn't, it was very hard to use. I'm thinking of removing it (and changing Fleet to Urgency). Not sure what would go in its place: more stuff with movement, maybe? The dream was Jund into Pummel, but that never even came close to going off.
How to play it:
The Tuskan Raiders are there to die. They run at the enemy lines and screen the HKs. In the Hoth and Dianoga maps, they run down the hallway separating the starting areas and try to beat on things while the HKs and focused Bossk deal with threats at range. On the ISB map, they tend to get into that hallway in between the doors and just take up space and hit things with sticks. Don't feel bad when they die, and never bother focusing them unless you have a really good reason to. Never ever block the HK shots. This takes some practice. In "hallway of death" boards, I tend to never have them move into one of the lanes, so the HKs always have a clear line to something. Usually, their first turn is double moving. Your skill with knowing where to place the Tuskans is really what will determine how you do.
The HKs job is first of all, don't get killed. After that, they can take shots. Gideon sticks around them and keeps one of them focused. Never pick up boxes or hold terrain with them. The ISB map tends to have them sit in the hallway on my side of my door. On Hoth, they stand at the end of the hallway for Motion, or behind cover where they can pop out and back for the pick-up one. For the Dianoga, they hang at the swamp entrance.
Greedo tends to play with the Tuskans. They can block LOS for him to get free shots, and people are always surprised when I roll Greedo's attack and go, "ok, six damage." If he's healthy, don't be afraid to take a hit to pop something important. A lot of the time, he sacrifices himself killing the last figure in a unit that's worth more than him. His job is also to open doors on Dianoga and the ISB map. Gideon's push + a move will get him to one of the side doodads on the ISB map to control it and stay out of LOS. It really puts the pressure on your opponent, which the Tuskans and HKs can take advantage of.
Bossk is nigh impossible for the standard stormtrooper lists to actually kill, assuming you don't get too crazy with him. He goes where C3PO goes, so he's always at 1 block and 1 evade and 1 focus. C3PO tends to work his way towards a terminal with Bossk in the ISB map, or at the entrance to the swamp on Dianoga, or wherever the fighting is happening, but around a corner on Hoth. Use Bossk to block LOS on C3PO as much as possible.
It takes some practice to get the pieces moving together with the list. Practice openings with it on the different maps before you play it. This isn't a "point this end at enemy" type list.
Once Jabba drops, throw this list away, because Pigs + Weequay > HKs + Tuskans. But the combined arms of melee and ranged lessons you learn with this will help you with those figures.
Hope this is helpful for people looking for lists to play that aren't trooper based or Banthas!

As for the actual matches, in case you are interested:

Round 1: Echo troopers and uniques on ISB control-the-doodads.

I got the toilets starting area, which is what I wanted, and quickly opened the door with Greedo, positioning him in his spot. This made my opponent get more aggressive than I think he wanted. During the first round, I ended up one shotting an Echo with a focused Bossk, and my HKs and a range shot from a Tuskan killed another Echo. At that point, it was just about pushing my advantages and killing more figures than I lost. I knew where I wanted all my guys to be on the first round from practice, and the plan played out great.

Round 2: Blaise Worlds list on the Hoth grab and go mission

This was a weird one - I knew I didn't want to clump all my units in the main room and get them blasted to pieces, and my opponent mostly ignored the boxes. I picked up two and he picked up one, while I split my forces up. I didn't open any doors myself: my hallway crew (half the Tuskans, Greedo, and an HK) went through his deployment area to deposit the boxes, while he focused on killing the left behind crew (Bossk, C3PO, an HK and half the Tuskans). Bossk takes forever to kill, as he does, and I wipe out a bunch of figures while I'm at it. We get to time, but me dropping two boxes off is what seals it for me. A very challenging game, and not how this map usually plays out!

Round 3: another Bossk list! He got borrowed into the Imperials with some stormtroopers, etc. Dianoga map.

I end up losing this one. I was ahead on the Dianoga (focus Bossk, focus HK, normal HK tends to speed it up). His Bossk did terrible things to my Tuskans, and that fell apart way too quickly. Then he pushed down the hallway and killed everything he came across. It ended up being my Bossk vs his Bossk, a trooper, and an officer. I couldn't quite get to the trooper to get the win.

Round 4: Twins + Obi-Wan + Sabs on the camera mission

Obi-Wan came in hot to try to cut down an HK, but failed. Focused Bossk did what he does to units that get too close to him, and Obi-Wan was force ghosted. The HKs picked away at units at range, while the Tuskans died en masse to Leia + Luke shots. Bossk just kept going around putting holes in things, and the winning shot was a nine damage shot into Luke. Tuskans are great at double moving and dropping cameras early on.

Top 8: Same player from round 2, Constant Motion

This was just a bloodbath. Everything piles into the hallway, and I'm careful not to put any of my own units on the outermost line of tiles, so that the HKs have clear shots all the way downtown. I'm also careful to avoid clumping up with units for his grenade or blasts, and just keep pushing Tuskans further into his units ranks. It generally takes 3 shots to kill a Tuskan, so they take forever to die, while Bossk tosses a super-grenade on 3 units and the HKs pick off anything that gets me points. It was over pretty quickly, as everything just seemed to go my way on this fight.

Top 4: Blaise Worlds, Dianoga pick-up-boxes mission

I ignored the boxes and just went to kill units. My Tuskans are in the hallway - I should have sent Greedo with them in retrospect, as he didn't have enough meat to hide behind after grabbing a box and running to the red terminal. He probably shouldn't have bothered. My opponent is moving boxes and using his officers to cycle units around; he's very good (top 16 at worlds). When time is called, I have Bossk (scratched up), 2 full HKs, a full Tuskan, and the support vs 1 each of his 3 trooper activations (all wounded) and a full Blaise. If I had another round, and cleared out the three troopers without losing the Tuskan, I would have won. It would have been a difficult uphill climb, but it was possible. He went on to win the event.

If you have any questions, let me know. I'm very happy with how it turned out - got the dial and the dice.

Thanks for sharing your thoughts/write up! Some good stuff in there.

Once Jabba drops, throw this list away, because Pigs + Weequay > HKs + Tuskans.

What do you think about

E pigs

E Weequay

HK

Jabba

Bossk

Threepio w/temp alliance

Or

E pigs

HK

Jabba

Bossk (w motivation or survivalist)

Greedo

HG's

Black Market

PS - do you know when the worlds champion made card from last year might be revealed? ;)

I'd start by just swapping in 2 Weequay and 1 Pig for the 2 Tuskans and 1 HK, since the points work out. But I also want to try out all the elites, so there's going to be lots of tweaking.

As for the worlds card, I believe he said at Worlds it was in Jabba's expansion. I don't recall anything more about it.

To add on at the same event:

Myself and three buddies made a smooth the drive down to Dream Wizards in the morning, took a little less than two hours and we arrived in plenty of time.

What I played: Blaise World's with a few tweaks in the command deck to taste.

Thoughts on the list: The list was better than the pilot in this case...

Round 1: Leia Rebels (Nick) on ISB Get to you stations

I played one of the buddies I came down with. Good game, but he got a little aggressive with a few key pieces attempting to remove Blaise and that ending up costing him some points. I had tempo early getting 15 points in the first two rounds off the scenario and kept it until game end. Won via points

Round 2: pheaver on Leia Fallout

As mentioned above. This was really interesting game and it played out in an unusual manner. There was almost no conflict in the center room or the droid hallway. I conceded that I was only going to grab one of the droids; the HKs would have made that hallway a Stormtrooper graveyard (more on this later). I pushed into the center and the command room. I over-committed to Bossk and buddies which ended up costing me some points and a bunch of time, even though I was able to snipe 3PO off the board before he could start handing out surge cancels. pheaver circled around and came up my deployment zone with an HK, some tuskens, and Greedo. We skirmish a little at the entrance to the central room. The exchange favored him as at this point I am low on material. Went to time with pheaver taking the win. Lost via points at time

Round 3: eEcho/eSab Rebels (Ira) on Dianoga map: Dianoga scenario

This one didn't go to plan for my opponent. He did a number of really neat things but the dice failed him in some key moments. I ended up killing the dianoga and netting 14 points to his 11. After I was able to get some key units off the board early and the game just kept sliding my way. Most of conflict post dianoga murder was around the top terminal. Won via points

Round 4: 3xHks + rebel support (Jon?) on ISB Recon

Interesting list and a great opponent who was willing to walk me through some of the timing intricacies around the HK rerolls. Not opening the doors early on this map really helped as there were not a lot of great long shots for the HK's. I got a good grenade off which killed an HK and did 3 damage to another HK and Davith. The heavies a solid blast off witch also knocked out a damaged HK. Given the nature of match-up he got a few more points each round via the cameras. I may have played a bit too conservatively; HK's one-shotting troopers is something I fear. Won via tabling

Cut Round 1: pheaver again

Oh dear, pheaver was generous in his description above. This was a womping. Remember above when I was worried about the HKs making that bottom hallway a stormtrooper graveyard: that happened. Lost via points

3-1 in swiss, out in 1 from cut rounds. Got the dice, which completes my set! The group had a blast. We had one other guy in the top 8 and had another smooth drive back-up north. Store had ample space and light for us to play in and Ron ran a great tourney. Thanks to all who came out and to everyone I played against. Each match was fun and every opponent was a great sport.

I'd start by just swapping in 2 Weequay and 1 Pig for the 2 Tuskans and 1 HK, since the points work out. But I also want to try out all the elites, so there's going to be lots of tweaking.

As for the worlds card, I believe he said at Worlds it was in Jabba's expansion. I don't recall anything more about it.

Awesome! Thanks for sharing even that little tidbit :) I totally understand you can't share more. I'm hoping they spoil it before jabba is released with an article. I'm definitely excited to hear about it!

His Bossk did terrible things to my Tuskans

That cracked me up. So do you find yourself practicing openings like you do for X-wing or do you mostly just mean figuring out beginning deployment for all the maps and scenarios?

At a minimum, you want to figure out where you need to place your guys and the first couple of actions for all the starting locations, and how they might differ for each mission on that map. It's pretty much impossible to memorize 12 openings, but you can usually get close enough. Besides, after the first three or four actions, you need to start responding to what your opponent is doing.

Like, for this list, I know when I'm on the ISB map with doodad control, in the toilets, my setup is:

C3PO Tuskan Tuskan Tuskan Greedo

Bossk Tuskan HK HK Gideon

Action 1 is Gideon pushes Greedo off the front line and focuses an HK. Action 2 is almost always Greedo runs through the door to the doodad on the opposite side of the map, unless my opponent already claimed that spot. Action 3 is C3PO focuses Bossk and moves next to the terminal, and then I start trying to stop my opponent's plans.

Thanks for sharing your thoughts/write up! Some good stuff in there.

Once Jabba drops, throw this list away, because Pigs + Weequay > HKs + Tuskans.

What do you think about

E pigs

E Weequay

HK

Jabba

Bossk

Threepio w/temp alliance

Or

E pigs

HK

Jabba

Bossk (w motivation or survivalist)

Greedo

HG's

Black Market

PS - do you know when the worlds champion made card from last year might be revealed? ;)

I talked to Martin at Worlds, he said his card was Feeding Frenzy, the creature attachment that comes with the Terro pack

So with 0 spies in your list, were you using comm disruption as essentially a 2nd Negation?

Swi28_comm-disruption.png

Thanks for sharing your thoughts/write up! Some good stuff in there.

Once Jabba drops, throw this list away, because Pigs + Weequay > HKs + Tuskans.

What do you think about

E pigs

E Weequay

HK

Jabba

Bossk

Threepio w/temp alliance

Or

E pigs

HK

Jabba

Bossk (w motivation or survivalist)

Greedo

HG's

Black Market

PS - do you know when the worlds champion made card from last year might be revealed? ;)

I talked to Martin at Worlds, he said his card was Feeding Frenzy, the creature attachment that comes with the Terro pack

That's awesome. I can't wait to use that with some kitties.

Thanks for sharing your thoughts/write up! Some good stuff in there.

Once Jabba drops, throw this list away, because Pigs + Weequay > HKs + Tuskans.

What do you think about

E pigs

E Weequay

HK

Jabba

Bossk

Threepio w/temp alliance

Or

E pigs

HK

Jabba

Bossk (w motivation or survivalist)

Greedo

HG's

Black Market

PS - do you know when the worlds champion made card from last year might be revealed? ;)

I talked to Martin at Worlds, he said his card was Feeding Frenzy, the creature attachment that comes with the Terro pack

Why didn't they mention that in the article? That's a little frustrating.

Yes, Comm Disruption is the 2 point second Negation. I had the points available, and there are more than enough zero point cards to negate.

So with 0 spies in your list, were you using comm disruption as essentially a 2nd Negation?

Swi28_comm-disruption.png

I saw that a few times at Worlds. Took me by complete surprise the first time it happened, but it turns out many lists are running it. Considering I've mostly run Troopers or Bantha I've never had the space to fit it in.

I was the twins + obi list. That 9 damage shot to Luke really stung, especially because I had camouflage in my had that I forgot to use, or I could have used Gideon to push Luke out of line of site. But it was my first tournament and I definitely learned a lot. I really enjoyed our game, thought it was very tight the whole time.